It was Dan. We don't know what the others think.
It was Dan. We don't know what the others think.
My comment was not serious.I don't care for GB and his crew,never cared before and will never care.I don't have faith in GB though cause they suck at videogames. While they are fine to listen for better sometimes the footage they release is just bad.
the dude that didn't like it also didn't like RDR2 which went on to become one of the highest scored games ever. still have to wait, we don't have impressions yet. strict NDA. A Sports writer said it was really good though.So, are people liking the game or what? Beastcast made it sound like a potential shit show.
How do these people end up playing videogames for living when everything they play goes over their heads.He also doesn't like Metal Gear Rising because it's not as serious as "normal" MGS i guess and thought up till now that Metal Gear games have never been political so i take his Dan-ism as a crap shoot. His grievances for slow games like RDR2 are very clear and this game seems to be slow for the first bit of it.
Most games he hates I absolutely love.
They didn't specifically say they didn't like it. But early on they say everyone on gb have death stranding, and later on Dan said he's only playing doraemon and Outer World right now, because why would you play game you didnt like or something like that.
I don't have faith in GB though cause they suck at videogames. While they are fine to listen for better sometimes the footage they release is just bad.
If the game turns out as bad as I'm thinking it will, they definitely should call him out, regardless of his legacy. It doesn't mean we shun him forever or anything, but his legacy is no excuse for a bad game.Not to single you out, but I've seen this sentiment quite a lot now regarding this game. Personally I don't know where I stand with this game. I was never a big fan of the MG series. I tried playing 4 and 5 and just couldn't get into it. I love how insane everyone says his stories are but nothing about the gameplay of those games impressed me.
I thought Kojimo finally loose from MG would be insane but everything I've seen about this game has put me off. I'm glad he's able to do weird things and experiments with games, but it This game doesn't resonate with a lot of people , are we simply going to give him a pass because of his legacy and chop it to being a unique game that's art or is Kojimo gonna get called out on his bull shit?
A part of me wants to play this but another part knows I won't like it so why waste my time. It'll be interesting to see where reviews and gamers fall on this after its initial release.
This doesn't really sound like a 'game is too hard' kind of thing, more of a "the game is full of a bunch of unnecessary bullshit that gets in the way of enjoying the experience" kind of thing.
Which is something we already DO see in the gameplay footage we have now.
No we don't. RDR2 had unnecessary simulation aspects because they were superficial. We don't know if DS has unnecessary bullshit because it could be well ingrained and a required part of the game.
Death Stranding |OT| The thinking man's QWOPThere is nothing fun about being REQUIRED to constantly balance your shit while walking around so you don't drop everything and have to pick it up piece by piece by piece. Or your shoes rotting when you run, forcing you to have to carry extra pairs of shoes around (thus forcing you to have shit you need to balance) because you constantly take damage while walking around without shoes on.
That's the bullshit I'm talking about. Stuff that gets in the way of just enjoying yourself playing the game.
There is nothing fun about being REQUIRED to constantly balance your shit while walking around so you don't drop everything and have to pick it up piece by piece by piece. Or your shoes rotting when you run, forcing you to have to carry extra pairs of shoes around (thus forcing you to have shit you need to balance) because you constantly take damage while walking around without shoes on.
That's the bullshit I'm talking about. Stuff that gets in the way of just enjoying yourself playing the game.
There is nothing fun about being REQUIRED to constantly balance your shit while walking around so you don't drop everything and have to pick it up piece by piece by piece. Or your shoes rotting when you run, forcing you to have to carry extra pairs of shoes around (thus forcing you to have shit you need to balance) because you constantly take damage while walking around without shoes on.
That's the bullshit I'm talking about. Stuff that gets in the way of just enjoying yourself playing the game.
Did you play the game?
You can't write off the gameplay systems of a game just because you watched a video.
That's like me watching a FPS game and saying, "there's nothing fun about shoot guns."
It's trite bullshit.
If the game turns out as bad as I'm thinking it will, they definitely should call him out, regardless of his legacy. It doesn't mean we shun him forever or anything, but his legacy is no excuse for a bad game.
