PS4: 1080p 30FPS
PS4 Pro: 2160p 30FPS
PS5: 2160p 60FPS (Quality Mode) / 1800p 60FPS (Performance Mode) / 3840x1620p 60FPS (Ultrawide Quality Mode) / 3200x1350p 60FPS (Ultrawide Performance Mode)
- PC version runs at 2160p using DLSS with an RTX 3080.
- All modes on PS5 run at 60FPS. It seems that it uses some kind of temporal reconstruction, but I don't know if it is the same checkerboard used in PS4 Pro.
- The ultrawide mode is actually a 16:9 format applying letterbox and expanding the FOV. This has already been seen before in games like The Order 1886 or The Evil Within.
- Slight improvements to the texturing of some models on PS5, however, there does not appear to be any improvements to the textures of the environment.
- Loading times have been greatly improved on PS5 compared to PS4/PS4 Pro. PS5 takes less than 6 seconds to load the game or use fast travel (about a minute on PS4).
- PS5 has some changes in certain assets of the foliage and in its ambient occlusion.
- The draw distance is still slightly higher on PC, but on PS5 it has increased compared to PS4.
- Water quality has improved on PS5.