They're going to have previews instead that talk about what they think of the game, it's basically their review but with no score attachedThat doesn't preclude them from actually reviewing next issue.
They're going to have previews instead that talk about what they think of the game, it's basically their review but with no score attachedThat doesn't preclude them from actually reviewing next issue.
Sounds like that MC score dodged a bullet there.
No. They aren't reviewing the game, period. Not this issue, not next issue. They aren't reviewing the game in January either and it wouldn't make any sense as it's 3 months later and start of next year. It's pretty clear they're not interested. It's not because they didn't finish it, it's because they don't want to finish it.Not for this issue. I highly doubt they wont put out a review at all. The only reason they couldnt put it out for this issue was because they didnt beat it and that was a precursor for getting the game early and publishing a review early.
Where are you getting that theyre not reviewing the game, period? That tweet doesnt even explicitly rule it outNo. They aren't reviewing the game, period. They've been clear about that. It's not because they didn't finish it, it's because they don't want to finish it.
The equivalent of walking out of the theater. I wish that was more acceptable/open to discussing in the medium. Someone like Ebert would not mince words when he was reviewing/discussing a movie that made him walk out.No. They aren't reviewing the game, period. They've been clear about that. It's not because they didn't finish it, it's because they don't want to finish it.
Edge not publishing their review of the game would be a good start on the road to 86 (not that this one point makes any difference at all in the grand scheme).
Pretty much Lol
To be fair, exclusives tend to be the bigger platform showcase games, and I also find that I sometimes (though far from always) end up enjoying certain exclusives over multiplatform stuff, this goes for all the platforms.It goes both ways. Exclusives certainly gets more hate but they also get more love. A multiplat with the same score needs to be really special to get the same hype, love and talk.
What makes things super weird is the many people here still have all platforms. Why are so many flocking around the exclusives?
May I interest you in
Where are you getting that theyre not reviewing the game, period? That tweet doesnt even explicitly rule it out
Thanks. I check it.May I interest you in 6 reviews of Death Stranding in one video?
This is all so true. Exclusives get both defended and attacked much more vehemently than equivalent (in a Metacritic / critical reception sense) third-party releases.It goes both ways. Exclusives certainly gets more hate but they also get more love. A multiplat with the same score needs to be really special to get the same hype, love and talk.
What makes things super weird is the many people here still have all platforms. Why are so many flocking around the exclusives?
False advertising, the 6th review is words I have to read on a website. I demand my money back. (Youtube video of the year)May I interest you in 6 reviews of Death Stranding in one video?
Fuck, you're right. Sorry everyone, there's only 5 reviews in that video I linked. I'm ashamed of my words and deeds.False advertising, the 6th review is words I have to read on a website. I demand my money back. (Youtube video of the year)
Thanks.no review has mentioned performance problems or bugs. there's a mostly spoiler free (although it shows gameplay, of course) digital foundry review that emphasizes it performing great.
0's and 10's as far as the eye can see
I know exclusives often are good, but not always, yet everybody flocks around them, like all the time no matter how small they are, hating on them, hyping them, even though so many here have all consoles.To be fair, exclusives tend to be the bigger platform showcase games, and I also find that I sometimes (though far from always) end up enjoying certain exclusives over multiplatform stuff, this goes for all the platforms.
If you head to this thread I made about people's all time favourite games and trends among them, you'll notice exclusives inadvertently feature very prominently among them.
And this isn't exactly exclusive to Era members, if you check out Metacritic top rated games on PS4, Switch etc, or any of the major publication all time top games, again, exclusives are going to occupy a healthy portion of the top highest rated titles, even though statistically they're less commonly released than multiplatform titles.
Your Top 25 Games of All Time, with a brief analysis of your own list
I don't really know why this phenomenon exists, but if I had to take a guess I'd imagine it may be because exclusives are permitted a more curated or concentrated development effort, since the studio is only having to focus on a single platform or two (PC), thus the attention to detail or focus can sometimes be greater. Especially if that title is intended to be a platform showpiece, and thus may not be beholden to typical multiplatform development schedules or more ridgid financial or revenue expectations.
I'm not really sure that's necessary always true. It really depends on what sort of exclusive it is, eg whether it's a tentpole exclusive or not. It's not like people were or are flocking around MediEvil or Concrete Genie in the same way.I know exclusives often are good, but not always, yet everybody flocks around them, like all the time no matter how small they are, hating on them, hyping them, even though so many here have all consoles.
