For things you want to use someday...
Eternal Darkness is a completely developed game that can be sold in other forms should Nintendo wish. It's nothing like Deep Down!
Fixed.
Always.
Daaaaaamn, what a mess.Okay, I shouldn't, but for anyone curious here's the story of what happened to Deep Down. The game is over five years old now, maybe it's a good time for this to come out publicly.
Deep Down was a sinkhole for Capcom. That announcement trailer? It was fucking bullshit, at the time the engine could only run 2-8 FPS, how that trailer was made was they took fucking screenshots of the game and turned it into footage and did the sound for it, I'm not fucking kidding. Even once the engine got off the ground to be more functioning, the game would still only run around 5-25 frames per second. The engine could produce some good visuals, but it ran like ASS. More so, what was completed for the project simply was NOT FUN, everyone who ever got to try it realized the game was not coming together. On top of this, the Phanta Rei Engine, which internally was known as the Sophia Engine, was really hard to work with. It had terrible user interface and was very unintuitive and a chore to use.
Capcom sank so much time and money into it, but ultimately realized it was a failing project. All of the people working on it one day were told to just stop, the game was sent to another segment of Capcom to try and 'save' the project, port it to the Unreal Engine.... and it was never officially cancelled, but it kinda' just silently died. Many people within the company don't even know what happened to it or where it currently is, it's probably in some Capcom storage basement somewhere.
Ono has lost a lot of power within the company so he likely won't be able to bring it back, plus it was a financial disaster for them and the much, much, MUCH better RE Engine came from the ashes of the Phanta Rei/Sophia Engine, so unless Capcom decide to remake it from the ground up one day, it'll probably never see the light of day. The actual Deep Down people know ran like shit and was not fun, and it kinda' just disappeared when being ported to the Unreal Engine, end of story.
Okay, I shouldn't, but for anyone curious here's the story of what happened to Deep Down. The game is over five years old now, maybe it's a good time for this to come out publicly.
Deep Down was a sinkhole for Capcom. That announcement trailer? It was fucking bullshit, at the time the engine could only run 2-8 FPS, how that trailer was made was they took fucking screenshots of the game and turned it into footage and did the sound for it, I'm not fucking kidding. Even once the engine got off the ground to be more functioning, the game would still only run around 5-25 frames per second. The engine could produce some good visuals, but it ran like ASS. More so, what was completed for the project simply was NOT FUN, everyone who ever got to try it realized the game was not coming together. On top of this, the Phanta Rei Engine, which internally was known as the Sophia Engine, was really hard to work with. It had terrible user interface and was very unintuitive and a chore to use.
Capcom sank so much time and money into it, but ultimately realized it was a failing project. All of the people working on it one day were told to just stop, the game was sent to another segment of Capcom to try and 'save' the project, port it to the Unreal Engine.... and it was never officially cancelled, but it kinda' just silently died. Many people within the company don't even know what happened to it or where it currently is, it's probably in some Capcom storage basement somewhere.
Ono has lost a lot of power within the company so he likely won't be able to bring it back, plus it was a financial disaster for them and the much, much, MUCH better RE Engine came from the ashes of the Phanta Rei/Sophia Engine, so unless Capcom decide to remake it from the ground up one day, it'll probably never see the light of day. The actual Deep Down people know ran like shit and was not fun, and it kinda' just disappeared when being ported to the Unreal Engine, end of story.
Phanta Rei aka the Sophia Engine are better off staying dead, while it had some impressive tech it was incrediably unintuitive from what I hear. The RE Engine that currently exists was essentially born from the ashes of that engine anyways, you'll see the power of that engine when REmake 2 is revealed.
The actual Deep Down people know ran like shit and was not fun, and it kinda' just disappeared when being ported to the Unreal Engine, end of story.
Wow it was that bad? Must be one heck of a story!Deep Down was a clusterfuck, I'd be VERY surprised if it ever surfaced again. I hope someday the story of what happened to it and its mismanagement surface publicly, it's quite a story.
Sophia Engine? What do you mean by that?
MT Framework while it can be vastly upgraded, it always stays a last-gen engine in mind. I can't imagine it incorporating all the new features from the Pantha Rhei engine, let alone, voxel based dynami GI, voxel based dynamic fluids (like fire, smoke and water) and procedural animations and procedural locations creations. I am not even sure if the current version of MT Framework supports any type of PBR workflow to start with.
It will be a shame to just ditch such advanced engine they created. I don't think it is dead tbh especially if they are still renewing the trademark of the game. Look how Squaresoft still fought to make Luminous Engine surive after more than a decade and they finally released FFXV with it and they even plan to support next-gen with it.
Okay, I shouldn't, but for anyone curious here's the story of what happened to Deep Down. The game is over five years old now, maybe it's a good time for this to come out publicly.
