• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Chance Hale

Member
Oct 26, 2017
11,842
Colorado
The ssr is way noisier than most games, some hallways look they're moving because of it. Really stands out in an otherwise visually stunning game
 

Gitaroo

Member
Nov 3, 2017
8,006
Yeah, not implementing RT reflection in this game is the biggest missed opportunity. Infact this game can should support RT shadow, and reflection. RTGI can be too much but reflection can scale much lower like 1/4 res and probably still provide a better results thab SSR.
 

tandeciarz

Member
Apr 21, 2020
298
Are any differentianting factors to the PC version over PS5/XSX? I mean, other than doing 60+ FPS I guess on the highest settings, but is there like, better shadow detail, high LOD (less pop-in) or anything along those lines? I'm starting to just move away from playing on my PC since the hassle associated with troubleshooting, settings all of it just isn't too motivating to me :(
 

speedwagen

Member
Oct 27, 2017
863
UK, London
It's been happening every single time I loaded a saved game since launch, up until I deleted the cache folder. I get that's not at all the way it's supposed to work, but it's also the only thing I changed, which is why I suspect something might have gone wrong with the initial compilation in my case. That or I'm wrong and falling for a placebo.

While messing around with this I also noticed that the game appears to compile some shaders on the fly, as opposed to a title like Uncharted: Legacy of Thieves Collection that does everything up front. I'm still in the early game, but while I can see folders and shaderdb.PcDx12 files for all of the weapons (including ones I haven't found yet), the same folders and files only exist for the suits that I have previously equipped.

Will be interesting to keep an eye on how this changes as I progress.
the game compiles shaders in loading screens and on the first boot. what you are thinking of is on-the-fly shader compilation which is done during gameplay every time there is a new shader displayed.
 

Pakesaker

Member
Oct 25, 2017
568
Omaha, NE
The ssr is way noisier than most games, some hallways look they're moving because of it. Really stands out in an otherwise visually stunning game
Yeah, I brought this up a couple of pages ago because it was bothering me as well. Too bad they didn't include an option for ray traced reflections. Maybe a future patch will somehow address the noise in the SSR implementation because it's very distracting.
 

Ramala

Member
Oct 28, 2017
6,048
Santa Monica, LA
I think i give up. I just get these, like, freezes when turning quickly or walking into somewhere new like it's loading in something and then the exact same places run buttery smooth after the 'load'. Is this caching or something? Is there a way to accommodate for this?
 

M. Wallace

Member
Oct 25, 2017
23,154
Midwest
I think i give up. I just get these, like, freezes when turning quickly or walking into somewhere new like it's loading in something and then the exact same places run buttery smooth after the 'load'. Is this caching or something? Is there a way to accommodate for this?

Wait for a patch.

I'm also done with the game until they can iron out these stutters. It's so bad.
 

cowbanana

Member
Feb 2, 2018
13,718
a Socialist Utopia
Are any differentianting factors to the PC version over PS5/XSX? I mean, other than doing 60+ FPS I guess on the highest settings, but is there like, better shadow detail, high LOD (less pop-in) or anything along those lines? I'm starting to just move away from playing on my PC since the hassle associated with troubleshooting, settings all of it just isn't too motivating to me :(

Image quality. Even with the bad VRS fixed, the PS5 image quality is very soft and blurry due to aggressive upscaling, especially in performance mode. Most texture detail is lost and all edges are mush.
 

RandomError

Member
Oct 27, 2017
214
the game compiles shaders in loading screens and on the first boot. what you are thinking of is on-the-fly shader compilation which is done during gameplay every time there is a new shader displayed.

Sorry, "on the fly" was a poor choice of words on my part. I've not observed or read of anyone reporting the type of just-in-time shader compilation stutter like that seen in Callisto Protocol. What I'm getting at is:
  • The game doesn't appear to compile all shaders on first boot.
  • As far as I know, it's possible to play the entire game with only the initial loading screen.
  • At least some shaders are therefore likely compiled during game play.
If this is triggered when players enter an area's "loading zone" it could be exacerbating the asset loading/traversal stutter, at least the first time an area is entered.
 
Last edited:

horkrux

Member
Oct 27, 2017
4,736
Sorry, "on the fly" was a poor choice of words on my part. I've not observed or read of anyone reporting the type of just-in-time shader compilation stutter like that seen in Callisto Protocol. What I'm getting at is:
  • The game doesn't appear to compile all shaders on first boot.
  • As far as I know, it's possible to play the entire game with only the initial loading screen.
  • At least some shaders are therefore likely compiled during game play.
If this is occurring when players first enter an area's "loading zone" it could be exacerbating the asset loading/traversal stutter, at least the first time an area is entered.

I wouldn't be surprised, since the initial compilation is always finished way faster than I would expect
 

Nateo

Member
Oct 27, 2017
7,549
The only fix is to manually adjust the LOD bias with NV Inspector. But as I've said I'm not sure that it's working with D3D12 and VK on the latest drivers.
Putting some sharpening on top would help but that's not really a fix, more of a band aid.
Do you happen to have the variables to change in NV Inspector? Im on older drivers so I wanna try it out. Doing 4k DLSS

Or maybe this new patch straight up fixes it.
 

