DEAD OR ALIVE 6 - Free Version (Core Fighters) now available on Steam, PSN & XBL

Dec 28, 2017
5,385
#1
In addition, DOA6’s introduction to Story mode will be unlocked, along with DOA Central, the hub for everything from wardrobe and music to the library and theater as well online ranked battles, Versus, Arcade, Time Attack, Training, and Quest modes.
Today also marks the release of DEAD OR ALIVE 6’s second online update, adding more high-level DOA Quests, a variety of new entrance and victory scenes, and the tuning of costume part earning parameters in order to help enhance the overall gaming experience.
Additionally, the first Season Pass content -- the Happy Wedding Vol. 1 pack – is now available, with plenty more on tap for the coming months including more costume packs and two new characters from KING OF FIGHTERS XIV.




 
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Oct 25, 2017
1,177
#4
It’s actually a really good thing. For players who don’t want to buy a version with all the characters and to improve the player base. It’ll be nice to have more people checking it out.
 
Oct 25, 2017
1,177
#13
I mean - it is understandable that if you bought the game at $60 you wanted all the fighters? So you pay $3-4.99 for a single character, $2-4 for whatever costumes you like and BAM the playerbase increases. I’m happy about this, hopefully a larger community continues to grow.
 
Oct 25, 2017
1,329
#29
This releasing only two weeks after the full version is not a good sign, imo

Does this version still have that quest mode thing in it? If so, is it limited in any way?
 
Oct 25, 2017
4,225
#31
They want that steady drip of microtransactions as soon as possible. It took 3 versions of DOA5 to get where it ended up. The costumes shall begin to flow like the waters of the great Nile soon enough with the occasional character here or there.
 
Oct 25, 2017
2,065
#35
Hmm I may download the free version on steam to check it out.

Doubt I'll buy it though. Game went instantly off my list when I saw a 93 dollar season one pass up for sale on Steam.
 
Oct 25, 2017
1,329
#38
People had to download characters individually at launch. They probably wanted it ready two weeks ago.
Nah. The system was probably already ready at launch, for the reasons you stated. From a business perspective, you don't offer a free version of a game if people are willing to pay $60 for it. They probably wanted to launch CF later, but poor sales caused them to move it up
 
Oct 25, 2017
3,845
#43
A CF version was planned all along to be released later, I don't think anyone expected it to be released only 2 weeks after the full version
Why the hell not? If someone wasn't going to buy the $60 version releasing the free version so they can pay $4 for their favorite character and hop online is money that you otherwise literally wouldn't have. Building engagement with your product is the long term goal here.
 
Oct 29, 2017
2,575
#45
It's only surprising they did not do a statement for it before hand. They said it was coming but I at least expected a "coming next week" or something on twitter.

Cool though, I'll download it.
 
Oct 25, 2017
1,329
#46
Why the hell not?
Because DoA5's CF took like a year after it came out (along side Ultimate), and prerelease interviews for DoA6 stated it was coming eventually and that concrete details were still being worked out, so a lot of people assumed that meant months and not that it would be shadowdropped 2 weeks after the full release
I've already read this interview, and I'm not sure what you're trying to say