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janusff

The Fallen
Oct 25, 2017
18,135
Austin, TX
artwork.dead-cells.1583x535.2017-05-12.8.png


A ROGUE-LITE, METROIDVANIA ACTION PLATFORMER

Developer:Motion Twin
Release Date: Aug 7th, 2018
Platforms: PC, PS4, XB1 and Switch
Price: $24.99 (standard edtion)

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FEATURES

  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.​
  • 2D Souls-lite Action: Tough but fair combat, more than fifty weapons and spells with unique gameplay, and of course, the emergency panic roll to get you out of trouble.​
  • Nonlinear progression: Sewers, Ossuary or Remparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style or just your mood.​
  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air...​

SYSTEM REQUIREMENTS

Minimum
OS: Windows 7+
Processor: Intel i5+
Memory: 2 GB RAM
Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
Storage: 500 MB available space
Additional Notes: OpenGL 3.2+

Recommended
OS: Windows 7+
Processor: Intel i5+
Memory: 4 GB RAM
Graphics: Nvidia GTX 460 / Radeon HD 7800 or better
Storage: 500 MB available space
Additional Notes: OpenGL 3.2+


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SIGNATURE EDITIONS
(tap icon for link)



MEDIA

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LAST BITS

This wiki has a wealth of information if you need to know anything. Gear, Enemies, Biomes you name it

There are 54 achievements/trophies including a platinum
Platinum Unlock all trophies
Love the serenity... Reach the Promenade of the Condemned for the first time.
A room with a view! Reach the Ramparts for the first time.
Finally, a moment of rest... Reach the Black Bridge for the first time.
Smells like burned flesh Reach the Ossuary for the first time.
It rubs the lotion on its skin! Reach the Prison Depths for the first time.
What's that funky smell? Reach the Toxic Sewers for the first time.
Who needs an Italian plumber? Reach the Ancient Sewers for the first time.
"My only wish, to catch a fish..." Reach the Stilt Village for the first time.
The dead center of the island... Reach the Graveyard for the first time.
Afraid of the dark? Reach the Forgotten Sepulcher for the first time!
Tic… Toc… Reach the Clock Tower for the first time!
High drama Reach the Clock Room for the first time!
Fortune and glory, kid. Fortune and Glory... Reach the Slumbering Sanctuary for the first time!
Please leave your shoes at the entrance. Reach the Castle for the first time.
Bend the knee? I think not… Reach the Guardian's Haven for the first time.
Quit tickling! Absorb the Vine Rune.
Here comes a new challenger! Absorb the Challenger Rune!
What are you rubbing at anyway? Absorb the Teleportation rune.
La Brute Absorb the Ram's Rune.
Incy Wincy… Absorb the Spider's Rune!
¡Arriba, arriba! ¡Ándale, ándale! Open your first timed door.
See, that wasn't so hard now, was it? Successfully complete a Challenge Rift.
Shrewd sleuth Find your first secret zone.
Going down! Kill an enemy with an elevator.
Hidden Trophy Continue playing to unlock this trophy.
YOLO! Or not? Cheat Death…
Ohhhhhh! That hurt! Die while carrying at least 100 cells. Burn.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Absolution Be cursed... Survive.
Faster than light! You finished a daily challenge. Well done!
Not so tough You slayed 100 elites. Badman.
The Fat and The Furious You beat "The Concierge"!
Is there something in your eye? You beat "Conjunctivius"!
Blade Master You have beaten the "Time Keeper"!
The last rampart falls... Beat the Hand of the King.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Do you need... A hand?? Bahaha! Beat the Hand of the King without taking a single hit.
Slash! Slash! Roll! Unlock 10 weapons.
Pimp my ride. Unlock 10 skills.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Hidden Trophy Continue playing to unlock this trophy.
Even the rats avoid the place... Reach the Insufferable Crypt for the first time.

Plans for future updates (updated on Sept 6th, 2018)
thanks to New Fang
- they're planning two free DLCs. The first will arrive in November/December and this one was mainly referred to as a balance update, but it sounds like it will also include some other things as well. This is also the update that will improve performance, especially on Switch.
- the Second DLC will arrive early next year. This will be a big update including new story elements, biomes, and bosses.