Deep Down was a sinkhole for Capcom. That announcement trailer? It was fucking bullshit, at the time the engine could only run 2-8 FPS, how that trailer was made was they took fucking screenshots of the game and turned it into footage and did the sound for it, I'm not fucking kidding. Even once the engine got off the ground to be more functioning, the game would still only run around 5-25 frames per second. The engine could produce some good visuals, but it ran like ASS. More so, what was completed for the project simply was NOT FUN, everyone who ever got to try it realized the game was not coming together. On top of this, the Phanta Rei Engine, which internally was known as the Sophia Engine, was really hard to work with. It had terrible user interface and was very unintuitive and a chore to use.
Capcom sank so much time and money into it, but ultimately realized it was a failing project. All of the people working on it one day were told to just stop, the game was sent to another segment of Capcom to try and 'save' the project, port it to the Unreal Engine.... and it was never officially cancelled, but it kinda' just silently died. Many people within the company don't even know what happened to it or where it currently is, it's probably in some Capcom storage basement somewhere.
Ono has lost a lot of power within the company so he likely won't be able to bring it back, plus it was a financial disaster for them and the much, much, MUCH better RE Engine came from the ashes of the Phanta Rei/Sophia Engine, so unless Capcom decide to remake it from the ground up one day, it'll probably never see the light of day. The actual Deep Down people know ran like shit and was not fun, and it kinda' just disappeared when being ported to the Unreal Engine, end of story.
Okay, I shouldn't, but for anyone curious here's the story of what happened to Deep Down. The game is over five years old now, maybe it's a good time for this to come out publicly.
Deep Down was a sinkhole for Capcom. That announcement trailer? It was fucking bullshit, at the time the engine could only run 2-8 FPS, how that trailer was made was they took fucking screenshots of the game and turned it into footage and did the sound for it, I'm not fucking kidding. Even once the engine got off the ground to be more functioning, the game would still only run around 5-25 frames per second. The engine could produce some good visuals, but it ran like ASS. More so, what was completed for the project simply was NOT FUN, everyone who ever got to try it realized the game was not coming together. On top of this, the Phanta Rei Engine, which internally was known as the Sophia Engine, was really hard to work with. It had terrible user interface and was very unintuitive and a chore to use.
Capcom sank so much time and money into it, but ultimately realized it was a failing project. All of the people working on it one day were told to just stop, the game was sent to another segment of Capcom to try and 'save' the project, port it to the Unreal Engine.... and it was never officially cancelled, but it kinda' just silently died. Many people within the company don't even know what happened to it or where it currently is, it's probably in some Capcom storage basement somewhere.
Ono has lost a lot of power within the company so he likely won't be able to bring it back, plus it was a financial disaster for them and the much, much, MUCH better RE Engine came from the ashes of the Phanta Rei/Sophia Engine, so unless Capcom decide to remake it from the ground up one day, it'll probably never see the light of day. The actual Deep Down people know ran like shit and was not fun, and it kinda' just disappeared when being ported to the Unreal Engine, end of story.
Okay, I shouldn't, but for anyone curious here's the story of what happened to Deep Down. The game is over five years old now, maybe it's a good time for this to come out publicly.
Deep Down was a sinkhole for Capcom. That announcement trailer? It was fucking bullshit, at the time the engine could only run 2-8 FPS, how that trailer was made was they took fucking screenshots of the game and turned it into footage and did the sound for it, I'm not fucking kidding. Even once the engine got off the ground to be more functioning, the game would still only run around 5-25 frames per second. The engine could produce some good visuals, but it ran like ASS. More so, what was completed for the project simply was NOT FUN, everyone who ever got to try it realized the game was not coming together. On top of this, the Phanta Rei Engine, which internally was known as the Sophia Engine, was really hard to work with. It had terrible user interface and was very unintuitive and a chore to use.
Capcom sank so much time and money into it, but ultimately realized it was a failing project. All of the people working on it one day were told to just stop, the game was sent to another segment of Capcom to try and 'save' the project, port it to the Unreal Engine.... and it was never officially cancelled, but it kinda' just silently died. Many people within the company don't even know what happened to it or where it currently is, it's probably in some Capcom storage basement somewhere.
Ono has lost a lot of power within the company so he likely won't be able to bring it back, plus it was a financial disaster for them and the much, much, MUCH better RE Engine came from the ashes of the Phanta Rei/Sophia Engine, so unless Capcom decide to remake it from the ground up one day, it'll probably never see the light of day. The actual Deep Down people know ran like shit and was not fun, and it kinda' just disappeared when being ported to the Unreal Engine, end of story.
Aww, poor Ono. I guess that Darkstalkrs and Onimusha aren't coming back any time soon since he seems the only higher up who pushed for them.Okay, I shouldn't, but for anyone curious here's the story of what happened to Deep Down. The game is over five years old now, maybe it's a good time for this to come out publicly.
