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Wamb0wneD

Banned
Oct 26, 2017
18,735
lol what does this have to do with my response? F*** outta here.
A lot.
1. They aren't needed. They are wanted (mostly by the companies and shareholders).
2. If you don't give a fuck about mtx as long you get the games, maybe you should start giving a fuck about how the people that make said games are being treated. You know, one of the crucial parts of the video this thread is about.

Also for someone who censors swear-words you sure like to write the word fuck a lot.
 

Raw64life

Member
Oct 25, 2017
2,983
No offense, but if you haven't seen the video how can you be sure what this discussion is about? Just because the usual corporate apologists jump on the mtx topic because they know they can't defend the employee treatment one doesn't mean that's what the thread or the video solely is about.
Again, the poster you originally quoted had their context just right, they made a statement consisting of one sentence, referring to the first point made in the video. Instead of watching said video you just assume what his post was about why exactly?
Maybe you can guess what Sterling is saying, but maybe it's also helpful that you watched the video to see if you guessed right.

I thought about continuing to engage in this thread earlier today, and then I noticed how many corporate apologists had posted in this thread within the first 15 minutes, and how the video (the topic of discussion) is 20 minutes long, and determined it wasn't worth it. They're not even interested in figuring out what the basis of the thread is. They already have their assigned talking points raring to go.

I wish I could link to GAF threads to give a better idea of what my opinion of Jim used to be, and I still find him pretty insufferable a good amount of the time, but he's been making a ton of sense lately.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
That's the whole bloody point, capitalist practices are utter bullshit.

He means that the publishers (not devs) make enough money to pay their devs well AND to not abuse customers. However, as he rightly points out, the TRUE customers are the shareholders. Everything a company does is to profit more and cut more bonus checks to their board and shareholders.

That's not a subjective viewpoint by Jim either, it's a freaking doctrine made by Milton Friedman that companies follow to this day. Read the "Social Responsability of Business", it's ridiculous in its socialist fearmongering and complete disregard for workers' rights and it's also the most influential article on economy in the past century.

This isn't a publisher problem. This is a company problem and developers are also companies with management, executives and other as well. It's why Quantic Dream, Naughty Dog and many other companies have problems in different levels even though they aren't publishers.
 

Crossing Eden

Member
Oct 26, 2017
53,375
When did conversation in this place because some so toxic? You speak up to try and explore the nuances of economics in the industry and you're a shill or an apologist - are there no shades of grey?
When it comes to certain topics, (MTX, game development, game engines) Era is really not much better about it then what you'd find in r/gaming or the average gamefaqs thread. Hence the toxicity. It's very unfortunate.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
I thought about continuing to engage in this thread earlier today, and then I noticed how many corporate apologists had posted in this thread within the first 15 minutes, and how the video (the topic of discussion) is 20 minutes long, and determined it wasn't worth it. They're not even interested in figuring out what the basis of the thread is. They already have their assigned talking points raring to go.

I wish I could link to GAF threads to give a better idea of what my opinion of Jim used to be, and I still find him pretty insufferable a good amount of the time, but he's been making a ton of sense lately.
Yeah it's clear that a lot of the people in here aren't arguing against what Jim said but against Jim himself and some talking points they envision him bringing up instead of watching the damn thing before engaging in discussion. It's kind of sad but par for the course I guess.
 

Kin5290

Member
Oct 26, 2017
3,390
I thought about continuing to engage in this thread earlier today, and then I noticed how many corporate apologists had posted in this thread within the first 15 minutes, and how the video (the topic of discussion) is 20 minutes long, and determined it wasn't worth it. They're not even interested in figuring out what the basis of the thread is. They already have their assigned talking points raring to go.

I wish I could link to GAF threads to give a better idea of what my opinion of Jim used to be, and I still find him pretty insufferable a good amount of the time, but he's been making a ton of sense lately.
I like how "having a basic understanding of how business works" is called "corporate apologism" in this thread. See also "knowing the difference between revenue and profit", which according to certain folks makes you a shill. Capital G Gamers are so fun to talk to.
 

Squid Bunny

One Winged Slayer
Member
Jun 11, 2018
5,342
I'm responding to his arguments, not to the creation of this thread. I'm lso pointing out that everything he says about AAA companies also can be said about smaller companies, developers and companies outside of this industry. He always talks as if it's something exclusive.
Smaller companies don't have shareholders. In an unregulated environment, small companies will always be absorbed by the big ones.

