• The site will be down for scheduled maintenance this Friday the 24th at 2AM PST / 5AM EST / 9AM UTC while we perform a software update. We expect this process to take up to 5 hours. Thank you for your understanding and patience. New features will be included.
  • Community Spotlight sign-ups are open once again for both Gaming and EtcetEra Hangout threads! If you want to shine a spotlight on your community, please register now.

Days Gone Review Thread (See Staff Post)

Predict Days Gone's Metacritic score

  • 59 or lower

    Votes: 12 1.3%
  • 60-69

    Votes: 18 1.9%
  • 70-79

    Votes: 358 37.6%
  • 80-89

    Votes: 549 57.7%
  • who needs TLoU anyway? (90 or higher)

    Votes: 13 1.4%

  • Total voters
    952
  • Poll closed .
Oct 25, 2017
1,454
Im actually enjoying it too. I havent run into any glitches or bugs yet though. Visually sometimes i just gotta stop and take in all the surroundings. Really good looking game.

I wish there was a night mode for the menus.
 
Oct 25, 2017
3,040
In this thread I actually saw people using user scores on metacritic as proof a game isn't really bad. Shut it down.
They're no less credible than reviews by outlets as far as I'm concerned. Controversial I know, but the obsession with reviews make me want to roll my eyes.

They're usually only ever indicative of the personal opinion of whoever is reviewing the game, and I don't know what makes say, IGN's opinion of a videogame more valid or credible than the layman's.
 

ghostcrew

Spooky
Moderator
Oct 27, 2017
7,820
United Kingdom
I’m glad we have Metacritic user reviews too.

10/10 No fanboy bs here i love my xbox too, but i gotta say i treasure my sony exclusives and this is another one to add to the awesome games on ps4. Sure beats the balls off state of dookay Too! Great game and quality. Any graphical hiccups will get smoothed out with a patch. Sony and Nintendo are always of highest quality.
0/10 Buggy Hot mess, Sony has dropped nothing but duds this whole year. The game is super repetitive and bloated with freakers?? Should have cancelled this trash.
 
Oct 25, 2017
4,582
Atlanta, GA
I'm genuinely curious what the "AAA game" checkbox is and why a game meeting that criteria is a bad thing ?
It’s pretty much detailed in most of the reviews so I don’t really see the need to do it here. And because it’s formulaic.

I’m glad we have Metacritic user reviews too.
Lmao what other games has Sony even published this year? User reviews on that site are just 0s and 10s and almost nothing in between
 
Oct 25, 2017
7,461
I’m glad we have Metacritic user reviews too.
We need more centrist reviews.

"I neither love this game nor hate it. I mean, I don't know if it needed to exist, but at the same time I'm glad the dev team go to make the game they wanted. I might keep playing or stop later, we shall see."
 
Oct 25, 2017
4,582
Atlanta, GA
I mean, you brought it up - I assumed you'd be able to elaborate, but okay then.
I mean sure if that’s what you want

Open-world? ✔️
Enemy strongholds to clear? ✔️
RPG elements? ✔️
Leveling system? ✔️
Three skill trees? ✔️
Gruff protagonist? ✔️
Light stealth elements? ✔️
Crafting? ✔️
Loot? ✔️
Fetch quests? ✔️

There’s probably more too. Like I said earlier it just looks like they kept adding pieces into the game over the course of development that they saw in other games that would appeal to everyone possible.
 

black070

The Fallen
Oct 27, 2017
3,399
I mean sure if that’s what you want

Open-world? ✔️
Enemy strongholds to clear? ✔️
RPG elements? ✔️
Leveling system? ✔️
Three skill trees? ✔️
Gruff protagonist? ✔️
Light stealth elements? ✔️
Crafting? ✔️
Loot? ✔️
Fetch quests? ✔️

There’s probably more too. Like I said earlier it just looks like they kept adding pieces into the game over the course of development that they saw in other games that would appeal to everyone possible.
Thank you, I was genuinly curious. You're not the only person to use that as a complaint (though "AAA simulator" is a new one), and Days Gone isn't the only game to be criticised for it. I just don't understand why its a bad thing. Does every game need to reinvent the wheel ?
 