- It sounds very likely they're going to add some toggle ability over the weapons in your available pool, but it will be limited. They don't want to allow people to completely limit the game to a small number of weapons, but they do think allowing people to turn off a few weapons they really don't like would be a good idea. He specifically mentions allowing people to toggle off 6-10 weapons. This might not make it into the game this year, so it could be be part of the 2019 update.

- new weapons and items will be part of the coming updates. A machine gun crossbow is described. A bubble shield is also described and it has some sort of mana system to manage its use.

- lots of tweaks are still being made to weapons and abilities. They're not a fan of nerfs, but some items may get significant reworks to make them more useful.

- mutations will also be seeing tweaks. Possibly even new mutations being added.


Latest patch notes
(It's a doozy)


  • Community suggestion A vast number of items have been updated to make them more useful or powerful.The idea here was to make many "auto-recycle" items much more interesting.
  • New custom game mode released! You can now customize your runs the way you want, like unlocking/relocking items, enabling special gameplay adjustments, changing rules etc. You are under control, have fun :)
  • Community suggestion Homunculus skill has been vastly improved: you can now grab your own turrets, cancel a grab, it deals more damage, breaks invisibility etc.
  • Community suggestion Most mutations have been reworked & balanced in order to make some of them more useful. See other notes for more details.
  • Community suggestion The "mob auto-scaling" mechanic has been removed completely. All the levels now have a fixed "difficulty" that won't adapt to you in weird ways anymore. This affects the game in the following ways:

    - in 0-cell mode: things will be a little bit easier (just a little bit)
    - in 1 & 2-cells modes: difficulty is roughly the same as before
    - in 3 & 4-cells modes: you'll have to be really careful to be properly equipped before getting to late levels (picking cursed chests scrolls is highly recommended)
  • Community suggestion All the cooldown reductionmechanic has been redone from scratch. The mutations that granted free CD reduction (for active skills and grenades) were removed. They were replaced by 4 new mutations to give you new activeways to reduce your skill cooldowns: by killing enemies in close combat, by killing at distance, by parrying and by dealing critical hits.

    For example, one of these mutations reduces all your ongoing skills cooldowns by 2.5 sec for each successful shield parry, and this time value even increases based on your Survival stat.