This is all of course assuming it does turn out bad, there is a chance I am very wrong and it turns out fine or even better.
Just watching the game-play demos, and all Im thinking is 'what the fuck am I watching?'
Would love to be pleasantly surprised and completely wrong about all this.
Same here, it's funny though; I have a friend who barely plays games and when he saw the trailer he went out and reserved this. Mind you he's never played Metal Gear, he just thinks this game looks cool. So I guess there is something appealing about it to a lot of people.
I'm already passed the part in Beastcast where they talk about Death Stranding and y'all are extrapolating a lot more from what they said than I did. I in no way got the impression that they hated it.
I agree with you that´s not what I wantI don't need to play a game to find that kind of shit the antithesis of entertaining. I wanted Kojima's next game to be an expansion of the freeform nature MGSV provided, not stupid rules on top of stupid rules on top of stupid rules that only exist to make things frustrating.
Interconnecting systems are cool. Forceful restrictions that force you to do dumb shit constantly are not.
I don't need to play a game to find that kind of shit the antithesis of entertaining. I wanted Kojima's next game to be an expansion of the freeform nature MGSV provided, not stupid rules on top of stupid rules on top of stupid rules that only exist to make things frustrating.
Interconnecting systems are cool. Forceful restrictions that force you to do dumb shit constantly are not.
After 25 years making metal gear, it's understandable if Kojima want to make something totally different. I trust Kojima that whatever he make, it will be fun on some level. Kojima playtest his games a lot and have really high standard of what he consider acceptable.I don't need to play a game to find that kind of shit the antithesis of entertaining. I wanted Kojima's next game to be an expansion of the freeform nature MGSV provided, not stupid rules on top of stupid rules on top of stupid rules that only exist to make things frustrating.
Interconnecting systems are cool. Forceful restrictions that force you to do dumb shit constantly are not.
Yes, you kind of do need to play the game to determine if this mechanics are fun or not. How utterly absurd. He's not asking the player to constantly be managing every step Sam takes, he's asking the player to put some thought into the initial load out a player picks before departing and the specific subsytems kick in as you traverse depending on what you've chosen.
That's not restrictions. That's player freedom and consequence based on choice.
I have not, in ANY OF THE FOOTAGE Kojima has shown so far, seen the game get out of the player's way. Not once.
Every single bit of footage we've shown has been the player being waylaid by excessive subsystems that only serve to impede anything and everything you do. You pick something up in the game world? Well, now you're slowed down and can't run as fast. Oops, you happened to take a hit from an enemy? Too bad, the shit on your back falls off and you have to pick it up piece by piece or you lose it. What's that, you walked up a slightly-too-steep hill? You fall down and all your shit falls off your back - better hope nothing important to your mission lands too far away!
There's a difference between "pick your loadout wisely" and what we've seen in footage. Right now, all I've seen in footage is the game screwing the player over for attempting to do anything.
There has yet to be a single showcase of "just pure fun" gameplay.
Have you noticed how in all the footage the loadput is always an overburdened Sam? Have you noticed that you don't need all the cargo to actually complete missions?
That's the choice vs restrictions in effect. Overburdened leads to more subsystems kicking in, but not if you go lightweight.
You are just drawing extreme assumptions based off one particular playstyle and acting as if it's the only one when all the subsystems give the player a choice between a variety.
Half your complaints sound like the typical whining of "why can't I carry everything and do everything without any pushback from the game."
It's absurd that you think that you can judge the intricacies and fun of these systems without seeing how it all works. And by absurd, I mean utterly laughable.
Going lightweight likely seems to punish the player by having less weapons, less gear and less tools to work with. So you're either unable to do anything because you have too much stuff or unable to do anything because you have too little stuff.
For me MGS3 was the greatest game Kojima has made and it seems like the systems implemented in DS are a more in-depth extension of those found in that game. That's exactly the type of game I want.There is nothing fun about being REQUIRED to constantly balance your shit while walking around so you don't drop everything and have to pick it up piece by piece by piece. Or your shoes rotting when you run, forcing you to have to carry extra pairs of shoes around (thus forcing you to have shit you need to balance) because you constantly take damage while walking around without shoes on.
