The story could've worked so much better if it wasn't trying to be so cryptic. We should have known about Sam's past with his wife and Amelie/Bridget early on. The Cliff twist should have come earlier and not at the literal end. Die Harman's past should have also come a lot sooner.
Honestly, the removal of the Codec as a narrative device has seriously harmed Kojima's writing, he's yet to figure out how to achieve it's same narrative purpose without it. The Codec is what really allows you to develop a relationship with characters who aren't physically present. The majority of this game Sam is alone so his only communication with characters is face to face or through hologram. But, holograms and Codec calls are mostly reserved for mission/expository dumps not actual conversations.
In the past, the Codec served as an excellent narrative tool that allowed you to gain further context on a character. You grew closer to these character by constantly talking to them on the Codec and learning more about them. Since he removed this purpose starting with MGS4, his characters have felt much more lacking since this means of connecting with characters was removed. I couldn't really give two shits about Mama/Lockne as he basically only served to explain tech and we only got to converse with her a few times in person. Heartman at least gets a decent amount of face-to-face time that allows you to connect with him more and Deadman the most.
Kojima needs to either bring the Codec back or figure out how to better develop these supporting characters when the PC spends most of the game alone.
Honestly, the removal of the Codec as a narrative device has seriously harmed Kojima's writing, he's yet to figure out how to achieve it's same narrative purpose without it. The Codec is what really allows you to develop a relationship with characters who aren't physically present. The majority of this game Sam is alone so his only communication with characters is face to face or through hologram. But, holograms and Codec calls are mostly reserved for mission/expository dumps not actual conversations.
In the past, the Codec served as an excellent narrative tool that allowed you to gain further context on a character. You grew closer to these character by constantly talking to them on the Codec and learning more about them. Since he removed this purpose starting with MGS4, his characters have felt much more lacking since this means of connecting with characters was removed. I couldn't really give two shits about Mama/Lockne as he basically only served to explain tech and we only got to converse with her a few times in person. Heartman at least gets a decent amount of face-to-face time that allows you to connect with him more and Deadman the most.
Kojima needs to either bring the Codec back or figure out how to better develop these supporting characters when the PC spends most of the game alone.