I would've never believed you if you told me that after just a month of the release of a brand new DOA game I'd be feeling ice cold in regards to it. I'm basically done with the game at this point. They messed up everything there was to mess up, alienating every group of fans in one way or another. I honestly would've never believed I'd feel like this about my prior to this game probably favorite game series.
I still think DOA6 would be a better game if honoka and Marie rose were deleted from existence. So that April fools joke wasn't very funny to me 😒
Hope leads to bitterness.
Hope leads to bitterness.
Time to find another genre then. If you have to hope for something that genre is dead.
The damage might be done regardless if the rush damages them too much. Time will tell how it goes. Launch was horribly managed and the focus o esports to me is just another bad decision. But we will show how it ends up.
About time.
Fighting games are like the easiest type of game to "save" too.DoAX is cool in its own way and DOA6 needs help badly. 6 can still be saved though lol
Because you get a bigger userbase with a F2P model, and a bigger chance of getting whale users like this.How is it profitable without microtransactions?
The only thing they sell that don't cost the price of a full game are characters and they warn the potential buyers that they may be free at some point.
How is it profitable without microtransactions?
The only thing they sell that don't cost the price of a full game are characters and they warn the potential buyers that they may be free at some point.
Because you get a bigger userbase with a F2P model, and a bigger chance of getting whale users like this.
Buying all the content from the F2P version is more expensive than buying the full game, and even if a player only buys a few characters, there's a chance he'll be interested in buying more than that, and in buying costumes (which is why they're making so many), be it for only one character or for all of them if they become a fan. It's been really successful for DOA5.
I don't see the point in repeating what I've said to you on Discord when you're repeating the same thing here too.Should have talked regardless of the negativity. People are nautrally negative, you have to brush it off and discuss.
I began playing this game two days ago and had a lot of fun so far. Spent a little time in training mode and then hopped into online. I did pretty well for not knowing many of the basics yet but i also met a few players who shooled me and showed me my limit.
At my rank currently i have to get more serious if i want to advance it seems, but i have just so much fun just playing against other players. I'm also labbing two other fighting games currently and i need some action in between.
Online is ok when it comes to lag. Not the best i have seen but also not the worst. Just sometimes i have to wait a long time between matches.
No offense taken. It might very well be that i'm just not knowledgeable enough about this game that i'm not seeing the flaws in the netcode. That you can get away with stuff online that you wouldn't be in an offline setting is something most FG's struggle with and that's why i'm not too bothered by it.The one thing I will give the netcode credit for is the fact that you only notice how bad it is at higher levels of play. No offense meant to you at all, but I've seen a lot of people claim the netcode is fine (or not the worst), because they don't have a deep enough understanding of the game to know what should and should not work, and what crazy (to me) things people can get away with because of how bad the netcode is.
Without this knowledge, it "seems" as though the game plays pretty well online. I don't know if I'd call it a positive, but I give the netcode credit for that.
Whatever the rushed for is a big problem that they will and should suffer for. There should have been better planning for the game.There was no rush for eSports with this game, there was a rush for launching it within Koei Tecmo's financial year. Most of us knew that the game would not have enough time in the oven when it was first announced but no one expected it to be this major of an embarrassment.
Hoping they can stick with it though. I fully expect a Virtua Fighter style extended hiatus for the mainline series after this. Though, at least that probably means Ninja Gaiden 4 will become a new priority for the team.
Yes I do! Pretty much everyone that matters that worked on VF5 is still at AM2 and they've done great work with netcode in recent years with titles like Border Break so I would only really expect an especially high quality entry. The only thing that concerns me is that I worry they might go too far or goofy with unique new mechanics or characters. No meter or fireballs, please!As for Virtua Fighter, you want Sega to give you a fighting game after this long a break?I also think it's ded because Sega see no return on investment
They have all those side things because the IP has value, a fighting game based on the ip is where doubt is there. Why make a new game when people pay you rights and you get your money.Yes I do! Pretty much everyone that matters that worked on VF5 is still at AM2 and they've done great work with netcode in recent years with titles like Border Break so I would only really expect an especially high quality entry. The only thing that concerns me is that I worry they might go too far or goofy with unique new mechanics or characters. No meter or fireballs, please!
If they outright wanted to move on from VF they would cut out all of the cameos, cross promotions and everything that the series still constantly gets. The new SEGA HQ literally has an entire giant room dedicated to Virtua Fighter centric meetings. I have no idea why they would do stuff like this and even list it as one of their core franchises if they thought there was no future to the brand.
That will be very hard to fix, it's tied to firm ware and general code. The fact these gits rushed does not bode well for such a change to come swiftly.
This comment is really confusing to me. They find the IP valuable but only for cameos? That really does not make sense considering VF is pretty openly known for not having especially interesting characters or locations.They have all those side things because the IP has value, a fighting game based on the ip is where doubt is there. Why make a new game when people pay you rights and you get your money.
My Xbox One X digital deluxe version turned into "Core Fighters" a little while back and I've been waiting for it to fix itself but that hasn't happened. Is DOA6 just called Core Fighters for everybody now or what?
Holy crap, I was just watching KoeiTecmo Europe's Twitch channel and they were handing out codes.
I actually snagged a code for the PS4 DOA6 Season Pass. 89 freaking Euros!!!
I never won anything in my life, I feel so blessed! :D
Nice post :)Still looking for an answer on this, but I wanted to also say that I just spent a bit of time reading through the last couple of pages in this thread and I'm disappointed there's so much negativity here. I think DOA6 is a great game with some room for improvement, but overall still a really great package.
I like the stages a lot, I think the music is the strongest its been in a long time, the character models look fantastic, and the improvements to the fighting mechanics are all welcome. I don't love that unlocking costumes takes as long as it does (you have to basically unlock everything twice! Its kind of absurd) but I'm enjoying the game enough that I've made my peace with that. I also really like the wedding costumes (particularly Lei Fang and Nico) and the quality there really gets me hopeful for future content. Plus, I know Mai is coming back so that's exciting.
I know it seems lacking in features compared to DOA5:LR (which is seriously one of the best fighting games of this whole gen, in good company with Killer Instinct and Tekken 7) but I think they can build on it from here and I fully expect to see DOA6 Plus or Last Round or whatever at some point and I think by the time it gets there, it could be mind-blowing. I'm hoping they bring back some classic stages like The Forest (I never get tired of this one and it looks incredible in DOA5:LR) and the Opera House from DOA2. Would be nice to see a boss at the end of Arcade mode too, but I realize that's probably unlikely.
Anyway, I wanted to counter some of the negativity with some genuine love for the game. I hope it inspires others in here to do the same!
Holy shit, congrats!Holy crap, I was just watching KoeiTecmo Europe's Twitch channel and they were handing out codes.
I actually snagged a code for the PS4 DOA6 Season Pass. 89 freaking Euros!!!
I never won anything in my life, I feel so blessed! :D
Yeah, I've seen that in some comments. I guess they'll fix it in the next patch just like the issue of not being able to invite core fighters players in the main version (it has to be the reverse to work)...There seemingly being no way to mute microphones on the Steam version is such a dumb fuck-up befitting of this game indeed. This shit is mind-blowing.
Thanks!Holy shit, congrats!
I won a DOA5 season pass code from them a long time ago (same as @Azuardo ), but it was via Twitter and there's a lot less chances to win there nowadays