    The one that reduces CD for each critical hit is a new colorless mutationthat will scale on your highest stat.
  • Community suggestion Bosses no longer drop Legendary items, but 1 weapon and 1 active skill instead. Legendaries are now "world drop", so you may encounter them when killing mobs or on the new "legendary altars". The level generator has also been adjusted to ensure you find a "Legendary Altar" in most of your runs. You may also get legendaries as rewards of advanced challenges, like beating a boss without getting hit.
  • Community suggestion Damage Reduction has been heavily reworked. Most items no longer grant DR anymore, their power has been increased as a compensation. Damage Reduction is not a mandatory strategy anymore and the whole game difficulty has been rebalanced accordingly.
  • Community suggestion You can upgrade the Forge with the Collector and unlock the ability to upgrade an item quality more than once.
  • Community suggestion Balanced the way money profits/costs scale on higher difficulty settings. Costs now scale faster than profits. Also, Recycling profits are no longer based on the the buying cost of the item, but on its reselling value, which scales slower (TLDR; recycling no longer breaks the whole economy).
  • New secret holes can now spawn below your feet. Pay attention to hidden runes in the ground and use your stomp move to break them!
  • Most mobs in 4-cells difficulty are now more aggressive: they can teleport, they have a better detection range and they cannot be distracted by deployed traps.
  • Community suggestion New challenge doors in transition levels will require you to kill X enemies without getting hit in a row. Their rewards are equivalent to Timed Doors. Note you can get hit before or after a serie of X kills, this won't invalidate this challenge.
  • New challenge doors after bosses will grant Legendary items if you kill a Boss without getting hit once.
  • Community suggestion Timed doors have all been moved to transition levels. They now offer a multi-purpose reward instead of Scrolls. You can now choose 1 reward for free among 3 (picked among weapons, skills and talismans). Their quality level (+/++/S) is guaranteed, based on the current difficulty setting.
  • Healing items (Tonic) & mutations (Necromancy, What doesn't kill me) now heal a percentage of your max life, and this percentage scales with your stats.
  • Elites enemies have been reworked. All of them will now have an additional random elite skill in addition of all their normal skills. Expect many different things, from lightning walls, clones or shield pylons.
  • Community suggestion Killing a mob while the homunculus is stuck on it no longer triggers the homunculus skill cooldown, allowing you to use constantly, as long as your target dies. If you recall it before the enemy death, it will trigger the penalty cooldown.
  • The Achievements are now visible ingame!
  • You may now find Legendary Altars in some levels. They grant you a legendary item but you'll have to kill all the nearby enemies first. Version 1.1.2
  • Fighter Endurance is a new mutation that increases your HP by a percentage which scales with your Brutality. Version 1.1.3
  • Upgrading items in Forge now costs a fixed flat price that doesn't scale with difficulty. Upgrading "from ++ to S" for example should now be more affordable in BC3 & BC4. Version 1.1.3
  • The Homunculus will now retract if it touches traps like Spikes. Version 1.1.3
  • The 5th money blueprint is now available ingame. Version 1.1.3
  • Community suggestion The way the player's HP scales has been vastly rebalanced for Brutality and Tactic. You should have much more HP at higher levels, preventing from being one-shot (if your build is balanced).
    Brutality used to give extra HP until level 14, it now caps at level 45 (30 for Tactic). Version 1.1.6
  • Community suggestion Increased HP given for each scroll you pick. The new values are +60% HP for Brutality, +50% HP for Tactic and +70% HP for Survival. Version 1.1.6
  • Community suggestion 3 shields are now Survival/Tactic: Punishment, Parry Shield and Knockback Shield. Version 1.1.6
Balancing
  • Community suggestion Electricity based weapons now deal critical hits if the target is standing in water.
  • Community suggestion Elite sidekicks mobs can no longer be grabbed by Homunculus
  • Community suggestion Increased (a lot) Homunculus DPS
  • Using the Homunculus now breaks invisibility
  • Community suggestion You can recall the homunculus when stuck on an enemy
  • Community suggestion Fixed Homunculus enemy grab distance
  • Community suggestion Pushing a grenade with a shield no longer triggers the "lock penalty timer" of the shield.
  • Pushing grenades lying on the ground using the Parry Shield now properly creates additional bonus grenade.
  • Magnet grenade deals electric damage (crits in water)
  • Community suggestion Countered bullets can now fly through walls if the countered bullet does.
  • Countered bullets now pierce first enemy.
  • Player Turrets no longer block enemy bullets.
  • Community suggestion Fixed elite Inquisitor wake distance (at last!)