Also, he's a games journalist, with a gaming audience and he always writes with a gaming angle. Localizing universal topics to your beat is one of the bedrocks of journalism.
Yes really. Does anyone here actually think Jim is going to change how corporations work??
"Just shut up and take it" is how every new shitty business practice becomes staple. Just ask airline customers.

Also, informing people is pretty valuable. It's called journalism, you should read about it.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
I like how "having a basic understanding of how business works" is called "corporate apologism" in this thread. See also "knowing the difference between revenue and profit", which according to certain folks makes you a shill. Capital G Gamers are so fun to talk to.
I like how Jim's first point in the video is Rockstar bragging about having their employees working for 100 hours a week and how that leads into his overall point, but somehow all those people with basic understanding of how business works don't seem to be aware of that point's existence. Either it's willful ignorance for a topic they know they can't defend, even with all their economic wisdom, or they simply didn't watch the video and had their talking points ready before they entered the thread.
Also I didn't know Capital G Gamers is now a thing, seeing some people use it on the same page makes me think of some economics discord group or some shit lol.
It's so fun to talk to Capital E Economists. Am I doing this right?
 

Deleted member 46948

Account closed at user request
Banned
Aug 22, 2018
8,852
User banned (3 days): admitting to bad faith/trolling, recently accumulated infractions for similar behaviour
No offense, but if you haven't seen the video how can you be sure what this discussion is about? Just because the usual corporate apologists jump on the mtx topic because they know they can't defend the employee treatment one doesn't mean that's what the thread or the video solely is about.
Again, the poster you originally quoted had their context just right, they made a statement consisting of one sentence, referring to the first point made in the video. Instead of watching said video you just assume what his post was about why exactly?
Maybe you can guess what Sterling is saying, but maybe it's also helpful that you watched the video to see if you guessed right.

No offense taken, but I don't feel like I need to watch Sterling's videos to engage in a discussion about them, same as he often doesn't feel like he needs to play games he's talking about before drawing conclusions about them and their content, or as his fans don't feel it necessary to be familiar with the products and/or concepts they wax poetic about.
I feel this shared ignorance gives us a good equal footing.
 
Oct 27, 2017
9,429
This video is a massive swing and a miss. The whole its the shareholders fault is a scapegoat and a poor one at that. The only reason any of this is allowed to happen is because we allow it. We buy micro transactions. We "people" make the decisions to work for these companies. There should be no secret to what you are getting into when you join up to work for one of these companies. The track record is well known. The truth is most of these people choose to work in this line of business opposed to making a living elsewhere for a better job. They have the talents to work elsewhere. I am not saying that these companies dont have some crappy practices for employees. But this whole video lacked any type of self-accountability for anyone evolved excepted the corporations mentioned in the article. We give them the money, we choose to work for them.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
No offense taken, but I don't feel like I need to watch Sterling's videos to engage in a discussion about them, same as he often doesn't feel like he needs to play games he's talking about before drawing conclusions about them and their content, or as his fans don't feel it necessary to be familiar with the products and/or concepts they wax poetic about.
I feel this shared ignorance gives us a good equal footing.
So you still can't admit you put that other poster's comment in the wrong context because of your so called equal footing with Sterling or his fans?
I'm not a fan of his, and the fact you have to resort to that cheap as fuck ad hominem tells you your argument has run it's course. The fact you come in here, are even somehow proud of not knowing what the fuck the topic even is about and then go down this route is kind of amazing to be honest.
 
Oct 25, 2017
3,240
A lot.
1. They aren't needed. They are wanted (mostly by the companies and shareholders).
2. If you don't give a fuck about mtx as long you get the games, maybe you should start giving a fuck about how the people that make said games are being treated. You know, one of the crucial parts of the video this thread is about.

Also for someone who censors swear-words you sure like to write the word fuck a lot.
Me not minding mtx has nothing to do with how employees are treated. In fact mtx help pay for employee salaries amongst other things.

Your argument is trash.
 