That's the bullshit I'm talking about. Stuff that gets in the way of just enjoying yourself playing the game.
Or...
You map out your journey, pick appropriate tools and play that way.
It was completely possible to go extremely light weight in MGSV and feel incredibly rewarded. There's no reason to assume the opposite for this game until shown otherwise.
I don't need to play a game to find that kind of shit the antithesis of entertaining. I wanted Kojima's next game to be an expansion of the freeform nature MGSV provided, not stupid rules on top of stupid rules on top of stupid rules that only exist to make things frustrating.
Interconnecting systems are cool. Forceful restrictions that force you to do dumb shit constantly are not.
I think it was a bummer that you couldn't hold up enemies in the Substinence missions. Basically the only way to non-lethally take them down(without alerting enemies) was CQC.The subsistence levels in MGSV are some of my favourites
Made me feel real smart solving them with no starting equipment
I've always wanted a game to simulate the difficulty of walking. Thank you based KojimaYou mean you don't like encumbrance systems in other games?? Death Stranding is about to take them to the next level! Encumbrance -- the game! It's kind of like balancing yourself in Tony Hawk, but you, annoying instead of fun. Brilliant, I tell you, just brilliant!
For me MGS3 was the greatest game Kojima has made and it seems like the systems implemented in DS are a more in-depth extension of those found in that game. That's exactly the type of game I want.
Not that I think much either way of what he said on the show, but did you listen to the whole thing? Cause they return to that subject multiple times during the course of the show.I'm already passed the part in Beastcast where they talk about Death Stranding and y'all are extrapolating a lot more from what they said than I did. I in no way got the impression that they hated it.
Ah fair play then. Different tastes I guess. I'm honestly more of a fan of "rules", games like GTA that just like you fuck around in limitless ways don't appeal to me that much. Which is why in terms of Rockstar games it's been their tighter games like RDR 1 and 2, Bully and LA Noire (suppose that's Team Bondi though) that have appealed to me far, far more than GTA.I'm not a big fan of MGS3. In general, I find games that get in my way instead of letting me enjoy myself fucking around with the mechanics always end up souring on me.
Ah fair play then. Different tastes I guess. I'm honestly more of a fan of "rules", games like GTA that just like you fuck around in limitless ways don't appeal to me that much. Which is why in terms of Rockstar games it's been their tighter games like RDR 1 and 2, Bully and LA Noire (suppose that's Team Bondi though) that have appealed to me far, far more than GTA.
the "This will be the most divisive game ever! 10s and 3s everywhere!" takes are becoming tiring, indeedWhy is this being singled out because people want to sound so ahead of the curve thinking they're saying something original?
None of this bothers me, the important thing for me is that the game has good controls and is good to play, has a story and interesting characters,do you know what I find boring to death? JRPG, I could write all the problems these games have to me, but I know a lot of people like them and I don't have to go through all the threads about a JRPG and say why I think these games seems boring.Different tastes.I have not, in ANY OF THE FOOTAGE Kojima has shown so far, seen the game get out of the player's way. Not once.
Every single bit of footage we've shown has been the player being waylaid by excessive subsystems that only serve to impede anything and everything you do. You pick something up in the game world? Well, now you're slowed down and can't run as fast. Oops, you happened to take a hit from an enemy? Too bad, the shit on your back falls off and you have to pick it up piece by piece or you lose it. What's that, you walked up a slightly-too-steep hill? You fall down and all your shit falls off your back - better hope nothing important to your mission lands too far away!
There's a difference between "pick your loadout wisely" and what we've seen in footage. Right now, all I've seen in footage is the game screwing the player over for attempting to do anything.
There has yet to be a single showcase of "just pure fun" gameplay.
How about we just wait a few more weeks before we decide that it's not fun
No, he is finally giving us his live action Zone of the Enders 3. Can't wait to wear the Ludens suit in space.
This thread is about as nice a Kojima thread gets these days which tells you how bad the other threads get.I'm kinda new to ERA so I gotta ask: every Kojima thread is this shitstorm?
Jesus christ. lol