I wake up to people discussing about the Giant Bomb discussion. Who cares what Dan thinks. From what I heard, he hates realistic mechanics in games for some apparent reason. Was evident from the Metro gameplay from the other thread.
He is acting like a five year old child, who doesn't get what he wants. I wouldn't take his opinion as the gospel, even though the game isn't for everybody.
I'm just gonna put everything under one big mega post since I've been posting 'em in this thread over the past few hours but I understand not everyone caught em. Take these however you want but they aren't the end all, be all. I'd still wait for reviews.
Reminder this is all [Spoiler-Free]
Regarding killing enemies:
If you kill an enemy, 48 hours after death they'll go into necrosis and after that they will voidout, making a fresh BT and a crater. This applies to any enemy that is killed with a gun meaning if you kill an enemy, you HAVE to dispose of their body by taking them to Chiral Crematoriums located high in the mountains and burn their body. The reason they're so high up is because Chiral Smoke is dangerous to go over a city which can cause Timefall.
Mr. Throwaway Impressions #1:
Things happen in Skyrim, BoTW, RDR2 and HZD during your travels. Not much here though. My general impressions: I like the story, visuals and music, basically the whole package outside of the gameplay. Is it an acquired taste? Maybe, but I don't think so. There's only so much walking before it gets old. Motorcycle is cool, I love it but the terrain is not friendly for it
Mr. Throwaway Impressions #2
There are some good memorable missions early on, deliveries that show a connection between people. He liked it a lot. Gameplay might either be your cup of tea or something you hate entirely, depending on what exactly you were expecting with this game. He wasn't expecting much outside of hours of walking, he was right that it's pretty much what you do and thus it doesn't really appeal to him much.
I asked what Mr. Throwaway thought of the gameplay and he had this to say:
It felt tedious. Sam hitches up on a lot of tiny rocks so it breaks the flow here and there, but it's cool to set up ladders and use ropes. Even more cool to see stuff left by people. The walking makes it tedious, timefall are essentially the stealth moments, a lot of the time ur screwed if ur driving cause the weather damages it.
Shirrako Impressions #1
Mr. Throwaway Impressions #3
I wouldn't say the gameplay is the issue. It's the extensive padding done with the walking.
Shirrako Impressions #2
Shirrako Impressions #3
- Pacing is way off. The story is interesting but there's too many gaps in-between. If you don't play this game often you'll forget what happened before the next cutscene happens. Death Stranding is basically 1 hour of cool shit but 4 hours of delivering packages to NPCs
- Open-world is more interesting than MGSV but it has the same drawbacks
- It's fun when you explore new land but when the game asks you to drive back 5km just to deliver a package to a place you've been to before you're like "fuck off"
- All the safe houses look exactly the same, they have the same exact building you enter to connect and all the resting spots are 100% copy and pasted, they're all the same
- The start of the game is a bit of a chore at some times
- The game is not as good as RDR2 or God of War, but it's different. The focus is cooperation and exploration. If you're expecting a third person stealth action game then you're gonna want to refund.
Regarding Side Missions:
Side missions get forced onto you as part of the story
I'm just gonna put everything under one big mega post since I've been posting 'em in this thread over the past few hours but I understand not everyone caught em. Take these however you want but they aren't the end all, be all. I'd still wait for reviews.
Reminder this is all [Spoiler-Free]. The person who I got these impressions from wants to remain anonymous so you just have to take me by my word. If you want, you can ask Lannisters1798 if this is legit, he'll back me up.
Regarding killing enemies:
If you kill an enemy, 48 hours after death they'll go into necrosis and after that they will voidout, making a fresh BT and a crater. This applies to any enemy that is killed with a gun meaning if you kill an enemy, you HAVE to dispose of their body by taking them to Chiral Crematoriums located high in the mountains and burn their body. The reason they're so high up is because Chiral Smoke is dangerous to go over a city which can cause Timefall.
Impressions #1:
Things happen in Skyrim, BoTW, RDR2 and HZD during your travels. Not much here though. My general impressions: I like the story, visuals and music, basically the whole package outside of the gameplay. Is it an acquired taste? Maybe, but I don't think so. There's only so much walking before it gets old. Motorcycle is cool, I love it but the terrain is not friendly for it
Impressions #2
There are some good memorable missions early on, deliveries that show a connection between people. He liked it a lot. Gameplay might either be your cup of tea or something you hate entirely, depending on what exactly you were expecting with this game. He wasn't expecting much outside of hours of walking, he was right that it's pretty much what you do and thus it doesn't really appeal to him much.
Some more on the general gameplay loop:
It felt tedious. Sam hitches up on a lot of tiny rocks so it breaks the flow here and there, but it's cool to set up ladders and use ropes. Even more cool to see stuff left by people. The walking makes it tedious, timefall are essentially the stealth moments, a lot of the time ur screwed if ur driving cause the weather damages it.
Shirrako Impressions #1
Impressions #3
I wouldn't say the gameplay is the issue. It's the extensive padding done with the walking.
Shirrako Impressions #2
Shirrako Impressions #3
- Pacing is way off. The story is interesting but there's too many gaps in-between. If you don't play this game often you'll forget what happened before the next cutscene happens. Death Stranding is basically 1 hour of cool shit but 4 hours of delivering packages to NPCs
- Open-world is more interesting than MGSV but it has the same drawbacks
- It's fun when you explore new land but when the game asks you to drive back 5km just to deliver a package to a place you've been to before you're like "fuck off"
- All the safe houses look exactly the same, they have the same exact building you enter to connect and all the resting spots are 100% copy and pasted, they're all the same
- The start of the game is a bit of a chore at some times
- The game is not as good as RDR2 or God of War, but it's different. The focus is cooperation and exploration. If you're expecting a third person stealth action game then you're gonna want to refund.
Regarding Side Missions:
Side missions get forced onto you as part of the story
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Death Stranding Soundtrack Twitch Stream before official trailer