  • Homunculus can now climb ladders.
  • Countered bullets will now go back to the enemy that sent it (yes, we're looking at you, Inquisitor!)
  • Fixed Lightning Whip not dealing electricity damage in water
  • The frontline shield (which won the "Most useless thing" award in 2017) has been updated. It can now be holded to grant invincibility, but this ability needs to be recharged (using parries or just waiting). It's no longer a zombie blueprint.
  • Vampirism has been redesigned: it now causes bleeding to all nearby enemies and you get free healing when you kill them. It recharges when using your potion.
  • Tonic recharges when using your healing potion. It's blueprint requirement was removed too, so it's available very early in any new game.
  • Community suggestion Partial hits (like the ones you get from blocking instead of parrying with a shield) no longer give you Infection markers.
  • Spiteful sword no longer stun enemies if the attack wasn't successful (eg. hitting a shield)
  • Added and fixed scores on some monsters for Daily Run Mode
  • Community suggestion Homunculus comes back to you if your main body gets hit.
  • Fixed elites level
  • Legendary items rerolls at the Forge are now much more expensive, as expected.
  • Balanced refine/reroll costs for most items at the Forge. S-tier items cost much more gold in the Forge.
  • Ice Crossbow now has a much higher shooting rate but its range has been decreased.
  • Community suggestion Almost tripled the pickup distance of some precious rewards (gold teeth, gold cells etc.)
  • Removed incompatible affixes for the Frantic Sword (like "moar damage when full life").
  • The Electric Whip has been updated: it deals more damage and has a 3-steps attack sequence.
  • Community suggestion All gems are now automatically picked up as you walk past them.
  • Poison cloud now scales damage instead of giving damage reduction.
  • Community suggestion Shields no longer grant damage reduction. Parry damage has been increased for many of them.
  • "Combo" mutation deals much more damage but lasts less time.
  • Vengeance mutation now reduces damage taken by a fixed percentage after getting hit.
  • Community suggestion YOLO mutation now locks its mutation slot if it was consumed (you cannot remove it). You can still remove it if it wasn't used.
  • Community suggestion You don't get any healing from food when you have the "Dead Inside" mutation.
  • Increased damage reduction on "Tough Nut" mutation. It now grants you a move speed buff when you get hit by a trap.
  • Community suggestion "Ripper" mutation now removes up to 3 arrows from enemy's body, dealing damage for each arrow.
  • Community suggestion The "Melee" mutation lasts a little bit longer if the conditions are not met anymore (2 mobs or mob around you).
  • Community suggestion New perk reset costs (very cheap on first use, very expensive for all the next ones).
  • "Gastronomy" mutation now grants a DPS buff when you recycle food. This buff lasts 5 min and stacks. It still increases food efficiency if you eat it.
  • "Counter Attack" mutation deals almost twice more damage.
  • Community suggestion Cluster bombs spread much farther and each sub grenade deals more damage. It also has a slightly higher attack breach chance.
  • Oil Grenade now applies oil on twice larger area, and it lasts longer.
  • Community suggestion Ice Bow now deals more damage but its freeze duration is now 0.5s. This weapon is meant to be an long-range "interrupt" weapon.
  • Community suggestion Fire grenade now scales its damage with the item level and no longer grants damage reduction.
  • The Boomerang weapon now goes through all enemies, making it much easier to play. It no longer crits, but its damage were been increased accordingly.
  • You may now drop a temporary "increased cell drops" bonus from enemies.
  • Affixes like "Shoot an arrow in front of you" or "Throw a grenade" can no longer interrupt enemy attacks.
  • Nut Cracker no longer stuns enemies but deals critical strikes to frozen/stun/rooted enemies instead.
  • Doubled Spartan Sandal knockback power.
  • Swarm Grenade now invokes 2 minions but can be repeated to have up to 8 minions. It now has a 1 sec cooldown. Minions last much longer, and disappear if they are too far from you.
  • Alienation mutation now increases the number of enemies you have to kill by +50%
  • Acceptance mutation now inflicts Curses when you eat food.
  • Community suggestion Cursed Items no longer have a "+20% dmg taken" penalty (which never actually worked anyway, thanks to a bug). They are now always "++" tier and Colorless.
  • Community suggestion Increased Alchemic Gun attack speed (the DPS didn't change).
  • Toxic Cloud is now an "acid" cloud that inflicts bleeding and poisoning. It lasts twice longer.
  • Community suggestion Elemental affixes (ie. "extra damage on fire/bleed/poison") have been balanced. Fire got nerfed.
  • Community suggestion Sadism mutation was removed.
  • "Open wounds" is a new mutation that inflicts bleeding on every critical hits you deal to enemies.
  • Community suggestion You can no longer use your Homunculus while cursed.
