mess
Sure it's not, however I would have really liked discovering that I get to ride Zeke ingame in the actual game and not in an ESRB descrpition :(
It's not really unsafe either, but it describes 2 things that happen in the game without naming characters, but normally if you followed the game a little, you're already expecting these 2 things to happen. Well maybe not the Zeke riding, but still, it's okI guess this ESRB description is not safe. Thanks for the heads up !
Question said:In many interviews, you talk about the feeling of loneliness that causes Death Stranding. Once you yourself mentioned that you are quite alone - and that if you are alone with yourself, you immediately turn on the TV. Can Death Stranding be considered an attempt to realize this feeling, to cope with it?
In a way, you're right." Sometimes I feel lonely, and when you are lonely, you try to somehow fight this. Again, books and films created by the authors, whose work inspired me, saved me from loneliness. In the gaming industry, I try to do the same. I have been surrounded by other people all my life — at school or at work. But I never found points of intersection and complete understanding with them. It seemed to me that we did not hear each other, that they did not understand me. But when I began to get involved in foreign literature and cinema, I saw that there are other people with a similar worldview. Then I realized that I'm not so alone. And in my work, through my work, I try to look for like-minded people.
Question said:Apparently, the world of Death Stranding will be constantly changing depending on what the players are doing. Tell me how important it is to play on the release. Indeed, in theory, in six months all the main roads and paths will be laid.
They often ask about this, but I can say that after all there isn't - there won't be such a thing that you've come to some location, and it has already been completely studied by other players, done everything for you, and you just need to get ready. It is important that the player himself can go this way and go through this adventure and thus individualize it for himself.
The game provides for mechanics that nullify what is happening - the rains that wash away everything that was done by other players. Plus, the gameplay is designed in such a way that there is no strong influence of the gameplay of other players on your personal gameplay.
Question said:You recently wrote that you are very exhausted and want to go on vacation. What are you planning to do after the release of Death Stranding? Describe Hideo Kojima's perfect vacation.
It is unlikely that I can go on vacation after the release of Death Stranding. And if I go, then maybe I'll fly into space. Just kidding! Of course, physically I can go on vacation. But this is in some sense useless, because the head will continue to work anyway. Even when I travel with my family, my thoughts are still busy with what kind of next game I will do. Perhaps this is some kind of mental illness. I do not even know! Four years ago, when my studio gained independence, I first thought: "Maybe a year to relax?" But, knowing myself, I realized that it was useless. And on December 15, 2015, I broke up with the previous employer , and three days later I already launched my own studio.
She also tries to stop him when he leaves by getting between him and the door ^^Something I noticed from the Briefing trailer.
Amelie wants to shake hands with Sam but she is a hologram.
She seems desperate in that moment or maybe she wants to show him that she really want to do this.She also tries to stop him when he leaves by getting between him and the door ^^
Yeah I was mostly joking, actually I didnt notice the handshake attempt in the cutscene, it's indeed really weirdShe seems desperate in that moment or maybe she wants to show him that she really want to do this.
That handshake is still weird, maybe it was meant to be symbolic because Cliff said in one of the trailers "How can you forge connections when you can't shake hands." But on second thought, it doesn't make sense lol.
The fruits of Kojima's Russia visit are starting to pop up on the internet in the form of interviews. Here's a few of 'em
The game provides for mechanics that nullify what is happening - the rains that wash away everything that was done by other players. Plus, the gameplay is designed in such a way that there is no strong influence of the gameplay of other players on your personal gameplay.
Maybe some stuff can stand the test of time(falls) if enough people keep contributing, maybe that's one of the points :)About this part:
Hm... :/ Does kinda kill off any ambition I had to contribute to something bigger. Like the examples Kojima mentioned during the TGS demo, of many players contributing to build a bridge or a highway. Knowing everything will nullified anyway...
About this part:
Hm... :/ Does kinda kill off any ambition I had to contribute to something bigger. Like the examples Kojima mentioned during the TGS demo, of many players contributing to build a bridge or a highway. Knowing everything will nullified anyway...
Where is the damn like button
I think it's more about maintaining the stuff you've built with players. You have to first establish the connection, and from there maintain it. What's the point if all that was already done for you, ya know? It also secures longevity for the game so you can jump in a year down the line without having missed out on anything.About this part:
Hm... :/ Does kinda kill off any ambition I had to contribute to something bigger. Like the examples Kojima mentioned during the TGS demo, of many players contributing to build a bridge or a highway. Knowing everything will nullified anyway...
