Hey Dead Space Community,
Thank you for checking out last month's audio livestream! If you weren't able to catch it, we showcased the Audio Design for the remake of Dead Space that we've been working on here at Motive. In the previously mentioned stream we also revealed that the remake will be coming early next year!
Just like we explained last time, we're giving you an early, behind the scenes look at how we are proceeding in the re-creation of this iconic game. Hearing your thoughts and receiving your feedback is important to us. When we showed you the Plasma Cutter and Pulse Rifle not everyone was sold on it, and there were a handful of criticisms that felt they could still be better. We believe that the feedback given was definitely valid and reading the comments on what was highlighted, we made a few modifications that we think improves it!
The usual disclaimers, everything you see and hear is still a work in progress. We're not looking at the visuals, animations, textures, or models today. This is just to show the updated sound of the Plasma Cutter and Pulse Rifle based on the community's feedback to what we showed in the livestream.
The sense of power from weapons comes with the full experience, as it's not only the core sounds you'll hear, but also the impact on surfaces, and the effects on the environments. You'll notice the Plasma Cutter frequency range has been rebalanced to focus more on the kick, as well as the lower end. Overall, this better aligns to that "feel" that so many of you mentioned with the original. With the Pulse Rifle, you can hear now that the rhythm is a bit more chaotic and not as tight as the previous version. There's a bit more volume from the environmental reaction, as well as more feedback from surface impacts. We'd love to hear what you think of these new versions so please share with us your thoughts.
Now if you are interested in the previously disclaimed visuals, keep a lookout for the art livestream we have planned for May!