  • Community suggestion Pyrotechnics weapon deals less damage and has a slightly longer initial casting time.
  • Fire Blast weapon description has been updated and its range has been increased.
  • Oil disappears more quickly on burning enemies.
  • Punishment Shield deals more damage and repels + stuns nearby enemies.
  • Community suggestion Death Orb now explodes after a specific amount of damage dealt, or if the player is too far.
  • Slow-down effect after freezing now has a diminishing return limit (ie. it no longer works after X uses on the same enemy).
  • Community suggestion "Long Slow-down after freeze" affix now is 2x longer instead of 4x.
  • Community suggestion Lightning Bolt weapon can now be held beyond the overflow limit. You'll just take damage as long as you hold it.
  • Death Orb no longer has a "rally effect" (recover recently lost HP).
  • Frost blast now has limited ammunition that automatically refills over time. It also has a slightly longer recovery time.
  • The speed buff you get from killing enemies is now twice higher and lasts slightly longer.
  • The Grappling Hook now adds a percentage based damage buff that scales with your stats and stuns the victim on your first attack.
  • Polished and balanced the Time Keeper! Will be more difficult to beat!
  • Balanced some item prices.
  • Community suggestion Spartan Sandal has a much faster casting time and now has a 3-steps attack sequence. The last attack ignores most knock-back resistances.
  • Community suggestion The Rapier "crit window" lasts longer after a roll, allowing for more critical hits if you're fast enough.
  • Repeating Crossbow now roots enemies and has 4x more ammo. It inflicts critical hits to rooted targets.
  • Repeating Crossbow is now a Tactic/survival weapon
  • Increased quality level of all items in shops.
  • Community suggestion Reduced "extra damage on slowed down target" to 25%
  • Fixed item duplication exploit.
  • Blood Sword bleed lasts much longer but inflicts less damage.
  • Increased Hand of the King root resist.
  • Community suggestion All the unused cells you have with you after you beat the Hand of the King will drop in a bag at the beginning of your next game, in the Prison.
  • Slightly increased Heavy Turret damage.
  • Increased Powerful Grenade damage so it's now actually much more powerful. Its cooldown was decreased.
  • Infantry Grenade has a lower cooldown.
  • Added "Bleed on parry" affix.
  • The BroadSword now inflicts critical hits on 2nd & 3rd strikes.
  • Community suggestion Balanced Blade has almost no chance to interrupt enemy attacks (ie. stagger).
  • Community suggestion Elite sidekicks no longer stop arrows. Version 1.1.1
  • Community suggestion Boomerang can no longer receive "Ammo +3" affix.Version 1.1.2
  • Community suggestion Decreased Cudgel damage. Version 1.1.2
  • Spiteful sword now deals critical hits if you're cursed OR if you got hit up to 8 sec ago. Version 1.1.2
  • Acceptance mutation now inflicts 5 curses when eating food. Version 1.1.2
  • Prevented some affixes to be added to skills with very short cooldown (ie. Swarm). Version 1.1.2
  • Corrupted Power cooldown was halved. Version 1.1.2
  • "Bow & Endless Quiver" now deals more damage and inflicts a critical hit on last arrow. Version 1.1.2
  • Quick Bow deals more dmg for critical hits and has 1 extra ammo. Version 1.1.2
  • Duplex bow now shoots 3-arrows at a time and is considered a Tactic/Survival weapon. It's slower, but deals more damage. Version 1.1.2
  • Decreased Fire Grenade cooldown. Version 1.1.2
  • Decreased Explosive Decoy cooldown. Version 1.1.2
  • Decreased Lacerating Aura cooldown. Version 1.1.2
  • Decreased Wings of the Crow cooldown. Version 1.1.2
  • Community suggestion Dead Inside mutation now increases your HP by +50%. Version 1.1.3
  • Community suggestion Mobs attacked by the Homunculus will now aggro the hero in BC4. Version 1.1.3
  • Community suggestion Impaler spear now has knockback effect when hitting enemies. Version 1.1.3
  • Infantry Grenade now deals about twice more damage. Version 1.1.3
  • Beating the HotK is now rewarded with cells. Version 1.1.5
  • Fire Turret cooldown is now twice shorter. Version 1.1.5
  • Community suggestion Phazer cooldown was reduced. Version 1.1.5
  • Wave of Denial is now twice more powerful, its cooldown is twice shorter and it can repel enemy bullets. Version 1.1.5
  • Lacerating Aura can no longer interrupt (stagger) enemy attacks. Version 1.1.5
  • Lacerating Aura has a shorter cooldown and a slightly larger area of effect.Version 1.1.6
  • Limited the frequency of scrolls on mobs. Version 1.1.6
  • Fixed DashShield not properly stopping Thorny mobs when they roll over your face. Version 1.1.7
  • Punishment Shield inflicts damage to nearby enemies when blocking arrows or deflecting bombs. Its damage was slightly increased. Version 1.1.7
  • Player's diving attack no longer stuns enemies if they are under a full shield protection. Version 1.1.7
  • Ice Shard weapon now throws 3 grenades at a time, is twice faster and slows down enemies for twice longer. Version 1.1.7