Great to hear man, happy for you.
I've no idea if you could fit this in and if you can't that's perfectly fine, but this message from Kojima is really poignant and sums up what he's trying to do with the game. I feel it deserves a place in the actual OT as we'll probably run into a few people that are mad this isn't the shootbang game they were expecting coming off of MGSV. Could probably drop it near the end.The OT is >50% done, and I have been working on it all day. Not really going with any GIFs on this one to save those with slower connections. It's also designed to fit both light and dark themes. Looks fire. Definitely one of my proudest works. Anything I should add to it that I might not have considered? I was gonna add in a section for all the media such as trailers, song play lists, avatars, and reviews.
Great to hear man, happy for you.
I've no idea if you could fit this in and if you can't that's perfectly fine, but this message from Kojima is really poignant and sums up what he's trying to do with the game. I feel it deserves a place in the actual OT as we'll probably run into a few people that are mad this isn't the shootbang game they were expecting coming off of MGSV. Could probably drop it near the end.
👍 👍 👍
Same here!
Can'tThe OT is >50% done, and I have been working on it all day. Not really going with any GIFs on this one to save those with slower connections. It's also designed to fit both light and dark themes. Looks fire. Definitely one of my proudest works. Anything I should add to it that I might not have considered? I was gonna add in a section for all the media such as trailers, song play lists, avatars, and reviews.
Reviews will start going up on November 1, 2019 12:01 AM Pacific!
The OT is >50% done, and I have been working on it all day. Not really going with any GIFs on this one to save those with slower connections. It's also designed to fit both light and dark themes. Looks fire. Definitely one of my proudest works. Anything I should add to it that I might not have considered? I was gonna add in a section for all the media such as trailers, song play lists, avatars, and reviews.
I don't get it, didn't he say before the trailer was already submitted to Sony?
Yeah I just saw the thread for the Tour, starts in my hometown actually , big hype :)He basically turned over a rough edit for their legal to approve that's all. They just announced the world tour starting October 30th so the trailer will likely drop that week.
There's a recent famitsu interview that's pretty interesting. Talks about the feedback from various playtesting and how the US looks the way it does in the game because Time Fall has basically reverted the land back to it's primal state.
Also the void out craters you might make in the game will eventually erode way per Time Fall.
Just checked this out and this is huge lol, must be an exclusive. Some really interesting info here. Especially the fact that "Likes" don't pertain to anything aside from showing your appreciation to other players (tho I have a feeling we already knew this).
If I put this page through the translation tool in Chrome, will it be readable? ^^Just checked this out and this is huge lol, must be an exclusive. Some really interesting info here.
That's what I'm doing right now lol, seems to work fine. Also this Famitsu feature has direct feed screenshots from the TGS demo, these haven't been uploaded to the PS site yet. These are in English too. Makes me think they're gonna drop the translated direct feed TGS gameplay soon.If I put this page through the translation tool in Chrome, will it be readable? ^^
So much cleaner than the youtube video :)That's what I'm doing right now lol, seems to work fine. Also this Famitsu feature has direct feed screenshots from the TGS demo, these haven't been uploaded to the PS site yet.
People who don't have an internet environment or who don't like online can play solo, but I don't want them to do so much.
"DEATH STRANDING" basically has no game over. When you fall from a cliff or are shot by a terrorist, you wander as a soul in an underwater space called a "knot" and looks for your body. If you can get into your body, you will come back from the "knot" between that world and this world. The place where Sam stood naked in the early trailer is the "beach" beyond the knot. The back is that world.
Yeah I agree wholeheartedly. This 'letter' analogy extends to the actual gameplay itself. You leave stuff out in the environment and a few hours or even a day later, someone who you'll never meet can discover this lone ladder or cargo or whatever and then react by using it (and thereby leaving a Like so you know someone was there) or deliver your lost cargo for you. It's the 'letter' theory in action. You'll never know if leaving stuff out in the open for other players will even help them until it does, just like how soldiers who send letters off to their wives will never know if it'll make it to them. You're engaging with each other, but it isn't instant. There's still some level of 'uncertainty'.He really insists with this one, I think I understand what he means with that, and that could actually be a very effective storytelling device like once you connect a city, the people living there get access to the UCA network, and can finally see what other people they might know from other cities are up to , or finally receiving communications they were sent in the past and never received because they were not connected to the network. It could be a good ground for tearjerking stories for sure