It would be logical if people just owned one console but that's very far from the truth at least here.
Connecting people my ass, Kojima!This reminds of Brexit, we now have two polarised camps each convinced they're right, each hating the other and side and a most prepared to fight over it!
As such, user reviews will be as mentioned above, as the confirmation bias on both sides is now so strong.
This is where I'm at, I have no idea what to expect as for my own constitution regarding long term play for this sort of gameplay outside other walking sims, but none of those have the minutiae this does in terms of the sim elements for traversing rough terrain nor the unique social building mechanics. So either its going to be something frustrating or potentially meditative and rewarding, I'm hoping for the latter obviously.It's going to be interesting to see how many people turn on the game after playing it for a few hours, I suspect there will be many tapping out early from fetch quest fatigue. This game is going to test the will and patience of many, I wonder if I'll be able to endure it myself, nevertheless can't wait to dive in, just under 3 more days!
I'm also curious what the base requirements are for completing each mission/section of a given part of the map to progress to the next area in the US. I'm assuming you can't just go fuck it and throw your packages off a cliff and huff it to the next region.What I'm most curious about after watching this Tim Rogers review for the 4th time is if these ridiculous towers of deliveries are actually required or is the user punishing themselves by taking on more than they can handle.
And can easily be said the other way too. Basically, like I've said a few times. You really have to try it once it's at a price you are happy to jump in. I nearly pre ordered last night then I remembered my ps4 pro noise levels are completely unacceptable for a game like this. So I'm deffo holding out for the pc version.Wow, Stranding was always going to be divisive, but damn...
Still, some of those low scoring reviews read like people already had a bone to pick with the game long before they played it.
Edit:
Nathan Brown putting the edge in Edge.
Aren’t you gonna play with headphones on anyway?And can easily be said the other way too. Basically, like I've said a few times. You really have to try it once it's at a price you are happy to jump in. I nearly pre ordered last night then I remembered my ps4 pro noise levels are completely unacceptable for a game like this. So I'm deffo holding out for the pc version.
Been wondering the same. Loved the video by the way, thanks again for sharing 800%.What I'm most curious about after watching this Tim Rogers review for the 4th time is if these ridiculous towers of deliveries are actually required or is the user punishing themselves by taking on more than they can handle.
Hype. Let’s gooo!Read quite a few reviews so far and compiled a bunch of fantastic excerpts I came across regarding the moment to moment gameplay. Enjoy.
"It’s an engrossing set of systems that, together with the uncertainties of plotting a route, make even the simplest supply run an adventure."
"As players, we often take the sheer quantity of ground we cover in open world games for granted, because we don’t have to really think about where we’re putting our feet. By contrast, Death Stranding’s distances actually feel like distances, its surfaces like presences, alien and unwilling."
"Where most video games are built around what you do when you reach your destination – absentmindedly pushing forward on a stick or revving a vehicle to a destination – here the journey is the game, not the shooting people when you get there."
"Death Stranding is a mountaineering game. Kojima has been talking up the online aspect – where structures created by other players appear in your world and vice – versa but it’s in the traversal where the game really does feel different."
"Because there's often so little around, seeing the evidence of someone else can be comforting, and you feel appreciative of whatever it is they placed into the world, not necessarily because you need it, but because it punches through the wall of isolation the game is so good at constructing."
"There's a sense of longing and isolation that leaks into every part of the game."
"This impression of immensity and isolation is as striking as it is soothing, and this is undoubtedly one of the great strengths of Death Stranding : a solitary and desert experience"
"The caution we have to take when hiking through the game world contributes greatly to the atmosphere of the game and even the simplest footpaths quickly turn out to be an exciting challenge. Finding the best, safest path through the terrain is extremely appealing - almost as if the game world of Death Stranding itself is a big puzzle to solve."
"There’s an incentive to complete deliveries quickly, or take shelter in the crevices of mountains or makeshift facilities spread across each region."
"There's a grittiness to the traversal that's absent in other big-budget games, and it goes a long way toward selling the notion of Sam being all alone in the wilderness."
"The gameplay requires a degree of patience and care that few other modern games require from players."
You're right, and I suppose a huge part of your impressions depends on your mindset, personal taste, and how much (time and money) you're able to invest in a game.And can easily be said the other way too. Basically, like I've said a few times. You really have to try it once it's at a price you are happy to jump in. I nearly pre ordered last night then I remembered my ps4 pro noise levels are completely unacceptable for a game like this. So I'm deffo holding out for the pc version.
