- Oct 26, 2017
I did not expect 84 MC at all
I thought for sure it would be 90+ MC
I thought for sure it would be 90+ MC
Getting the PC version.
From reading the reviews, I do not agree with the scores at the end of the reviews. That is all.Come on, that's totally unfair...how you played the game?
How can the score numbers be "pure bullshit" if you don't even know if you like the game or not?
Or is it that you wish those numbers were lower because "reasons", and you lash out against Metacritic, and hence the reviewers, in retaliation?
Do you believe those things about them? Would explain their attitude.
I've spent a lot of time with other professional reviewers and a lot of them tend to give that vibe tbh. It's kind of annoying, reminds me of the comic book guy from the Simpsons.They tend to give off that vibe, but they latch onto weird stuff regularly as well — like with Deadly Premonition 2 recently. I definitely disagree with them more often than not, but I can usually also get why they don’t like something. Sometimes they’re just flat out wrong about things though :’)
Well put.This game has had me thinking on the "games have to be fun argument". I vehemently disagree games have to be fun, but they like every piece of art, they do have to be engaging. You can be engaging in games in several different ways. Mechanics, story, lore, world exploration. I can see how Death Stranding is engaging, even if it may not be for me.
Geoff Keighley will hack his own awards to make it win just so he can rekindle his BFF with Kojima-chan.
I find the term walking simulator to be disrespectful when a game is striving for something way more than just that. I think Death Stranding would be one of those games where people would change their negative perception of the game when they actually play it.
Yep, yep and yep. All the scenes I've watched looked terrible too, bad dialogue and mocap animation, like a cheesy anime.
Because there a quite a few people who dislike Kojima and wanted this to be a failure from the very beginning on.
Schindler's list is also a movie of a few hours length, and also a movie I would have to be in the right mindset to actually watch. Movie's are much shorter so I don't think the comprison is apt to this.
Well they have to be entertaining which means fun. I think there's kind of a fallacy that 'fun' means explosions and being colourful like a Nintendo game, all critics seem to have a game they like that doesn't fall into that category like Shenmue, Journey or Telltale's The Walking Dead. If Death Stranding isn't entertaning then it just isn't fun.This game has had me thinking on the "games have to be fun argument". I vehemently disagree games have to be fun, but they like every piece of art, they do have to be engaging. You can be engaging in games in several different ways. Mechanics, story, lore, world exploration. I can see how Death Stranding is engaging, even if it may not be for me.
yeh, people need to get of their high horseI'm not liking this new narrative that's cropped up around criticism of this game.
"You must only like shootbang game if Death Stranding looks boring to you."
Fuck off with that elitist shit. No one in here in particular. But it's something I've seen since we've gotten more footage and it isn't going to stop now.
There is DEFINITELY some of that going onI can't but wonder, "if this game was made by another developer, and this was the result, would we have the same reactions?"
Cutscenes look impressive, characters look greatly detailed--especially seeing recognizable actors and Guillermo del Toro; environments look barren but beautifully presented and very interesting at times. The gameplay... well, there's some variations there by most reviews accounts... but in the biggest scale, is the game great?
Lately we - as a community, have become quick to judge and go really hard when smaller developers or big ones dont deliver a fun, perfectly expected product. We go on and on pointing out their every flaw and lack of innovation, or the opposite, changes to gameplay or style usually forgetting to recognize their efforts to do something different, or to bring something new.
I'm sure at some point I will play Death Stranding. Right now I'm just confused. I just kind of wish the same treatment we give Kojima was given to everyone.
Is it just me or does this damning excerpt from IGN instead sound...awesome? Like I get that it might sound beyond tedious to some, but to someone like me who loves this kind of stuff it sounds cozy af. My favorite hours of breath of the wild were spent ignoring fast travel shortcuts and carving my own path through the world, making decisions about how to climb a certain mountain or how to reach a distant location and dealing with the weather along the way. Of course in BOTW that exploration was supplemental to the actual game, where in DS it seems like it IS the actual game so it probably weighs thin much much quicker.One particularly torturous late-game story mission required me to carry a hefty weight on my back through a visibility-masking snowstorm and over near-vertical stretches of terrain. It took me 51 minutes to complete. Spending close to an hour schlepping heavy cargo through waist-deep snow, up and down mountains, constantly pushing against fierce winds, in a pair of shoes that wear out over time isn’t an enjoyable video game mission – it’s a lecture your parents used to give you when you complained about having to walk to school
Yet this didn't keep Ico, a game where you fight as an untrained boy with a stick protecting a helpless girl, from getting a 90 metacritic and inspiring the gaming world. Not many would say Ico is exactly fun, but it is engrossing as an experience.
Agreed. And attempting to lean on the support of “artistic expression” when you’ve adopted near universally loathed game mechanics of the modern era as a foundation of the core gameplay loop, well, you end up with a mediocre review score. And mediocre relative to expectations, investment and talent put into the title (for those questioning)."My pizza is now taking damage".
It so far seems to encapsulate everything I dislike about modern video games. Barren open-worlds, fetch quests and tons of cutscenes. He said from the beginning that he was focusing on the social element, so maybe eventually the game gets more interesting, but requiring other players to make it so doesn't sound appealing at all to me. A game should already be fun to play, and having more players should be an addition, not a requirement.