Well, there is an as of yet unexplained third extra space on the current select screen...
Nope. Don't expect any new character announcements before E3, they haven't even released the two KOF characters yet.
Ok, thanks.Nope. Don't expect any new character announcements before E3, they haven't even released the two KOF characters yet.
Next should be teased with SP2.
Oh, well I guess my deducting skills aren't very good then.All the discussion about it is in the OT now :p
The character got datamined in the PC version and it's Kula
Knowing enough about the popularity of specific KoF characters, they have nothing to worry about. And even if DoA6 as a whole is failing to be as profitable as 5:LR, seems like a given based on word of underwhelming US sales along with lackluster cosmetic DLC and the inability for most of their users to buy any of it piecemeal anyway, Nioh 2 will do more than enough to keep the lights on at TN.
DoA going on hiatus is quite plausible, yes. This definitely feels more like a limited, retooled expansion than a proper sequel, which is all the more strange when considering how many years have passed between games. I wouldn't have expected such a low-budget effort when the game was first announced, let alone KT treating most of their consumers so poorly with how they had DLC work compared to before, but feeling like such a rehash was even more disappointing than the budget.Team Ninja isn't going anywhere, but the DOA franchise might take a long hiatus if this doesn't end up as a financial success. I think it's pretty obvious this game had a low budget (compared to previous entries in the franchise), but I still think they could've done a lot more with what they had. These characters feel like they're in another expansion for DOA5, not a brand new game.
I think it would've been much better for Team Ninja to push Phase 4 and Tengu back a couple months and spend the extra dev time on making the characters feel like they're in a new game. With an average of 3 new moves per character, and no balancing around the new system mechanics, something either went wrong during development, or was simply overlooked.
I doubt DOA will ever go on hiatus. It's one of the rare big budget IPs for KT, and their only fighting game. It already has a reputation (which, good or bad, is there), does regular sales over time, and has a successful F2P version.
Considering how good they are at managing their budgets, and how they've already teased a next-gen version of DOA6, I'm sure they consider it more as a relative failure at launch rather than a complete failure (like what happened for some other publishers this gen). The regular updates since launch show they've understood their mistakes and are trying to fix that (whether it's good or not is another story). They are basically trying to do for it what they did with Dynasty Warriors 9, but this one was a bigger failure.
They didn't even care that much about it in their financials (outside of the esports side of things), compared to Nioh 2 (they want it to sell 5M), or again, Dynasty Warriors 9.
I believe they mentioned that it would have to be on next-gen if they brought tag team back when it was brought up in an interview. But it may have been more of a hypothetical than any real plans.
When did they tease a next-gen port? Did I miss something?
And the updates post-launch show they are listening to people about the in-game currency, but the balance adjustments have been pretty bad (almost as bad as the SC6 balance adjustments). It's been three months and the game still isn't balanced around any of the new mechanics, and the "nerf" to SS Attack has more impact on Break Blow and Break Hold than the SS Attack.
Yeah this.I believe they mentioned that it would have to be on next-gen if they brought tag team back when it was brought up in an interview. But it may have been more of a hypothetical than any real plans.
Yeah this.
JP interviews saying that tag team would only be on platforms more powerful than the ones currently on the market.
I mean, we know a port will come at worst anyway, that's what happened with DOA5, and what happens with KT games in general.
DrDogg which new mechanics are you talking about? Hasn't it been only the sidestep being linked to the gauge now?
Game balance is changing at every patch as usual with them (like nerfing Hayabusa's throws in the last one).
That's fair.To clarify, I don't expect everyone to have equal access to everything. But if a new mechanic is added (or in this case several), I expect all characters to be able to use it pretty well. That is not the case with DOA as characters were barely changed from DOA5 to DOA6. Some characters only got as few as three new attacks (not counting FR, BB and BH) and changed more during the first DOA5 patch than they did from LR to DOA6.
Reality doesn't matter. It's all about perception at release.I still cant figure out how "everything" is wrong. Its one of the most complete packages released for a fighting game, and 2/3 of the major launch issues are fixed (Costume unlocks, lobbies)
I would've seen costume unlocks as fixed only if it went back to how they worked in 5:LR. Still a grind where you can't control which ones the parts go to for the character being played and where you have to unlock each outfit twice, once with all of the necessary parts (with arbitrarily decided parts totals) and then a second time with the in-game currency.I still cant figure out how "everything" is wrong. Its one of the most complete packages released for a fighting game, and 2/3 of the major launch issues are fixed (Costume unlocks, lobbies)
does that really matter when it takes like an hour to unlock every costume for a character?Can't say I'm surprised that they only spent two years working on this, though.