Man, I can’t wait to try this.Read quite a few reviews so far and compiled a bunch of fantastic excerpts I came across regarding the moment to moment gameplay. Enjoy.
"It’s an engrossing set of systems that, together with the uncertainties of plotting a route, make even the simplest supply run an adventure."
"As players, we often take the sheer quantity of ground we cover in open world games for granted, because we don’t have to really think about where we’re putting our feet. By contrast, Death Stranding’s distances actually feel like distances, its surfaces like presences, alien and unwilling."
"Where most video games are built around what you do when you reach your destination – absentmindedly pushing forward on a stick or revving a vehicle to a destination – here the journey is the game, not the shooting people when you get there."
"Death Stranding is a mountaineering game. Kojima has been talking up the online aspect – where structures created by other players appear in your world and vice – versa but it’s in the traversal where the game really does feel different."
"Because there's often so little around, seeing the evidence of someone else can be comforting, and you feel appreciative of whatever it is they placed into the world, not necessarily because you need it, but because it punches through the wall of isolation the game is so good at constructing."
"There's a sense of longing and isolation that leaks into every part of the game."
"This impression of immensity and isolation is as striking as it is soothing, and this is undoubtedly one of the great strengths of Death Stranding : a solitary and desert experience"
"The caution we have to take when hiking through the game world contributes greatly to the atmosphere of the game and even the simplest footpaths quickly turn out to be an exciting challenge. Finding the best, safest path through the terrain is extremely appealing - almost as if the game world of Death Stranding itself is a big puzzle to solve."
"There’s an incentive to complete deliveries quickly, or take shelter in the crevices of mountains or makeshift facilities spread across each region."
"There's a grittiness to the traversal that's absent in other big-budget games, and it goes a long way toward selling the notion of Sam being all alone in the wilderness."
"The gameplay requires a degree of patience and care that few other modern games require from players."
Self inflicted he shouldn’t be running that fast up that hill with that load.I need to be released from this prison. Is this nonsensical load self-inflicted or something that actually occurs?
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Oh yeah, well aware he's just rushing like a fool. But is that giant stack a realistic thing we'll encounter or the result of a player taking too much?Self inflicted he shouldn’t be running that fast up that hill with that load.
The latter my friend.Oh yeah, well aware he's just rushing like a fool. But is that giant stack a realistic thing we'll encounter or the result of a player taking too much?
Praise be. Thank you for setting me free, Noctis.
I honestly feel like having competitive online mode of who could deliver the most packages, the fastest while keeping the content in perfect condition could be really interesting.
This might be a little difficult to judge based on the asynchronous multiplayer. I might be in X region with more enterprising players building or that have built (redacted for potential spoiler worries) while you might be in Y region where the same isn't available to you. You'd probably have to turn it off for both players and make sure all the same equipment is available. But it's a neat idea. I wonder if they have any plans to add anything post-release.I honestly feel like having competitive online mode of who could deliver the most packages, the fastest while keeping the content in perfect condition could be really interesting.
Make a timed mission challenge and get online leaderboard
They could make it separate mode to make sure the state of the world is the same for everyone. Same location of stair, rope, bike etcThis might be a little difficult to judge based on the asynchronous multiplayer. I might be in X region with more enterprising players building or that have built (redacted for potential spoiler worries) while you might be in Y region where the same isn't available to you. You'd probably have to turn it off for both players and make sure all the same equipment is available. But it's a neat idea. I wonder if they have any plans to add anything post-release.
List seems more like it's more focus on influence than quality (whatever quality means). PT at #7 and Sea of Thieves at #49 are also examples that are interesting compared to the ones you listed.Polygon just published their list of the 100 best games of the decade.
Death Stranding is #53. The Last of Us and Metal Gear Solid are #59 and #68 respectively
How could it possibly list a game that hasn't released yet if it's focused on influence?List seems more like it's more focus on influence than quality (whatever quality means). PT at #7 and Sea of Thieves at #49 are also examples that are interesting compared to the ones you listed.
I want a mode where I can edit the world you inhabit during your missions. Essentially be Kojima in your playthrough of a delivery. Edit what items show up in your world, weather, control the BTs and their placement.They could make it separate mode to make sure the state of the world is the same for everyone. Same location of stair, rope, bike etc