He is right about developers not listening to bug reports unless you have 'clout'.
I honestly believe RE8 only got fixed because Digital Foundry reported on it.
I'm thankful of course. But its a pretty crqp situation.
He is right about developers not listening to bug reports unless you have 'clout'.
Anyone else has super long load times? Unusually long for a modern game in a NMVE PC that is. Wonder if it's linked to some graphic setting, like it was to vsync in Fallout 4.
NV control panel Vsync will increase load time, use the ingame one if you want.Anyone else has super long load times? Unusually long for a modern game in a NMVE PC that is. Wonder if it's linked to some graphic setting, like it was to vsync in Fallout 4.
I think one of the issues in situation like this is that the devs could themselves find the problem if they just use a KB/M to test the game on PC.He is right about developers not listening to bug reports unless you have 'clout'.
I honestly believe RE8 only got fixed because Digital Foundry reported on it.
I'm thankful of course. But its a pretty crqp situation.
Updated my game, gonna try it later, but I'm hopeful.
The monsieur from Digital Foundry mentioned that if you forced V-Sync from the nVidia Control Panel, it made the load times extremely long.
It's supposed to be set to "Low" globally. Setting it to anything else globally will lead to compatibility issues with injection.The latest RTSS beta works for me, set to "low" detection level for deathloop.exe (not globally).
It's more that it's a big issue to the consumer, but for the people making the game it's probably not a priority (which you said, I just want to try to paint a picture). I'd imagine the greatest concern for them is minimizing crashes, validating all the ways a user could complete an objective, and ensuring that save corruption never occurs. When that's the focus, then the developer probably goes "this feels weird, but it runs fine. We'll look into it later". But when a consumer gets the game, they care about how it feels right away. They probably didn't expect it to be such a priority issue for the end user because of their perspective, which is to ship a working product.The issue isn't even toxic vocal groups, they don't need to be involved in forums and reporting process to know about it because websites end up covering it in news anyway. Infact we know for a fact that they were aware of Dishonored 2 issues as they have acknowledged it in the past, so you'd think they'd have it tested for their next game seeing as how you are suppose to learn from previous project and implement it in next.
Haven't noticed anything out of the ordinary honestly. The game loads fast for me.Anyone else has super long load times? Unusually long for a modern game in a NMVE PC that is. Wonder if it's linked to some graphic setting, like it was to vsync in Fallout 4.
Oh, sorry about that. Dishonored 2 was in a really bad state at launch, and I got bad motion sickness from playing it, too.Oh my god that video, even played small, makes me want to throw up.
Huh. It's only a problem with NVIDIA?Yeah it's z-fighting same as Dishonored 2 on Nvidia that never got fixed
Sure, setting it to low globally should also work. I just meant that I'm using a profile for the game itself rather than enabling it globally.It's supposed to be set to "Low" globally. Setting it to anything else globally will lead to compatibility issues with injection.
I do agree that sometimes it feels like a developer hasn't even tested their keyboard & mouse implementation (which I'm sure is not true) or that they just don't know what the best-practices are when implementing it.I think one of the issues in situation like this is that the devs could themselves find the problem if they just use a KB/M to test the game on PC.
Like surely you'd either notice it and go "that's not a problem" or you just never find out about it, which I'm not sure how it happens.
Loading times are linked to frame rate.Anyone else has super long load times? Unusually long for a modern game in a NMVE PC that is. Wonder if it's linked to some graphic setting, like it was to vsync in Fallout 4.
Absolutely.He is right about developers not listening to bug reports unless you have 'clout'.
I honestly believe RE8 only got fixed because Digital Foundry reported on it.
I'm thankful of course. But its a pretty crqp situation.
So this game is supposed to have HDR but I have not found the setting in the menus. Or is it one of those shitty I have to turn on windows HDR and then launch the game things?
Game runs an average okay with my 3090, I get around 80-100 fps on ultra/very high 4K. Guess I need to mess around more with the settings.
I read that this doesn't help the load times if you're using the beta hotfix.The monsieur from Digital Foundry mentioned that if you forced V-Sync from the nVidia Control Panel, it made the load times extremely long.
In my case it was that. Now it's not the fastest game in town, but it's way more reasonable. Maybe try that!
mmmmm, haven't found a difference in loading speed with the hotfix and I cap my fps to 60.I read that this doesn't help the load times if you're using the beta hotfix.
The reason this works in the first place is because load times are directly tied to the game's framerate. If vsync is controlled by the game, the developers are able to disable vsync during loading screens which allows the game to load as fast as possible. If you're forcing vsync at the driver level, there's no way for the game to disable vsync, and the load times are longer as a result.
I saw a few people in this thread mention that the hotfix no longer disables vsync during load screens. Haven't tested it myself yet.
I read that this doesn't help the load times if you're using the beta hotfix.
The reason this works in the first place is because load times are directly tied to the game's framerate. If vsync is controlled by the game, the developers are able to disable vsync during loading screens which allows the game to load as fast as possible. If you're forcing vsync at the driver level, there's no way for the game to disable vsync, and the load times are longer as a result.
