Lol bug fixes but no lobbies...
Wanna bet those fixes are removing the actual lobby glitch from the Steam version?
PS: 663.2MB (Steam)
Wanna bet those fixes are removing the actual lobby glitch from the Steam version?
PS: 663.2MB (Steam)
1.03b will be the lobby patch (not 1.04).- Added "DOA6 Happy Wedding Costumes Vol.2".
- Added functionality to purchase additional content from the WARDROBE.
- Adjusted drawing method of awarded costume pattern parts in DOA Quest and the response in case of exceeding necessary quantity.
- Added a feature to the costume pattern part distribution in DOA Quest, allowing players to re-acquire parts by using a new drawing method.
- Adjusted game balance.
- Corrected various bugs and issues.
"Adjusted the graphics" (both for the pro's graphics and any platform) doesn't mean it's been implemented at all.The latest patch notes for PS4 claim Pro graphics mode was finally implemented. Here's a screen comparison with the patch installed:
performance mode:
"graphics mode":
As you can see there is no difference at all. The same jaggy 1080p mess as before. I honestly believe nothing they are telling us at this point. They probably think if they put Pro enhancement in the patch notes some gullible people will surely swallow the placebo. In other forums I saw people already swallowing it. They saw better aa and less overexposure in stages. On the topic of the overexposure:
It's causing me headaches just to look at it.
Can you check which behaviour happens when you try to buy one via the wardrobe? Is that an ingame message like on EU PSN (can't find information), or does it try to open a Steam window via the overlay (like SFV)? If it's the latter, I think they're thinking about implementing that at least (and just half-assed/unpolished/not ready for implementation yet like the lobbies).
Interesting, thanks.When I try to buy a costume, I get an in-game menu that right now only allows me to buy either the season pass or whatever bundle the costume belongs to. No error message, no Steam overlay.
For what it's worth, I did get the Steam overlay when selecting either of the costume packs. So the infrastructure is there, the question is if Koei Tecmo will make the individual costumes available.Interesting, thanks.
Looks like they don't plan on adding that possibility on Steam then (whereas EU PSN behaves as if they wanted to let the user buy the costume individually like on JP PSN).
Sony Europe fucked with other versions of the game. This is rich. :E
Inside joke.
She's their mascot.
My friends lives right next door and we both have a PS4 with Dead or Alive 6 and we did a little test.
First I started quitting right as I was about to die. I think I managed to leave 5 match in a row before the "hidden" system started to kick in. After the 5th match all of sudden I couldn't find a single match, I tried changing the connection quality to "Any" but it didn't change anything, I also restarted the game, tried re-queuing, nothing. What's interesting is that my friend who lives next door was still getting match back to back like usual. Interesting.
What's also interesting is that after waiting like 10 minutes for a match with the "any" filter I finally got into a match. The match starts, I'm about to win and boom the other guy rage quitted, lol. After that the only match I could find was against him, I was constantly getting matched with him and he was constantly rage quitting on me. After 3-4 match against the same rage quitter I got stuck waiting in queue again, I guess he stopped playing? Anyway, back in queue, waiting forever while my friend is getting match no problem. I'm starting to get worry here, am I banned? After another 10 minutes I get another match and guess what? Another rage quitter and I keep getting matched with him. This is fishy. Anyway, after playing 4-5 matches without leaving it seems like I was back into the normal queue, I stopped getting matched with rage quitter and queue were near instant again.
It was an interesting experience, I really think there's some sort of hidden system against rage quitter. I'm not willing to try again though because I don't want to get stuck in some sort of perma rage quitter queue.
Why would it be a delay when they've said "april"?Surely lobbies will be released this week. They wouldn't delay it yet another week, no way!
One thing I would like these developers to say is never to have a roadmap because it's mostly marketing bullshit, instead say they are working on it then prove it by release content promptly. I hope Koei has learned that rushing this game for whatever insane reason was not to benefit.
One thing I would like these developers to say is never to have a roadmap because it's mostly marketing bullshit, instead say they are working on it then prove it by release content promptly. I hope Koei has learned that rushing this game for whatever insane reason was not to benefit.
I'm pretty sure they wanted in on esports and having a tour ready for the beginning of the year.
Thank you ahah. That's what I keep saying.It was released before the end of March because that's when the fiscal year ends. There was no way the game was going to get delayed beyond March because it would have too much of a financial impact.
This is not the case at all. The first tournament in the world tour is April 20. They could've delayed a solid month and still be around with plenty of time before that event. It was a financial decision. Nothing more, nothing less.
This^It was released before the end of March because that's when the fiscal year ends. There was no way the game was going to get delayed beyond March because it would have too much of a financial impact.
This is not the case at all. The first tournament in the world tour is April 20. They could've delayed a solid month and still be around with plenty of time before that event. It was a financial decision. Nothing more, nothing less.
Hopefully thread is revived with a new update this upcoming week (as it's been bi-monthly so far)!
Thank you ahah. That's what I keep saying.
Yup, all this. Its pretty crazy and kind of sad.DOA6 feels like it's missing half it's content and still in the beta phase. They added 2 characters total and reused huge chunks of stage assets for the first time in series history. The 2 stages added in DOA5LR were just updated with some new danger zones.
DOA5 launched with 6 new characters(Sarah, Akira, Mila, Jelly Kasumi, Rig, Pai)
DOA5U added 4 characters(Rachel, Leon, Ein, and Momiji).
DOA5LR added About 7 (Marie Rose, Huge tit Marie Rose, Tengu with tits, Mai, some KT chick, hard mode Kasumi, and Raidou)
DOA4 added Lisa, Kokoro, Eliot, and Master Chief. (Launch title)
DOA3 added Hayate, Christie, Brad Wong and Hitomi.(also launch title)
DOA6 added smart Marie Rose with lightning and the other one.
I could list the stages, but it would be even bigger embarrassment.
DOA2U added lobbies to the fucking genre. DOA6 completely devoid. They all pushed the graphics on their respective systems in some form with 60fps and had tag in place.
Making people have to unlock outfits twice rather than either sticking to 5:LR's system or just requiring the new in-game currency to pick what you want, TN just having to add that idiotic parts system on top of everything that still doesn't let you choose which outfit they go to for the character you're playing, is one of the stupidest things I've witnessed in any given fighting game this gen. It's the most awful implementation of unlockable cosmetics that isn't DBFZ's loot box crap where you waste currency on random junk indefinitely in hopes of getting more colors.
Game was never going to ne a contender regardless of the launch. The market does not exist, will not exist. The gane is there to be enjoyed by those who get it.
It just has bad management on top of a really stupid market to be in. (GAAS)