Reviews:
Trusted Reviews : 10/10
Dead Cells could be the most surprising success of the year. Coming into the crowded Metroidvania genre was a bold move, but one that seems to have paid off as Dead Cells has delivered the best example of the genre in years. The game is deep and rewards exploration, with exceptional combat and so much content it's honestly a little intimidating.
Gamespot: 9/10
Dead Cells is a phenomenal effort to blend together some very disparate genres into a tight, cohesive whole. It's one of the better examples of how to remix ideas without losing their individual strengths.
Easy Allies: 8/10
Dead Cell's challenging encounters, rewarding exploration and meaningful upgrades mash together in a slick and successful way. While some moments can be frustrating and feel like a bit of a grind, conquering the island and unraveling its many mysteries is a gratifying journey.

metacritic
opencritic


CREDITS

deepnight (Sébastien Bernard)
Lead Developer/Game designer

skool (Pascal Peridont)
Senior developer (Mr Fixit).

tipyx (Mathieu Pistol)
Gameplay developer

looping (Mathieu Capdegelle)
Technical developer (THE Shader whisperer)

carduus (Thomas Vasseur)
Creative Director (Sir Squiggle)

gwen (Gwenael Massé)
Decor artist

buzzard (Steve Filby)
That marketing bastard...

Noja (Joan Blachere)
Apprentice marketing bastard

Yohann Laulan
Music man​



OT Title credit goes to Jawbreaker
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Last edited:

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
So ready for this.

Not played it since December last year and I hear a lot has changed/improved.
 

ActWan

Banned
Oct 27, 2017
2,334
I wanted to try it on PC, will probably get it later this month.
Great OT!
 

Sir Guts

Use of alt account
Member
Oct 26, 2017
10,480
Beautiful OT and a great title. I love how smooth the game looks! Definitely getting it
 

Vimto

Member
Oct 29, 2017
3,714
Are they adding any content with the release of the game? or is it the same content as the early access latest patch?
 

AuthenticM

Son Altesse Sérénissime
The Fallen
Oct 25, 2017
30,085
That signature edition is only available in Europe, I presume?
 

New Fang

Banned
Oct 27, 2017
5,542
Very frustrated by the two week delay for physical versions. That's certainly one way to treat your customers....
 
Last edited:

Gowans

Moderator
Oct 27, 2017
5,523
North East, UK
Me and a few mates took advantage of the pre order discount and have this waiting on our xboxes for Tuesday.

Can't wait, looking forward to digging in.
 
Oct 27, 2017
485
Is it pretty much content complete and ready to go today on PC? i have owned it for a long time but get weird with early access games. I like to play them when they are ready, am I good to go?
 

Ichtyander

Member
Oct 25, 2017
438
Great OT! Love the game, been playing a lot lately, eager to start a brand new save on release.
 
OP
OP
janusff

janusff

The Fallen
Oct 25, 2017
18,135
Austin, TX
Are they adding any content with the release of the game? or is it the same content as the early access latest patch?
I have no idea, and I really want to know.
All I've found is this piece in the pc gamer article when the "baguette" update dropped in May.
Motion Twin also took this time to announce that Dead Cells will leave Steam Early Access in August. The Baguette Update is "the first of a few smaller updates" coming before the game's proper launch. The previous update, The Hand of the King, which added a new level and a new boss, was the last "major" update Dead Cells will see while in Early Access.
https://www.google.com/amp/s/www.pc...legendary-weapons-reveals-final-release-date/
 

Kyuuji

The Favonius Fox
Member
Nov 8, 2017
32,227
Awesome OT. Can't wait, have it preordered on the Switch. Didn't know about the signature editions, might double dip for a physical edition if I enjoy it and the stock's there. Loved the animated short too, good humour.