CaptainKashup

Banned
May 10, 2018
8,313
I keep getting some weird non-crash, where the whole screen quickly blacks out before going into an eternal loading screen
 

Deleted member 3038

Oct 25, 2017
3,569
Have you seen this guys?

Dictator alex you might want to see this


What the fuck this is a thing? I never heard about this until today.

That's fucking insane

The Games that DO (at least for me) make a difference:

Witcher 3 Complete Edition. I went from 108-110 DLSS3+Ultra RT to 118-125 in the same area (Novigrad)

I can confirm that I also see a good difference in Dead Space Remake, 20-30FPS more with the same settings.

Cities:Skylines jumps from 40-60FPS with my 100K population to 60-80FPS with ReBAR on
What?????
 

Khasim

Banned
Oct 27, 2017
2,260
Looks like yet another situation where the release date is more like a paid beta test start date, and the game is gonna be actually playable after a couple more patches. Maybe we should all collectively just not buy stuff on release and not pre-order so the devs will go back to releasing working products? Yeah, not gonna happen, the FOMO is too strong.
 

Gitaroo

Member
Nov 3, 2017
8,006
Shouldn't Resizable BAR be on all the time if your hardware supports it?

IDK- this seems less like a fix and more like "hey, make sure you enable XMP on your RAM."

EDIT- ah, I see reading the thread it sounds like Dead Space doesn't use ReBAR by default?
Sounds like nvidia made a whitelist of games to support it because some games may have negative effects and the list is not easily tweak able anymore since last year. Accord to ppl from the same reddit topic. Then how did this guy made it work?
 

myzhi

Member
Oct 27, 2017
1,650
Did the resizable bar with Nvidia Inspector and increase by around 140ish fps to 190ish fps on 5950x & 4090 with 4K DLSS quality Ultra settings.

Edit: Just notice Ultra now has ray tracing off. Enabling it drops to 170ish fps.
 
Last edited:

Clukos

Member
Nov 22, 2020
40
Have you seen this guys?

Dictator alex you might want to see this


Can confirm, decent uplift just forcing ReBar from inspector.

deadspaceremakescreenfvc1z.png

deadspaceremakescreeny2fr9.png
 

Smokey

Member
Oct 25, 2017
4,176
So rebar isn't a OS set and forget it setting? I had no idea you had to enable it for each game?
 

john2gr

Member
Oct 27, 2017
407
Yeap, there is a 25% performance increase with Resizable BAR. Pretty crazy if you ask me.

ReBAR Off
r28uYXt.jpg


ReBAR On
xLSqnvc.jpg
 

Velox Cor

Member
Apr 23, 2021
506
What?! I thought all you had to do was make sure resizable bar was enabled in the bios? Had absolutely no idea it had to be enabled on a per game basis!
 

FellowTarnished

Alt account
Banned
Mar 8, 2022
3,240
What?! I thought all you had to do was make sure resizable bar was enabled in the bios? Had absolutely no idea it had to be enabled on a per game basis!

Only if Nvidia whitelist the game, which they're pretty slack at doing, otherwise you need to force it on. I'm looking forward to testing this later when I have time.
 

Squidmaster7

Member
Feb 24, 2021
102
Yeap, there is a 25% performance increase with Resizable BAR. Pretty crazy if you ask me.
Just to make sure Ive got my system right:
1. Confirmed reBar is Yes through NVControl Panel
2. Got the latest version of Profile Inspector
3. Dead Space (Remake) rBAR Feature set to Enabled
4. rBar - Options is set to 0x000.... I assume this can stay at this value?
 

john2gr

Member
Oct 27, 2017
407
Just to make sure Ive got my system right:
1. Confirmed reBar is Yes through NVControl Panel
2. Got the latest version of Profile Inspector
3. Dead Space (Remake) rBAR Feature set to Enabled
4. rBar - Options is set to 0x000.... I assume this can stay at this value?

Yes, enable rBAR from both BIOS and NVControl Panel, and then launch NVIDIA Inspector Tool. Here are the settings you need for NVIDIA Inspector Tool

nvidia-inspector-tool-Dead-Space-Resizable-BAR.jpg
 

FellowTarnished

Alt account
Banned
Mar 8, 2022
3,240
Just to make sure Ive got my system right:
1. Confirmed reBar is Yes through NVControl Panel
2. Got the latest version of Profile Inspector
3. Dead Space (Remake) rBAR Feature set to Enabled
4. rBar - Options is set to 0x000.... I assume this can stay at this value?

No. Inspector needs to look like this for Dead Space Remake.

wlDaJKF.jpg
 

Beanbeany

Member
Apr 25, 2022
2,148
I got literally nothing. 9900kf 4.9ghz 4080.

It's on in bios and in inspector.

What version of inspector do i need?
 

Jedi2016

Member
Oct 27, 2017
15,694
Ah, looks like my CPU doesn't support it, it's showing up as Not Available/Supported in Nvidia Control Panel.

Something to remember to turn on after my next upgrade, I guess.