Deep Down was a sinkhole for Capcom. That announcement trailer? It was fucking bullshit, at the time the engine could only run 2-8 FPS, how that trailer was made was they took fucking screenshots of the game and turned it into footage and did the sound for it, I'm not fucking kidding. Even once the engine got off the ground to be more functioning, the game would still only run around 5-25 frames per second. The engine could produce some good visuals, but it ran like ASS. More so, what was completed for the project simply was NOT FUN, everyone who ever got to try it realized the game was not coming together. On top of this, the Phanta Rei Engine, which internally was known as the Sophia Engine, was really hard to work with. It had terrible user interface and was very unintuitive and a chore to use.
Capcom sank so much time and money into it, but ultimately realized it was a failing project. All of the people working on it one day were told to just stop, the game was sent to another segment of Capcom to try and 'save' the project, port it to the Unreal Engine.... and it was never officially cancelled, but it kinda' just silently died. Many people within the company don't even know what happened to it or where it currently is, it's probably in some Capcom storage basement somewhere.
Ono has lost a lot of power within the company so he likely won't be able to bring it back, plus it was a financial disaster for them and the much, much, MUCH better RE Engine came from the ashes of the Phanta Rei/Sophia Engine, so unless Capcom decide to remake it from the ground up one day, it'll probably never see the light of day. The actual Deep Down people know ran like shit and was not fun, and it kinda' just disappeared when being ported to the Unreal Engine, end of story.
One of these is correct.
Okay, I shouldn't, but for anyone curious here's the story of what happened to Deep Down. The game is over five years old now, maybe it's a good time for this to come out publicly.
Deep Down was a sinkhole for Capcom. That announcement trailer? It was fucking bullshit, at the time the engine could only run 2-8 FPS, how that trailer was made was they took fucking screenshots of the game and turned it into footage and did the sound for it, I'm not fucking kidding. Even once the engine got off the ground to be more functioning, the game would still only run around 5-25 frames per second. The engine could produce some good visuals, but it ran like ASS. More so, what was completed for the project simply was NOT FUN, everyone who ever got to try it realized the game was not coming together. On top of this, the Phanta Rei Engine, which internally was known as the Sophia Engine, was really hard to work with. It had terrible user interface and was very unintuitive and a chore to use.
Capcom sank so much time and money into it, but ultimately realized it was a failing project. All of the people working on it one day were told to just stop, the game was sent to another segment of Capcom to try and 'save' the project, port it to the Unreal Engine.... and it was never officially cancelled, but it kinda' just silently died. Many people within the company don't even know what happened to it or where it currently is, it's probably in some Capcom storage basement somewhere.
Ono has lost a lot of power within the company so he likely won't be able to bring it back, plus it was a financial disaster for them and the much, much, MUCH better RE Engine came from the ashes of the Phanta Rei/Sophia Engine, so unless Capcom decide to remake it from the ground up one day, it'll probably never see the light of day. The actual Deep Down people know ran like shit and was not fun, and it kinda' just disappeared when being ported to the Unreal Engine, end of story.
Yeah, the old gameplay footage that was released years ago left me with a meh feeling. If capcom decided to remake it, i hope it becomes something completely different.More so, what was completed for the project simply was NOT FUN, everyone who ever got to try it realized the game was not coming together. On top of this, the Phanta Rei Engine, which internally was known as the Sophia Engine, was really hard to work with. It had terrible user interface and was very unintuitive and a chore to use.
Wait, have I missed some news or are these jokes?
The Onimusha trademark surfaced again a month ago in an interesting way, for some reason the Mega Man 11 official web page when the recent trailer came out linked to an Onimusha 1 trailer, so some people getting their hopes up. To see if anything comes from it.
PS5 likely but no Xbox and you're right on the money!
Sorry man :( It's not actually announced yet.
Hmm very interesting to hear.The Onimusha trademark surfaced again a month ago in an interesting way, for some reason the Mega Man 11 official web page when the recent trailer came out linked to an Onimusha 1 trailer, so some people getting their hopes up. To see if anything comes from it.
Unfortunately, smoke and mirrors. The game was never at a stage of actually running that well, The footage you're seeing there is pre-rendered, it does represent the visuals the engine could produce, but it could never run it that well. I know it's being demonstrated as a 'live' gameplay showing, but it's not.
You'll find what people played and that specific slice of gameplay are separate things. You'll also find the people who played it at the time were selective, they were informed the game was still being worked on and was not representative of the final project due to the state it was in at the time. There was a playable slice of gameplay created for one event, but it still had performance problems and had to make a lot of cuts to function. Which on-top of this, was the only section of the game which ran more steadily at any point in development, which is why they decided to show it off.