Oct 25, 2017
4,582
Atlanta, GA
Thank you, I was genuinly curious. You're not the only person to use that as a complaint (though "AAA simulator" is a new one), and Days Gone isn't the only game to be criticised for it. I just don't understand why its a bad thing. Does every game need to reinvent the wheel ?
No but it sure helps when a game has an identity. Of course if the game sells well then that’s probably moot, just like with wildlands, the appeal to all has worked in the past and it’s fine to like it. I can see why some people would enjoy Days Gone but I can also see why some are getting tired of the single player AAA formula.
 
Feb 21, 2019
299
Thank you, I was genuinly curious. You're not the only person to use that as a complaint (though "AAA simulator" is a new one), and Days Gone isn't the only game to be criticised for it. I just don't understand why its a bad thing. Does every game need to reinvent the wheel ?
Nah, it comes down to whether you overall like the game or not. Its not the things that are "derivative." Most open world games had some version of most of the above the entire generation. They are just excuses to justify your opinion of whether the game is good or not.
 
Oct 25, 2017
1,454
“Just gonna pop into the menus...

AAARGH MY EEEEYES!”

Devs, please consider not having paper white full screen menus in 2019. Thanks, HDR users.
Basically, at the very least they should adapt to the day night schedule so its not too blinding when walking around at night time.

Anyways im definitely having fun with the game the more i play it. But it does need something....

Some type of killzone/half life rebar rail gun to nail freakers to the trees/walls would be fun.
 
Oct 27, 2017
1,852
They're no less credible than reviews by outlets as far as I'm concerned. Controversial I know, but the obsession with reviews make me want to roll my eyes.

They're usually only ever indicative of the personal opinion of whoever is reviewing the game, and I don't know what makes say, IGN's opinion of a videogame more valid or credible than the layman's.
They're absolutely less credible. Tons of people who don't own, or have never played, a game giving it 10/10 or 0/10 reviews isn't credible. I've never seen IGN or any other reputable site give an Xbox game 0/10 because they were a Sony fanboy, or vice versa.
 
Oct 26, 2017
3,589
I have zero interest in Days Gone but giving this thread a cursory glance, I feel like I'm going slightly crazy. A game being rated a six or a seven is the definition of good or solid. What's the use of the 1 - 5 otherwise?
because it's a curve, and the majority of games are 5 or above
 
Oct 26, 2017
3,589
Oh?

Most people are saying it is a good to great game. Definitely not a bad game.
No it’s not. Not even critically. Try harder at trolling please.
what the hell? i don't care about this game, but this is a review thread, and the way games are scored, 72% is not good. i honestly have no interest even talking about it further, i was just confused about people posting in a review thread where the scores were clearly subpar. if you like it, fine. i'm not trolling by pointing out the obvious reception this game got. you are clearly way too stressed over how people are feeling about a game that you like. calm down, good lord.
 
Dec 14, 2017
2,603
I mean sure if that’s what you want

Open-world? ✔️
Enemy strongholds to clear? ✔️
RPG elements? ✔️
Leveling system? ✔️
Three skill trees? ✔️
Gruff protagonist? ✔️
Light stealth elements? ✔️
Crafting? ✔️
Loot? ✔️
Fetch quests? ✔️

There’s probably more too. Like I said earlier it just looks like they kept adding pieces into the game over the course of development that they saw in other games that would appeal to everyone possible.
I am not following the discussion you guys are having but this checklist seems to apply to any game that want to be successful nowadays, which really sucks, seems like you are playing the same game with a different skin only. And congrats for Naughty Dog for making Uncharted 4 and the expansion without that formula.
 
Oct 27, 2017
8,436
I mean sure if that’s what you want

Open-world? ✔️
Enemy strongholds to clear? ✔️
RPG elements? ✔️
Leveling system? ✔️
Three skill trees? ✔️
Gruff protagonist? ✔️
Light stealth elements? ✔️
Crafting? ✔️
Loot? ✔️
Fetch quests? ✔️

There’s probably more too. Like I said earlier it just looks like they kept adding pieces into the game over the course of development that they saw in other games that would appeal to everyone possible.
The stealth elements aren't light, though. And at near 10 hours of play there's only one thing I "fetched" in a quest, and that was only after I watched it being placed in front of me several yards away. I also got to keep what was being fetched.

As for "loot", when I read about how people were obtaining loot in this game - and from where - I thought it was really interesting and not at all what I expected. I don't want to spoil it here, and I haven't actually done it myself yet, but I'm looking forward to trying out different tactics at different times of day.

