- Oct 27, 2017
Glad I grabbed it when it was $22. Makes double dipping so much easier.
Oh, it was around half the price on EGS just some hours ago and now both the stores have the same price.
What happened is that Epic is still manually adding the prices for the devs while Steam lets publishers put the prices they want. Some publishers are assholes and tend to not follow the regional pricing recomendations.
oh no, I get that. I’m just shocked that people who maybe interested can just be like...oh it’s here I can just pre order and wait. Not something I’d expect from such a huge backed Sony game.
Given they explicitly announced it's a simultaneous release on both stores, it'd be a major faux pas to backtrack on that later.
Ya, I figured it's pretty much a done deal. I went ahead and pre-ordered anyway, just in case.Given they explicitly announced it's a simultaneous release on both stores, it'd be a major faux pas to backtrack on that later.
not impossible, mind (depends how deep Sweeney's pockets are), but highly unlikely.
Not to mention that Metro Steam pre-orders were honoured even after the game was pulled from sale. They'd have to do the same fro Steam users who already put their cash down.
Flower (And Journey I think) replaced the SIE Presents splash screen with one that says “Originally Released on Playstation” so possibly the same thing here
I'm fine using a controller, but I'm hoping they support simultaneous mouse + gamepad - my preferred Steam Controller setup for third person action games. It would be good if the also supported gyro control in the game, as Switch Pro, DS4 and Steam Controller can all do it anyway.My biggest concern for the game going from console to PC is how it will control with m/k.
I have a wired 360 pad but I just don't enjoy using it for PC gaming, opting for k/m setup instead.
But the way you have to use controller triggers to counterbalance yourself at virtually all times over rocky terrain makes me think the game will demand a controller and be pretty sub-par on k/m. I.E. if I'm using WASD for character movement, then using Q/E for stabilization simultaneously sounds like too much all at once.
Stop making people lose brain cells.because Kojima just shot himself in the foot.
I don't know how much the rest of you know about Japanese culture (I'm an expert), but honor and shame are huge parts of it. It's not like it is in America where you can become successful by being an asshole. If you screw someone over in Japan, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the japanese public, after hearing about this, is not going to want to purchase Death Stranding for either system, nor will they purchase any of Kojima's games. This is HUGE. You can laugh all you want, but Kojima has alienated an entire market with this move.
Kojima, publicly apologize and cancel Death Stranding for PC or you can kiss your business goodbye.
Because being on PC doesn't stop it being available on PlayStation? I don't get your point, having two platforms isn't bad and the majority of sales will probably be on PS4 anyway.
Exclusivity mentality at his finest.
Why aren't all the sony first party games on PC then if there's no downside? Of course there's a downside. Exclusivity makes people buy your console. What are you talking about lol
What are you specifically talking about? PC ecosystem is its own thing because of the attraction of what multi-purpose functions it has not just in gaming. Having a first-party Sony title on the PC gaming space doesn't suddenly make the PlayStation 4 version invalid nor does it realistically impact the console release in any form when it is so delayed. There just isn't any real evidence to prove your point that such investment by Sony would be a waste by allowing it on PC as well. They still make money, and at the end of the day that's what matters most.