I would've seen costume unlocks as fixed only if it went back to how they worked in 5:LR. Still a grind where you can't control which ones the parts go to for the character being played and where you have to unlock each outfit twice, once with all of the necessary parts (with arbitrarily decided parts totals) and then a second time with the in-game currency.
Sorry but as above the game gives you so much stuff now that it's a non issue if you actually try to do itCan't say I'm surprised that they only spent two years working on this, though.
I would've seen costume unlocks as fixed only if it went back to how they worked in 5:LR. Still a grind where you can't control which ones the parts go to for the character being played and where you have to unlock each outfit twice, once with all of the necessary parts (with arbitrarily decided parts totals) and then a second time with the in-game currency.
When it used to only take a matter of minutes per costume with the old method, yes. With the way it works in this game, an hour is closer to what it would take to get just one as it distributes parts randomly, if you're lucky.does that really matter when it takes like an hour to unlock every costume for a character?
I don't see how it does things as respecting my time, and I have actually tried. I don't see it giving "so much stuff" compared to the game before it, particularly considering how many color swaps there were (not that those didn't exist previously). More hair customization options yeah, indifferent to more glasses options though.Sorry but as above the game gives you so much stuff now that it's a non issue if you actually try to do it
no, like literally not at all. Part counts are so high now that you can finish a single character extremely quicklyWhen it used to only take a matter of minutes per costume with the old method, yes. With the way it works in this game, an hour is closer to what it would take to get just one as it distributes parts randomly, if you're lucky.
Are you counting online matches, or only runs through arcade mode? I could picture it being more the case of the former, because the latter is impractical.no, like literally not at all. Part counts are so high now that you can finish a single character extremely quickly
no, like literally not at all. Part counts are so high now that you can finish a single character extremely quickly
I'm wondering what the right way would be. I'm a little curious as to what the fans want.They should be trying to reignite the series next gen and do it the right way. I really like this series and the fans arent huge but we are vocal and we do support when we can.
I'm wondering what the right way would be. I'm a little curious as to what the fans want.
It's seems that lots of people are disappointed with this game. To anyone reading, if you were to fix the game, how would you do it? Let's just say you can't say something like "burn it all and start over from scratch," you have to find a way to improve the game we got.
This is pretty much where I'm at too. I think they have to make their road map sound exciting to people. When it came to Nioh I almost felt like I was being treated too good, so maybe take some pointers from that team. Of course, these are two completely different games so that's a bit disingenuous of me. I think fighting games are in a weird spot right now because its harder to play up your "super" version when games are getting updated on a regular basis. Somehow their going to have to make every new character feel like an event. I suppose though that when next gen rolls around they can really go for the soft relaunch.As others pointed out, it's basically communication issues at this point. They fixed a lot and will still do that for a while, so that's not really an issue on that side anymore (there's still issues left mind you, but it's not as important as missing lobbies and similar).
Only way you can fix that is through a soft relaunch tbh. Their communication around the DLC characters will be very important, and their next big opportunity will be with the next gen port.
But again, it's not a failure (like MvCI), nor a niche game. They need to support the competitive scene, and vice-versa. It'll help.
It's not that everyone feels it's a bad change, but more that everyone knows that it's a bandaid fix and put in quickly.Just curious, is everyone not feeling the meter sidestep attack. I actually think its kind of neat change but I'm by no means an amazing player so I couldn't say with confidence if its a good change or not.
I see. Well hopefully it will improve with time then.It's not that everyone feels it's a bad change, but more that everyone knows that it's a bandaid fix and put in quickly.
I don't mind it too much personally, but I can see it was rushed in.
I love Ninja Gaiden! It would be a lot of fun to have these characters again.
Its really unfortunate. Hopefully they can be convinced to change their tactics here. I also agree with you about "good dlc" though I think that was a huge problem with 5 a lot of the time too. I really wish each costume was made for each specific character's personality in mind instead of making one to two variations and then splitting them between all the characters. It even makes the idea of buying a full pack of costumes seem even more ridiculous because most of it is the same.Individual dlc purchases. How a publisher actively does not want customers ro spend money on their damn game is beyond me.
People keep talking about stuff like this but I honestly just cant see it. I decided to take a closer look myself to see if I was crazy or not.Character models and costumes need fixes and improvements and in some cases complete overhauls. I still have no idea how someone could look at the Nyotengu in DoA6 and think the result is even remotely acceptable and give the ok on that.
People keep talking about stuff like this but I honestly just cant see it. I decided to take a closer look myself to see if I was crazy or not.