First thing my eyes were drawn was the head count of 130.
That's really small in comparison to other Sony studios isn't it ?
It's incredible that only 130 people made this and it looks like it's up there with other open world games made by double that number
Yeah, especially when Cory Barlog said SSM had not enough resources to do a real open world for their GOW (even if they didn't want to do a real open-world) and SSM had at least 240 people
Sony Bend started this game with 50 people for a few years
"When we started, we were like… 50 people on the team, and to do a triple-A title, story-driven, in an open world, that was a bit ambitious of us," Roth tells me. But Sony was confident in the developer after the success of PS Vita launch title Uncharted: Golden Abyss and eventually the team was able to expand.
https://www.vg247.com/2019/03/06/days-gone-freakers-zombies/"We are at 133 or 136 people, or something like that," Roth says. "We hired talented people from the movie industry, and from other big studios, and that helped us very much. My team in animation, we were three at the start. Now we are ten. We have a real animation director, we have two leads, and it really does help."