Death Stranding: A Hideo Kojima Game Strand

Rimkrak

Member
Oct 26, 2017
1,186
That would make sense, yeah. Geoff says it's like "the mushroom growing but applied to everywhere" which makes me thing about the terrain being deformed and changed as more players go through it, modifying the entire game's ecosystem. Like an evolution to the World Tendency system of Demon's Souls.
Imagine if every player's death create a crater not only in their world, but in everyone's too ! :)
 

NediarPT88

Member
Oct 29, 2017
3,132
-The first trailer can just be summed up in a great big WTF. I'm willing to believe that it's largely unconnected to the real game outside of several concepts. That is to say, I don't think we're ever going to actually SEE naked Norman on the beach as part of the story at any point. (But what if we do!? What possibly leads to a naked Norman on the beach with an unbottled BB?)
Pretty sure Kojima confirmed every single trailer from the game, even the first, were actually in the game.

They weren't just a random scene he put together to showcase it. It probably isn't 100% the same in the final game ofc.
 

Rimkrak

Member
Oct 26, 2017
1,186
Been wondering this too, but I doubt that’ll be the case, otherwise the entire land would be pockmarked.
Maybe the very big craters only happen with the huge/giant BTs, and the other "ghosts" just make a point of impact. We already seen in the map that there are a lot of craters in the centre of the US.

But yeah I don't how that would work lol, maybe instanced between a set number of players for technicality, but it would defeat the idea of connectiing everyone playing.
 
Oct 25, 2017
1,119
I have a hard time believing the craters are a thing that will actually happen in real time every time the player dies, or that players deaths will alter other real people's worlds. That system is way too exploitable. If they found some way to do it without allowing people to just die over and over again a screw up other people's worlds then it would be cool, but I don't see how you make a system like that and prevent players from ruining it.
 

Rimkrak

Member
Oct 26, 2017
1,186
I have a hard time believing the craters are a thing that will actually happen in real time every time the player dies, or that players deaths will alter other real people's worlds. That system is way too exploitable. If they found some way to do it without allowing people to just die over and over again a screw up other people's worlds then it would be cool, but I don't see how you make a system like that and prevent players from ruining it.
I don't see a way either, but everyone who saw the game behind closed doors keep saying that there is a lot of very innovative stuff, maybe they found a way I don't know. We have the hint with the mushroom stuff, now let's try to figure out what could be done with the same prospect on a much larger scale :)
 
Oct 25, 2017
1,119
I don't see a way either, but everyone who saw the game behind closed doors keep saying that there is a lot of very innovative stuff, maybe they found a way I don't know. We have the hint with the mushroom stuff, now let's try to figure out what could be done with the same prospect on a much larger scale :)
I assume the majority of it has to do with the packages. Finding packages players have dropped or lost. Accepting "quests" from other to take their packages somewhere. But that's not super innovative so there may be some extra twist to it.

Would be cool if, say, you used a ladder somewhere, then left it there, and another player (who forgot to bring their own ladder) comes across that spot and lucky for them there's a ladder there they can use because you didn't pick it up and put it away. Or when you reach a checkpoint, you buy a new pair of boots, but then just leave them on the ground or in some kind of communal inventory so others can have a free pair of boots.

If the game's about making connections, strands, ropes, etc. I imagine the multiplayer aspect will mainly just be about being nice to other people. Paying it forward, etc. Like Dark Souls message system, only more integrated into the actual, physical space, and with no option for trolling.

But even then, none of that is as mind blowing as they are seemingly implying it is. It's definitely kinda new, but I'm keeping my expectations in check for the moment.
 

Rimkrak

Member
Oct 26, 2017
1,186
I assume the majority of it has to do with the packages. Finding packages players have dropped or lost. Accepting "quests" from other to take their packages somewhere. But that's not super innovative so there may be some extra twist to it.

Would be cool if, say, you used a ladder somewhere, then left it there, and another player (who forgot to bring their own ladder) comes across that spot and lucky for them there's a ladder there they can use because you didn't pick it up and put it away. Or when you reach a checkpoint, you buy a new pair of boots, but then just leave them on the ground or in some kind of communal inventory so others can have a free pair of boots.

If the game's about making connections, strands, ropes, etc. I imagine the multiplayer aspect will mainly just be about being nice to other people. Paying it forward, etc. Like Dark Souls message system, only more integrated into the actual, physical space, and with no option for trolling.

But even then, none of that is as mind blowing as they are seemingly implying it is. It's definitely kinda new, but I'm keeping my expectations in check for the moment.
Yeah, I'd like the idea of everyone is playing as Sam, but to each one individually other players are other courriers on the same mission to reunite the cities. Maybe the strands need to be not only established but maintained and even defended, and all the courriers asynchronously help each other in that task (the worldwide shared inventory seems kinda innovative though :) )
 

Ænima

Member
Oct 27, 2017
1,669
Yeah, I'd like the idea of everyone is playing as Sam, but to each one individually other players are other courriers on the same mission to reunite the cities. Maybe the strands need to be not only established but maintained and even defended, and all the courriers asynchronously help each other in that task (the worldwide shared inventory seems kinda innovative though :) )
The online is optional. I see it more as a way to help eachother other than something needed to progress. Same as the messages and blood spots in Souls games.

What we know is that players can share resorces with other players, outposts and follow other players paths.

In the last gameplay bit there was also the mushroom and the ability to deliver lost cargo. Makes me thing if a player loses cargo in they jorney, other player can pick it up if they find it and deliver it or return it to the original carrier. Thers a like system so probably that will be some kind of currency.

I guess in TGS Kojima is going tho explain the online mechanics better. But i expect it to be something that is not really required for the game, but it will make ur life easier and inprove ur experience with the game.
 

Rimkrak

Member
Oct 26, 2017
1,186
Has there been more news on the closed-door footage that was shown?



Fantastic interview
Its been described as 2 intro trailers for the characters of Amelie and Die Hard man that explain the initial set up of the story, I think it was resumed in this thread.

Yep great interview, and for my 2 cents he seems genuine and enthusiast on the innovative aspect of the game :)

The online is optional. I see it more as a way to help eachother other than something needed to progress. Same as the messages and blood spots in Souls games.

What we know is that players can share resorces with other players, outposts and follow other players paths.

In the last gameplay bit there was also the mushroom and the ability to deliver lost cargo. Makes me thing if a player loses cargo in they jorney, other player can pick it up if they find it and deliver it or return it to the original carrier. Thers a like system so probably that will be some kind of currency.

I guess in TGS Kojima is going tho explain the online mechanics better. But i expect it to be something that is not really required for the game, but it will make ur life easier and inprove ur experience with the game.
Yeah I like the idea, imagine loosing a mission/cargo and there is no checkpoint so it seems lost forever, but later you discover another courrier/player found yoir lost cargo and finished the delivery for you, that would be sweet as far as connection between players go
 

Neoraxis

Member
Nov 27, 2017
394
-Your objective is to travel to the west coast of America, while delivering packages and making allies for Bridges
-You must safely travel across rough terrain while managing things like keeping your BB safe so you can maneuver around BTs safely, your health (which is measured in ml, so you can bleed out possibly?), and the durability of your packages and boots
-You can use various tools such as ladders and climbing rope (and more i've seen in menus, but can't identify) to maneuver around the terrain, and you have a limited amount of them, so if you get distracted by BTs or human enemies, you might have to leave something behind, which will hinder your travelling capabilities. There are going to be various exoskeletons that you can use, probably with different benefits and different cargo capacities. We only know of the "speed" exoskeleton, which judging by game logic is probably going to move faster than normal speeds but can only hold less items. The Ludens armor might be an end-game or secret exoskeleton/equipment
-Extremely varied locations like easy to traverse plains with small hills, rocky plateaus with claustrophobic crevices that you have to traverse past, and probably in, ruined cities, areas with lots of small mossy mountains and rivers, mars-like wastelands, massive mountains peaked with snow, snowy mountains, dense forests/swamp forests, and most likely more. According to leaks and speculation, possibly even the moon will be an end-game area. I wouldn't be surprised if there's even caves
-Various types of BTs, like the floating umbilical cord ones, based on cutscenes some that appear to be quadrupeds, when BTs catch you they can bring you to various miniboss-esque enemies that are dangerous
-When you die, you get transported to an ocean-like realm where you search for your body and items in first person, to come back to life
-When BTs eat a corpse, a voidout happens and leaves behind a crater. Possibly an aspect of gameplay as it is shown you can also deliver corpses and there was a cutscene showing a corpse being cremated, so you might also have to bag up and cremate any corpse you find to prevent craters that could interfere with travel.
-There is also Hades, the WW1 realm, which others also say you go when you die. Though with the confirmed ocean realm, that doesn't make much sense. If you fail to find your body and come back to life in time in the ocean realm, then perhaps a voidout happens at your corpse, you lose all the packages you were delivering, and you get sent to Hades where you have to fight/find a way out to restore your disintegrated body and come back to life
-A part of one of the trailers shows you breaking open a case for your rifle, and in the menu when pulling out a ladder in release trailer, there was a rifle, so it is possible that the rifle is something you have to opt in to bring along if you think your path is going to be especially dangerous, and it will add onto your weight so you don't always want to bring it, but your handgun will always be with you
-There are multiple delivery companies, the hazmat looking people probably one of them because they were trying to steal packages. Will most likely also have to watch out for rival delivery companies trying to hijack your packages, and they will probably also have varying equipment to attack you, but most will most likely not use guns because they don't want to damage the packages. You most likely will also be able to steal their packages and deliver them
-You might get to temporarily use superpower things like the golden mask later in the game
 
OP
OP
Lannisters1798
Apr 27, 2018
1,123
-Your objective is to travel to the west coast of America, while delivering packages and making allies for Bridges
-You must safely travel across rough terrain while managing things like keeping your BB safe so you can maneuver around BTs safely, your health (which is measured in ml, so you can bleed out possibly?), and the durability of your packages and boots
-You can use various tools such as ladders and climbing rope (and more i've seen in menus, but can't identify) to maneuver around the terrain, and you have a limited amount of them, so if you get distracted by BTs or human enemies, you might have to leave something behind, which will hinder your travelling capabilities. There are going to be various exoskeletons that you can use, probably with different benefits and different cargo capacities. We only know of the "speed" exoskeleton, which judging by game logic is probably going to move faster than normal speeds but can only hold less items. The Ludens armor might be an end-game or secret exoskeleton/equipment
-Extremely varied locations like easy to traverse plains with small hills, rocky plateaus with claustrophobic crevices that you have to traverse past, and probably in, ruined cities, areas with lots of small mossy mountains and rivers, mars-like wastelands, massive mountains peaked with snow, snowy mountains, dense forests/swamp forests, and most likely more. According to leaks and speculation, possibly even the moon will be an end-game area. I wouldn't be surprised if there's even caves
-Various types of BTs, like the floating umbilical cord ones, based on cutscenes some that appear to be quadrupeds, when BTs catch you they can bring you to various miniboss-esque enemies that are dangerous
-When you die, you get transported to an ocean-like realm where you search for your body and items in first person, to come back to life
-When BTs eat a corpse, a voidout happens and leaves behind a crater. Possibly an aspect of gameplay as it is shown you can also deliver corpses and there was a cutscene showing a corpse being cremated, so you might also have to bag up and cremate any corpse you find to prevent craters that could interfere with travel.
-There is also Hades, the WW1 realm, which others also say you go when you die. Though with the confirmed ocean realm, that doesn't make much sense. If you fail to find your body and come back to life in time in the ocean realm, then perhaps a voidout happens at your corpse, you lose all the packages you were delivering, and you get sent to Hades where you have to fight/find a way out to restore your disintegrated body and come back to life
-A part of one of the trailers shows you breaking open a case for your rifle, and in the menu when pulling out a ladder in release trailer, there was a rifle, so it is possible that the rifle is something you have to opt in to bring along if you think your path is going to be especially dangerous, and it will add onto your weight so you don't always want to bring it, but your handgun will always be with you
-There are multiple delivery companies, the hazmat looking people probably one of them because they were trying to steal packages. Will most likely also have to watch out for rival delivery companies trying to hijack your packages, and they will probably also have varying equipment to attack you, but most will most likely not use guns because they don't want to damage the packages. You most likely will also be able to steal their packages and deliver them
-You might get to temporarily use superpower things like the golden mask later in the game
Interesting
 

Servbot24

The Fallen
Oct 25, 2017
18,004
-Your objective is to travel to the west coast of America, while delivering packages and making allies for Bridges
-You must safely travel across rough terrain while managing things like keeping your BB safe so you can maneuver around BTs safely, your health (which is measured in ml, so you can bleed out possibly?), and the durability of your packages and boots
-You can use various tools such as ladders and climbing rope (and more i've seen in menus, but can't identify) to maneuver around the terrain, and you have a limited amount of them, so if you get distracted by BTs or human enemies, you might have to leave something behind, which will hinder your travelling capabilities. There are going to be various exoskeletons that you can use, probably with different benefits and different cargo capacities. We only know of the "speed" exoskeleton, which judging by game logic is probably going to move faster than normal speeds but can only hold less items. The Ludens armor might be an end-game or secret exoskeleton/equipment
-Extremely varied locations like easy to traverse plains with small hills, rocky plateaus with claustrophobic crevices that you have to traverse past, and probably in, ruined cities, areas with lots of small mossy mountains and rivers, mars-like wastelands, massive mountains peaked with snow, snowy mountains, dense forests/swamp forests, and most likely more. According to leaks and speculation, possibly even the moon will be an end-game area. I wouldn't be surprised if there's even caves
-Various types of BTs, like the floating umbilical cord ones, based on cutscenes some that appear to be quadrupeds, when BTs catch you they can bring you to various miniboss-esque enemies that are dangerous
-When you die, you get transported to an ocean-like realm where you search for your body and items in first person, to come back to life
-When BTs eat a corpse, a voidout happens and leaves behind a crater. Possibly an aspect of gameplay as it is shown you can also deliver corpses and there was a cutscene showing a corpse being cremated, so you might also have to bag up and cremate any corpse you find to prevent craters that could interfere with travel.
-There is also Hades, the WW1 realm, which others also say you go when you die. Though with the confirmed ocean realm, that doesn't make much sense. If you fail to find your body and come back to life in time in the ocean realm, then perhaps a voidout happens at your corpse, you lose all the packages you were delivering, and you get sent to Hades where you have to fight/find a way out to restore your disintegrated body and come back to life
-A part of one of the trailers shows you breaking open a case for your rifle, and in the menu when pulling out a ladder in release trailer, there was a rifle, so it is possible that the rifle is something you have to opt in to bring along if you think your path is going to be especially dangerous, and it will add onto your weight so you don't always want to bring it, but your handgun will always be with you
-There are multiple delivery companies, the hazmat looking people probably one of them because they were trying to steal packages. Will most likely also have to watch out for rival delivery companies trying to hijack your packages, and they will probably also have varying equipment to attack you, but most will most likely not use guns because they don't want to damage the packages. You most likely will also be able to steal their packages and deliver them
-You might get to temporarily use superpower things like the golden mask later in the game
Sounds really cool.
 

Servbot24

The Fallen
Oct 25, 2017
18,004
Tbh I would be fine without any Death Stranding threads until reviews come in. This forum goes full stupid in any Kojima related thread.
 

Rimkrak

Member
Oct 26, 2017
1,186
-Your objective is to travel to the west coast of America, while delivering packages and making allies for Bridges
-You must safely travel across rough terrain while managing things like keeping your BB safe so you can maneuver around BTs safely, your health (which is measured in ml, so you can bleed out possibly?), and the durability of your packages and boots
-You can use various tools such as ladders and climbing rope (and more i've seen in menus, but can't identify) to maneuver around the terrain, and you have a limited amount of them, so if you get distracted by BTs or human enemies, you might have to leave something behind, which will hinder your travelling capabilities. There are going to be various exoskeletons that you can use, probably with different benefits and different cargo capacities. We only know of the "speed" exoskeleton, which judging by game logic is probably going to move faster than normal speeds but can only hold less items. The Ludens armor might be an end-game or secret exoskeleton/equipment
-Extremely varied locations like easy to traverse plains with small hills, rocky plateaus with claustrophobic crevices that you have to traverse past, and probably in, ruined cities, areas with lots of small mossy mountains and rivers, mars-like wastelands, massive mountains peaked with snow, snowy mountains, dense forests/swamp forests, and most likely more. According to leaks and speculation, possibly even the moon will be an end-game area. I wouldn't be surprised if there's even caves
-Various types of BTs, like the floating umbilical cord ones, based on cutscenes some that appear to be quadrupeds, when BTs catch you they can bring you to various miniboss-esque enemies that are dangerous
-When you die, you get transported to an ocean-like realm where you search for your body and items in first person, to come back to life
-When BTs eat a corpse, a voidout happens and leaves behind a crater. Possibly an aspect of gameplay as it is shown you can also deliver corpses and there was a cutscene showing a corpse being cremated, so you might also have to bag up and cremate any corpse you find to prevent craters that could interfere with travel.
-There is also Hades, the WW1 realm, which others also say you go when you die. Though with the confirmed ocean realm, that doesn't make much sense. If you fail to find your body and come back to life in time in the ocean realm, then perhaps a voidout happens at your corpse, you lose all the packages you were delivering, and you get sent to Hades where you have to fight/find a way out to restore your disintegrated body and come back to life
-A part of one of the trailers shows you breaking open a case for your rifle, and in the menu when pulling out a ladder in release trailer, there was a rifle, so it is possible that the rifle is something you have to opt in to bring along if you think your path is going to be especially dangerous, and it will add onto your weight so you don't always want to bring it, but your handgun will always be with you
-There are multiple delivery companies, the hazmat looking people probably one of them because they were trying to steal packages. Will most likely also have to watch out for rival delivery companies trying to hijack your packages, and they will probably also have varying equipment to attack you, but most will most likely not use guns because they don't want to damage the packages. You most likely will also be able to steal their packages and deliver them
-You might get to temporarily use superpower things like the golden mask later in the game
 

Betty

The Fallen
Oct 25, 2017
7,963
-Your objective is to travel to the west coast of America, while delivering packages and making allies for Bridges
-You must safely travel across rough terrain while managing things like keeping your BB safe so you can maneuver around BTs safely, your health (which is measured in ml, so you can bleed out possibly?), and the durability of your packages and boots
-You can use various tools such as ladders and climbing rope (and more i've seen in menus, but can't identify) to maneuver around the terrain, and you have a limited amount of them, so if you get distracted by BTs or human enemies, you might have to leave something behind, which will hinder your travelling capabilities. There are going to be various exoskeletons that you can use, probably with different benefits and different cargo capacities. We only know of the "speed" exoskeleton, which judging by game logic is probably going to move faster than normal speeds but can only hold less items. The Ludens armor might be an end-game or secret exoskeleton/equipment
-Extremely varied locations like easy to traverse plains with small hills, rocky plateaus with claustrophobic crevices that you have to traverse past, and probably in, ruined cities, areas with lots of small mossy mountains and rivers, mars-like wastelands, massive mountains peaked with snow, snowy mountains, dense forests/swamp forests, and most likely more. According to leaks and speculation, possibly even the moon will be an end-game area. I wouldn't be surprised if there's even caves
-Various types of BTs, like the floating umbilical cord ones, based on cutscenes some that appear to be quadrupeds, when BTs catch you they can bring you to various miniboss-esque enemies that are dangerous
-When you die, you get transported to an ocean-like realm where you search for your body and items in first person, to come back to life
-When BTs eat a corpse, a voidout happens and leaves behind a crater. Possibly an aspect of gameplay as it is shown you can also deliver corpses and there was a cutscene showing a corpse being cremated, so you might also have to bag up and cremate any corpse you find to prevent craters that could interfere with travel.
-There is also Hades, the WW1 realm, which others also say you go when you die. Though with the confirmed ocean realm, that doesn't make much sense. If you fail to find your body and come back to life in time in the ocean realm, then perhaps a voidout happens at your corpse, you lose all the packages you were delivering, and you get sent to Hades where you have to fight/find a way out to restore your disintegrated body and come back to life
-A part of one of the trailers shows you breaking open a case for your rifle, and in the menu when pulling out a ladder in release trailer, there was a rifle, so it is possible that the rifle is something you have to opt in to bring along if you think your path is going to be especially dangerous, and it will add onto your weight so you don't always want to bring it, but your handgun will always be with you
-There are multiple delivery companies, the hazmat looking people probably one of them because they were trying to steal packages. Will most likely also have to watch out for rival delivery companies trying to hijack your packages, and they will probably also have varying equipment to attack you, but most will most likely not use guns because they don't want to damage the packages. You most likely will also be able to steal their packages and deliver them
-You might get to temporarily use superpower things like the golden mask later in the game
This is pretty much what I've figured out as well from soaking up all the info.

And it sounds far more interesting than any other game coming out this holiday.
 

Stef

Member
Oct 28, 2017
1,020
Rome, Italy, Planet Earth
On a side note, a very simple consideration about the main character, Sam.

Hideo Kojima could have named him in lots of different ways.

He chosed "Sam".

Now, maybe he just liked the name, or maybe it is some kind of reference to Uncle Sam.

And yet... considering the specific persona of Kojima, I would not be surprised if the real reason could be a little more... "vain".

What if he want his character to become the most famous videogame character named "Sam"? Thus, hitting the only one protagonist of a stealth game which ever somehow rivaled in popularity Solid Snake? (that is, Sam Fisher)