For an "open world", getting around on foot is near-suicidal half the time. And the world and riding around is more dangerous than even Far Cry 2's respawning-everywhere system was. The off-road biking, thankfully, is much smoother than anything in, say, the Watch Dogs games (and I loved messing around in those games going off-road with vehicles).

Otherwise, what wouldn't I want from that list? Should the protagonist be all nice and live in one of the camps and go all stardew valley growing crops and stuff? It would be a completely different game. Should there not be (what turns out to be quite a variety) of encampments and locales to deal with? And the leveling system, in part, has to do with how much trust you've built up with various pockets of civilization (camps) and their leaders, which actually makes narrative sense for a change, even if it has a few issues.

As for how development went, according to the devs and actors the game started off serious but was switched to more of a comedy just to see whether a comedic and light rapport between the characters would make for a better game. It ultimately didn't work, so they went back to a serious tone. (All budgeted for by Sony, according to the lead actor). Yes at various points they had certain A/B decisions the player could make in-game, but since playtesters were confused about whether they could see tangible results to these, they just took them out. And the devs insist that the 2016 E3 horde show-off piece was almost unchanged from then until release, and it's in the game and available to play.

As for the Kinda Funny review, they clearly had a hell of a time playing the game from a few patches back. Over a few dozen hours, that has gotta suck, and I can understand that not feeling rewarding. And I concur with some of the comments they made about gaining progress in some ways, and not having a new quest available until right after you leave the camp, those things have happened to me too.

But the state of the game on release day was that there is a lot to discover in gameplay and encounters such that it is rewarding, should you power through the first few to several hours. Still won't be for everyone, and patches can't undo review scores or Greg's unrewarding experience with the game, but at least there is some reason for the discrepancy between reviews and user feedback.
 
Oct 27, 2017
13,545
what the hell? i don't care about this game, but this is a review thread, and the way games are scored, 72% is not good. i honestly have no interest even talking about it further, i was just confused about people posting in a review thread where the scores were clearly subpar. if you like it, fine. i'm not trolling by pointing out the obvious reception this game got. you are clearly way too stressed over how people are feeling about a game that you like. calm down, good lord.
I am as calm as can be honestly, maybe it is you who is stressed.

The reviews according to meta critic are mostly positive, with a few that are mix and some that are bad. 70 isn't a bad score nor does it say a game is bad.

Are the following games bad in your logic:

-Dying Light
-Dead Rising
-Prey Reboot
-Wolfenstein TNO

These games are in the 70s or less yet are great games.
 
Nov 10, 2017
2,026
there're 16 pages of ps4 games on metacritic's list of all titles. games that score a 72 comprise the end of page 8 / top of page 9....

iow, a game with a 72 score sits exactly dead in the middle of all games rated. half of all the other games score better, & half of all the other games score worse. so sayeth metacritic :) ...
 
Nov 4, 2017
2,281
For an "open world", getting around on foot is near-suicidal half the time. And the world and riding around is more dangerous than even Far Cry 2's respawning-everywhere system was. The off-road biking, thankfully, is much smoother than anything in, say, the Watch Dogs games (and I loved messing around in those games going off-road with vehicles).
This.
When people ask "how does DG distinguish itself from all the other open world games?" the bolded part would be my first answer. Unlike other open world titles (mostly made by UbiSoft):

- you must plan your routes carefully and mind your fuel. Riding off somewhere on a 10% tank = death sentence
- you must drive carefully. If you don't, DG punishes you. It's super refreshing for me that good driving is actually rewarded instead of discouraged. In GTA or FC, you just get into a new car (20m away) whenever you wreck your current ride, which makes traversal a mundane excercise.
 
Oct 27, 2017
6,332
Cologne, Germany
For an "open world", getting around on foot is near-suicidal half the time. And the world and riding around is more dangerous than even Far Cry 2's respawning-everywhere system was.
the game is really easy, even on hard...there is nothing really dangerous, not on bike and not on foot...you make it sound like a hardcore survival game.

the freakers can´t even get you when you just run in a straight line, even if your stamina is empty...this game sells just an illusion of a "dangerous world" in the end it is here 4 zombies, eh "freakers" and there 5 and you can always run away because open world or just shoot them with headshots... and the hordes can be completely avoided too.
 

noyram23

The Fallen
Oct 25, 2017
5,196
I think the biggest flaw is that there's nothing about this game is exceptional, everything is good but nothing stands out. I'm hooked with the game but again I like my ubi open world game templates and sony cinematic games so

