So for those out of the loop, we are now several days from the release of Capcom's Monster Hunter World, and most if not all options for the multiplayer are flat out broken for players on Xbox, to the point where the game is effectively a single player RPG for anyone who came in without people to play with.
And as someone who spent $69.99 on the digital deluxe edition, I'm starting to get pretty pissed. Not really because I am having issues with the game itself, but because this is the first time this series has graced a Xbox platfrom outside Japan and this is how newcomers are being exposed to it.
Unfortunately, it also looks like it won't be getting fixed anytime soon:
(Not sure why they would be actively recommending alternatives if this was going to be a quick fix)
And it would be one thing if there wasn't three betas that could have potentially been used to see this might happen, but I guess marketing money was more important than delivering a functioning experience at launch.
I am not sure what else to say this point, just really dissapointed.
Update (2/1/2018):
http://www.capcom-unity.com/dubindo...4-1008-xbox-one-matchmaking-and-hunting-horns
It's been officially fixed!
And as someone who spent $69.99 on the digital deluxe edition, I'm starting to get pretty pissed. Not really because I am having issues with the game itself, but because this is the first time this series has graced a Xbox platfrom outside Japan and this is how newcomers are being exposed to it.
Unfortunately, it also looks like it won't be getting fixed anytime soon:
(Not sure why they would be actively recommending alternatives if this was going to be a quick fix)
And it would be one thing if there wasn't three betas that could have potentially been used to see this might happen, but I guess marketing money was more important than delivering a functioning experience at launch.
I am not sure what else to say this point, just really dissapointed.
Update (2/1/2018):
http://www.capcom-unity.com/dubindo...4-1008-xbox-one-matchmaking-and-hunting-horns
It's been officially fixed!
Last edited: