So I've got a home baked theory here about this game (since we can never have enough theories):
I think everything that has been showed of Death Stranding so far, with all the actors, the cutscenes, etc. will be basically the tutorial of the game. You will play as Sam and it will last for about 5 to 8 hours in total, telling his story and simultaneously introduce the player to the world and the game's mechanics.
After that you create a character and a company and the game truly starts.
Other people already commented about the logo's of the companies 'Bridges' and 'Fragile' and how it looks like the custom made logo's in MGS5. You probably can start your own company and design your logo that will be printed on the cases and on your suit. Those cases filled with items have to be carried to other places and you can do this on your own, but you can also outsource it to other (players') companies. Taking the risk that they will never deliver it, because they lost it on their way.
If you want to move your character to a new location you can choose to do this on your own, but also let someone else do it for you. He or she will carry your character on their back, again with the risk that your character will never make it if they fail.
There will probably be some sort of mobile app to keep track of your 'orders' and their status.
You can also join up with other companies like Lea trying to convince Sam to join Fragile in the trailer. Doing so you can venture out with a group, which is not always easier, since you are making a bigger footprint for the monsters to catch you. The same goes for using vehicles, it will draw the attention of bad stuff.
You can also carry with you an 'extra life', but it's one per group probably. So make sure you give it to the right person or pass it along at the last moment (TGA trailer).
I think it will be made of persistent worlds where you can also influence the terrain. Getting 'caught' will make a crater in the world that is probably not accessible to other players or either very dangerous. You can also find items that players have lost on their way. It's probably not a huge MMO type world, but more like instances of procedurally generated terrain. Some of it filled with mountains, others with rivers or even abandoned cities.
Not sure if the bad people you will cross in the world will be other players or AI characters. And what the end goal of the game will be, but it's probably something you have to work towards together with other players.
I don't think most of these ideas about the game are truly original, but it somehow connects in my brain. And it would be something Kojima could think up as well, it would fit his style so to say.
I think everything that has been showed of Death Stranding so far, with all the actors, the cutscenes, etc. will be basically the tutorial of the game. You will play as Sam and it will last for about 5 to 8 hours in total, telling his story and simultaneously introduce the player to the world and the game's mechanics.
After that you create a character and a company and the game truly starts.
Other people already commented about the logo's of the companies 'Bridges' and 'Fragile' and how it looks like the custom made logo's in MGS5. You probably can start your own company and design your logo that will be printed on the cases and on your suit. Those cases filled with items have to be carried to other places and you can do this on your own, but you can also outsource it to other (players') companies. Taking the risk that they will never deliver it, because they lost it on their way.
If you want to move your character to a new location you can choose to do this on your own, but also let someone else do it for you. He or she will carry your character on their back, again with the risk that your character will never make it if they fail.
There will probably be some sort of mobile app to keep track of your 'orders' and their status.
You can also join up with other companies like Lea trying to convince Sam to join Fragile in the trailer. Doing so you can venture out with a group, which is not always easier, since you are making a bigger footprint for the monsters to catch you. The same goes for using vehicles, it will draw the attention of bad stuff.
You can also carry with you an 'extra life', but it's one per group probably. So make sure you give it to the right person or pass it along at the last moment (TGA trailer).
I think it will be made of persistent worlds where you can also influence the terrain. Getting 'caught' will make a crater in the world that is probably not accessible to other players or either very dangerous. You can also find items that players have lost on their way. It's probably not a huge MMO type world, but more like instances of procedurally generated terrain. Some of it filled with mountains, others with rivers or even abandoned cities.
Not sure if the bad people you will cross in the world will be other players or AI characters. And what the end goal of the game will be, but it's probably something you have to work towards together with other players.
I don't think most of these ideas about the game are truly original, but it somehow connects in my brain. And it would be something Kojima could think up as well, it would fit his style so to say.