I saw a few people in this thread mention that the hotfix no longer disables vsync during load screens. Haven't tested it myself yet.
Oh, sorry about that. Dishonored 2 was in a really bad state at launch, and I got bad motion sickness from playing it, too.
Huh. It's only a problem with NVIDIA?
Dishonored 2 was mostly fine until they patched the game to improve its performance.
I thought it was a result of them cutting back the draw distance. It's lower now than it was at launch, and there's no option to change that back.
Thanks for digging that up. That's disappointing to hear.
It only addresses the mouse input. It doesn't change the fact that the game needs to run at a locked 60 or 120 FPS to be smooth.The beta branch did not change the stuttering on my end. Samsung G9 5120x1440@240 hz. Playing the game at 2560x1440 with an i7-9700k and an RTX 2080 Super at 80 to 100 fps.
I read that this doesn't help the load times if you're using the beta hotfix.
The reason this works in the first place is because load times are directly tied to the game's framerate. If vsync is controlled by the game, the developers are able to disable vsync during loading screens which allows the game to load as fast as possible. If you're forcing vsync at the driver level, there's no way for the game to disable vsync, and the load times are longer as a result.
I saw a few people in this thread mention that the hotfix no longer disables vsync during load screens. Haven't tested it myself yet.
I'm not going to lie, I've been playing this on a 3080/5800x with a controller and have run into ZERO issues. No crashes, no stuttering, no problems whatsoever. Wish more were experiencing the game like this because once it gets its hooks in you, it becomes an extremely addictive game.
I have to disagree here :) Our teams absolutely look at bug reports and actively work on themHe is right about developers not listening to bug reports unless you have 'clout'.
I honestly believe RE8 only got fixed because Digital Foundry reported on it.
I'm thankful of course. But its a pretty crqp situation.
Same settings that worked for me. I was so frustrated with the game until I got a steady image. Can't stop playing now! Love it.After grabbing the beta patch, I got settings I think I'm pretty happy with on a 2080, i7 8700K, 32GB RAM at 1440p:
(Nvidia CP set to 16AF and V-sync on since I have G-Sync)
- Fullscreen
- Nvidia Reflex on
- Low latency on
- In-game V-sync off
- Upscaling on
- Adaptive resolution enabled
- Manual fps target at 60
- Adaptive resolution set to balanced
- Fps limited to 60
- Very high graphics preset
- All raytracing off
Alternatively, the high preset then textures and water on very high
I can't keep RT on, the performance hit is too much even with FSR set to performance mode.
I'm still in the tutorial so I've been testing in the second zone. Mainly the open area full of NPCs you come across right after leaving the safe room as that is where I'm seeing the biggest drops right now. This game will still "stutter" for me if it's not locked to 60, otherwise it runs perfectly fine.
Me too. I'm starting to feel extremely lucky or something. Every game that has a thread of people complaining about problems, and I'm all, what problems??
Does that still happen if you cap to 60 instead?however for some reason the objects in the game world still feel like they judder while I'm panning the camera even if I'm running at 80FPS or so.
Same. Hope everyone's issues get sorted out ASAP, but I've had none so far.Me too. I'm starting to feel extremely lucky or something. Every game that has a thread of people complaining about problems, and I'm all, what problems??
Does anyone else keep running into problems where loading a new level frequently runs like crap?
Sometimes, doing things like toggling v-sync will fix it, but other times I have to completely quit and restart the game.
Same location, before a restart:
And after a restart:
It still looks absolutely terrible even when it's working "correctly" and running at 60, though.
That's with everything set to low, except for texture resolution, and RTAO rather than CACAO Performance.
Disabling RTAO doesn't seem to make much difference to performance in most locations anyway (but does look a lot better).
Yes. Download the beta patch it solves it for nowAnyone else finding stutter at frame rates above 60fps+?
Even if it can hold anywhere between 80-100 at lower res and combined with Gsync, the stutter is always there. At 60, it's smooth.
This is an incredible typo and it gave me a hearty laugh.I really want to get this game but this whole thread doesn't feel me with confidence...
To clarify, I was mostly referring to AAA. Indie/AA devs by and large take user feedback way more seriously in my experience (which makes sense with a smaller user base).I have to disagree here :) Our teams absolutely look at bug reports and actively work on them
If the game stays at 60 or 120 it doesn't happen, which is why the current recommendation is to cap the fps to one of those values
No it won't.
Does anyone else keep running into problems where loading a new level frequently runs like crap?
Sometimes, doing things like toggling v-sync will fix it, but other times I have to completely quit and restart the game.
Same location, before a restart:
And after a restart:
It still looks absolutely terrible even when it's working "correctly" and running at 60, though.
That's with everything set to low, except for texture resolution, and RTAO rather than CACAO Performance.
Disabling RTAO doesn't seem to make much difference to performance in most locations anyway (but does look a lot better).
The whole thread has been about this issue heh.Anyone else finding stutter at frame rates above 60fps+?
Even if it can hold anywhere between 80-100 at lower res and combined with Gsync, the stutter is always there. At 60, it's smooth.