Loving the dynamic random events like getting trapped by rippers and strip of your equipment forcing you to escape your jail and kill them all silently

the game is really easy, even on hard...there is nothing really dangerous, not on bike and not on foot...you make it sound like a hardcore survival game.

the freakers can´t even get you when you just run in a straight line, even if your stamina is empty...this game sells just an illusion of a "dangerous world" in the end it is here 4 zombies, eh "freakers" and there 5 and you can always run away because open world or just shoot them with headshots... and the hordes can be completely avoided too.
It's easy if you're just breezing through the world but if you're actively exploring it can randomly trip you up say you bump into combination of freakers and human enemy. Horde themselves (the 500+ one, not just the hundred) are just impossible with early weapon levels. It's not that hard but I like that you have to be actively cautious when navigating areas and you have to remember to save everytime you get off your bike.
 

Hasney

The Fallen
Oct 25, 2017
5,802
Story and characters are getting better in the 20th hour, but man, fuel and fuel being used for fast travel is pissing me off even harder now I have more of the map. I have to do a calculation on my fast travel, or I appear somewhere with 5% of fuel remaining and no fuel around...

I'm enjoying myself for the most part, but unless something exceptional happens in the second half of the game, then reviews were fair and maybe a little on the generous side for me.
 
Oct 25, 2017
5,468
that's your opinion, and that's fine. the general opinion is that it's a bad game.
That's not the general opinion. The game is generally seen as mediocre. Hardly anyone calls it bad. I have actually heard no one, who made an effort of an in-depth, reasonable review, call it bad.
 
Well, I’m about 7 hours in atm ( just came back from Berlin to visit my brother ), and I wasn’t looking forward to DG, mostly due to the comments in this thread and the comments in the OT.

Glad I started playing though. The performance is a bit rough, but I’m enjoying this a lot. It may not live to other Sony AAA-titles, but I never thought it would to begin with. So yeah, pretty happy with my purchase.
 
Oct 28, 2017
2,072
what the hell? i don't care about this game, but this is a review thread, and the way games are scored, 72% is not good. i honestly have no interest even talking about it further, i was just confused about people posting in a review thread where the scores were clearly subpar. if you like it, fine. i'm not trolling by pointing out the obvious reception this game got. you are clearly way too stressed over how people are feeling about a game that you like. calm down, good lord.
speaking as one of the reviewers who reviewed this game and whose review is counted in aggregate: when we give a 7, that means it is a good game. end of story.
 
I don't own the game and i'm not buying it, but honestly, is 72 out of 100 really that bad?
Metacritic: 72
Opencritic: 72
IMO 25 - 40 out of 100 is bad.

So which general opinion do you mean?
You have incredibly low standards. Basically no games ever get a score that low on Metacritic. Of the around 300 games indexed on metacritic this year, only two have scores below 40 (a 36 and a 37).

Of all the games on MC this year, 72 is average if not slightly below average.
 
Oct 27, 2017
6,287
Woof, some of those reviews. It looked so interesting, too.

Has Giant Bomb reviewed it yet? Their site has changed and I no longer see an obvious link to their reviews. I usually end up liking what they like, would like to see what they say before buying.
 
Oct 26, 2017
1,898
Malaysia
Jeez.

5 in 10 reviews gave this game a 7.5/10 or above. ( It's 6 if we factor only the scored reviews, but a lot of the unscored reviews gave it a bad impression anyway )

Anecdotally speaking - in the OT, there's also a balanced number of people who liked the game, as well as those who find the game unenjoyable/tedious/buggy/etc. Leans more towards enjoying it, but it's not a landslide.

In other words, just as many people liked the game, as much as those who didn't. If we factor in 70 as a score that qualifies as 'we liked it', then there's a majority of people who liked the game overall, among both the press and players so far ( based off user reviews )
 
Oct 27, 2017
1,196
Low 70s certainly isnt good, regardless of what reviewers say it means. You dont get to assign an adjective to these scores by just "saying so", you do it by being consistent across all your reviews. And considering how overblown review scores are, low 70s isnt good, no.

But id say the game is still worth your time if you are really into the genre, and have nothing else to play right now. Thats how id interpret low 70s.
 
Oct 2, 2018
993
Playing now. It drops you into the game without much of a story and that is just sorta dropping the ball.

At least have an intro 1-2 minute story to talk about what happens to this world?