Come on, that's totally unfair...how you played the game?
How can the score numbers be "pure bullshit" if you don't even know if you like the game or not?
Or is it that you wish those numbers were lower because "reasons", and you lash out against Metacritic, and hence the reviewers, in retaliation?
Like Doritos weekly? Who is that and why are they reviewing the game
A "boring movie" is also maybe only 2 hours? Sometimes 3?There are "boring" movies too(Valhalla rising), doesn't mean they failed in some arbiter way.
Did I miss something?
- I don't even think they like video games.
- They only like COD and other dumb games.
- They hate Kojima.
- I miss Ryan.
They tend to give off that vibe, but they latch onto weird stuff regularly as well — like with Deadly Premonition 2 recently. I definitely disagree with them more often than not, but I can usually also get why they don't like something. Sometimes they're just flat out wrong about things though :')
Hard disagree here, I think that 2019 has been amazing so far, some really good Nintendo exclusives and some great third party games, even some surpries like AI or Disco.
Well put.This game has had me thinking on the "games have to be fun argument". I vehemently disagree games have to be fun, but they like every piece of art, they do have to be engaging. You can be engaging in games in several different ways. Mechanics, story, lore, world exploration. I can see how Death Stranding is engaging, even if it may not be for me.
where did you see that?Goty awards thread will be a warzone. Everybody thought deathstranding would take most of the awards.
Geoff Keighley will hack his own awards to make it win just so he can rekindle his BFF with Kojima-chan.Goty awards thread will be a warzone. Everybody thought deathstranding would take most of the awards.
Why waste your time trying to convince someone that comes in this thread to post that?
It so far seems to encapsulate everything I dislike about modern video games. Barren open-worlds, fetch quests and tons of cutscenes.
On that note, I think DS is actually EXACTLY what I expected based on all the current hearesay.Game sounds even worse than I expected, and I didn't expect too much from what was initially shown.
???
Because there a quite a few people who dislike Kojima and wanted this to be a failure from the very beginning on.How different the vibe is in here compared to the outer worlds and Luigi Mansion thread. In there mid 80s is great, here it's a flop lol
Schindler's List is engaging every step of the way.
If a movie is actively wanting to elicit boredom, that movie has failed.
Well they have to be entertaining which means fun. I think there's kind of a fallacy that 'fun' means explosions and being colourful like a Nintendo game, all critics seem to have a game they like that doesn't fall into that category like Shenmue, Journey or Telltale's The Walking Dead. If Death Stranding isn't entertaning then it just isn't fun.This game has had me thinking on the "games have to be fun argument". I vehemently disagree games have to be fun, but they like every piece of art, they do have to be engaging. You can be engaging in games in several different ways. Mechanics, story, lore, world exploration. I can see how Death Stranding is engaging, even if it may not be for me.
There are "boring" movies too(Valhalla rising), doesn't mean they failed in some arbiter way.
Betting on somewhere between 75 and 85. And I'm still not quite sure what the game is about, besides Reedus trying to reconnect a fragmented society by delivering packages?
I'm not liking this new narrative that's cropped up around criticism of this game.
"You must only like shootbang game if Death Stranding looks boring to you."
Fuck off with that elitist shit. No one in here in particular. But it's something I've seen since we've gotten more footage and it isn't going to stop now.
I can't but wonder, "if this game was made by another developer, and this was the result, would we have the same reactions?"
Cutscenes look impressive, characters look greatly detailed--especially seeing recognizable actors and Guillermo del Toro; environments look barren but beautifully presented and very interesting at times. The gameplay... well, there's some variations there by most reviews accounts... but in the biggest scale, is the game great?
Lately we - as a community, have become quick to judge and go really hard when smaller developers or big ones dont deliver a fun, perfectly expected product. We go on and on pointing out their every flaw and lack of innovation, or the opposite, changes to gameplay or style usually forgetting to recognize their efforts to do something different, or to bring something new.
I'm sure at some point I will play Death Stranding. Right now I'm just confused. I just kind of wish the same treatment we give Kojima was given to everyone.
One particularly torturous late-game story mission required me to carry a hefty weight on my back through a visibility-masking snowstorm and over near-vertical stretches of terrain. It took me 51 minutes to complete. Spending close to an hour schlepping heavy cargo through waist-deep snow, up and down mountains, constantly pushing against fierce winds, in a pair of shoes that wear out over time isn't an enjoyable video game mission – it's a lecture your parents used to give you when you complained about having to walk to school
Nope, but sadly your comment and the ones I gave as a example are the typical stuff some say to discredit their opinions on games, and frankly I find it absurd.Do you believe those things about them? Would explain their attitude.
Yet this didn't keep Ico, a game where you fight as an untrained boy with a stick protecting a helpless girl, from getting a 90 metacritic and inspiring the gaming world. Not many would say Ico is exactly fun, but it is engrossing as an experience.Some reviews are embarassing. The fact that journalists and people want that all games have be "fun to play" is what keep videogames a second tier medium. Basically they want the videogame to be always a toy in the hands of a child.
"My pizza is now taking damage".
It so far seems to encapsulate everything I dislike about modern video games. Barren open-worlds, fetch quests and tons of cutscenes. He said from the beginning that he was focusing on the social element, so maybe eventually the game gets more interesting, but requiring other players to make it so doesn't sound appealing at all to me. A game should already be fun to play, and having more players should be an addition, not a requirement.