NZVnJQV.gif
 

TeenageFBI

One Winged Slayer
Member
Oct 25, 2017
10,242
Is it pretty much content complete and ready to go today on PC? i have owned it for a long time but get weird with early access games. I like to play them when they are ready, am I good to go?
The PC version has been virtually complete for 2+ months. The most recent updates have been bugfixes and minor balance changes.
 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
Very frustrated by the two week delay for physical versions. That's certainly one way to treat your customers....

They could have just made everyone wait for the physical version to finish production before launching the game. As someone who's buying the Switch version on cartridge, I appreciate that they aren't forcing most of their customers to wait.
 

SaberX85

Banned
Oct 25, 2017
1,365
Will pre order on ps4 later. I hope the platinum will not be too hard, perfect game for my ps4 while waiting for death's gambit. Can't wait!
 

Ogawa-san

Member
Nov 1, 2017
1,686
It's been a few months since I played. I loved it but stopped once I realized that, after you had enough cells to upgrade everything you wanted, you didn't really need to kill enemies anymore and just had to ignore them and rush the upgrade pods on your way to the bosses. DId that change?
 

Mobyduck

Member
Oct 27, 2017
2,100
Brazil
That animated trailer is awesome!
I need to go back to playing this game. So far I've only managed to get to the castle, but that's one hard area.

Is this game like rogue legacy where you just keep restarting at the beginning when you die?

Yeah. After the end of every level, you can cash in your cells and upgrade/unlock stuff for the current and future runs.
 

Deleted member 21124

User Requested Account Closure
Banned
Oct 28, 2017
319
One of the best games in my Steam library, and I have plenty of content there. Extremly tight and responsive controls makes this a joy to play!
 

Sevvybgoode

Member
Oct 29, 2017
451
Is there any substantial graphical difference with the Xbox/PS4 versions over the switch? I've got all 3 and I'm not sure which platform to pick it up on.
 

New Fang

Banned
Oct 27, 2017
5,542
They could have just made everyone wait for the physical version to finish production before launching the game. As someone who's buying the Switch version on cartridge, I appreciate that they aren't forcing most of their customers to wait.
If this was just a delay for a physical version to be preduced the gap would have been more than 2 weeks. I have no idea what their strategy was here, but it's definitely not one other publishers use.
 

hydro94530

Chicken Chaser
Member
Oct 27, 2017
6,857
Bay Area
I have avoided anything rogue-related in games up to this point as I've never been a fan of perma-death, but this one is interesting looking so I have a few questions:

- If you die you start back at the beginning but any power ups, shortcuts or anything like that, that you've unlocked is saved right?
- Can you save at save points like you would a Metroid game or do you have to do each run all at once and the only save point is essentially the beginning of the game?
- Is this procedurally generated or is the whole game handcrafted?

Sorry if these have been asked or are easy to find answers for but thanks in advance.
 

Deleted member 3017

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If this was just a delay for a physical version to be preduced the gap would have been more than 2 weeks. I have no idea what their strategy was here, but it's definitely not one other publishers use.

Sure they do. The Wind Waket HD launched digitally two weeks early on Wii U. Yoku's Island Express launched around three weeks later in physical form earlier this year. It's not super common but it happens.
 

Kouriozan

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Oct 25, 2017
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I've waited and hope for Rogue Legacy 2 for so long, I'll settle with this game instead.
 

Deleted member 3017

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Okay, yeah, you found a couple examples over the years.

Axiom Verge Switch physical is another. Sometimes physical production schedules don't align perfectly with launch day planning. This isn't a case of launching the game digitally and THEN deciding to do a physical version, which would take a couple months.
 

Deleted member 2145

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perfect OT title

can't wait to play this, literally insta-bought this on the quality of the art and animations
 

B. Spaceman

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Oct 29, 2017
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Spain
I think I'll wait those two weeks for the physical edition, but what a bummer