Squid Bunny

One Winged Slayer
Member
Jun 11, 2018
5,342
No offense taken, but I don't feel like I need to watch Sterling's videos to engage in a discussion about them, same as he often doesn't feel like he needs to play games he's talking about before drawing conclusions about them and their content, or as his fans don't feel it necessary to be familiar with the products and/or concepts they wax poetic about.
I feel this shared ignorance gives us a good equal footing.
It isn't a Jim Sterling thread without the "I hate Jim and thus I can completely miss the point of the discussion because I won't watch the video" person.
This video is a massive swing and a miss. The whole its the shareholders fault is a scapegoat and a poor one at that. The only reason any of this is allowed to happen is because we allow it. We buy micro transactions. We "people" make the decisions to work for these companies. There should be no secret to what you are getting into when you join up to work for one of these companies. The track record is well known. The truth is most of these people choose to work in this line of business opposed to making a living elsewhere for a better job. They have the talents to work elsewhere. I am not saying that these companies dont have some crappy practices for employees. But this whole video lacked any type of self-accountability for anyone evolved excepted the corporations mentioned in the article. We give them the money, we choose to work for them.
Problem is you're assuming consumers and devs have any sort of leverage. The said thing is, we don't, especially devs. They need a job and will do anything for "their dream". That isn't a character fault on their part, it's capitalism working like a well oiled machine, by conditioning us since birth that a steady job doing something you love is our endgoal in adulthood.
Me not minding mtx has nothing to do with how employees are treated. In fact mtx help pay for employee salaries amongst other things.

Your argument is trash.
Ever heard the saying "Boss makes a dollar, I make a dime"? Now instead it's "Boss makes millions of dollars, I make a dime."
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
Me not minding mtx has nothing to do with how employees are treated. In fact mtx help pay for employee salaries amongst other things.

Your argument is trash.
Too bad your mtx don't pay employees salaries but shareholders and CEOs.
The video this thread is about has the treatment of employees at one if it's core points.I know some people like to ignore that topic, but that doesn't work when the thread you are posting in is, in parts, about that.

It's certainly not as trash as your driveby garbage.
 
Oct 25, 2017
3,240
Too bad your mtx don't pay employees salaries but shareholders and CEOs.
The video this thread is about has the treatment of employees at one if it's core points.I know some people like to ignore that topic, but that doesn't work when the thread you are posting in is, in parts, about that.

It's certainly not as trash as your driveby garbage.
I mean I posted about the mtx part, I don't have to address every part of jimmy's video.
 

Wamb0wneD

Banned
Oct 26, 2017
18,735
I mean I posted about the mtx part, I don't have to address every part of jimmy's video.
I mean when the video starts with the 100 hours a week thing, then talks about unions and bringing voice actors as an example, then talking about how these AAA companies brought that need for more upon themselves and taking their workers for a ride because of that and you come in here and go: "I don't give a fuck about mtx as long as I get muh games (whose developers this video repeatedly talks about getting severely misstreated)" then that comes off as ignorant, to say the least.

You can choose what to post about whatever topic as much as you want, but you can't control how people take that post in the context of a thread, certainly not with shit like "fuck outta here" or "your argument is trash".
 

Deleted member 36086

User requested account closure
Banned
Dec 13, 2017
897
Maybe they should? Use whichever metric you want, I just listed those 3 because they all offer a large amount of content and are largely considered to be very high quality games (RDR2 is obviously not out, but its fair to say its going to review well).

My point is that I don't think its farfetched to ask for a premium price if you're making a premium product.

But isn't that what the various different editions of a game are? You pay more for the ultimate edition, you get more stuff than the base edition. But many people dont agree with that. They think you should get everything for $60.
 

MHWilliams

Member
Oct 25, 2017
10,473
:(

Racing games are my weakness. Not enough of them are still made as it is. But yeh, even though the game currently has no microtransactions or purchasable lootboxes, a lot of the design decisions have the hallmarks of a game that does.

Ah, but it does have the XP boost and time-savers decried in Odyssey!

VIP Pass
Forza Horizon 4 VIP Membership features more exclusive rewards than ever before. VIPs receive 3 Exclusive Forza Edition cars, VIP Crown Flair, VIP Vanity Items, VIP Emote and Car Horn, Free Player House, 2x Credit race rewards, weekly bonus Super Wheelspins, and more.

Car Pass
Get 42 extra cars at one low price! The Forza Horizon 4 Car Pass will deliver two new cars to your game every week over a 21-week period beginning October 2, 2018. If you start playing the game after this period has begun, all previously released cars included with the Car Pass will be available for your game garage.

Treasure Map
Having trouble finding those well-hidden Bonus Boards or Barn Finds? Purchase the Forza Horizon 4 Treasure map to reveal the exact location of all Bonus Boards, Beauty Spots, and Barn finds in the main game and its expansions (as these become unlocked through gameplay).

And the VIP Pass?
VIP members get free credits
This is probably the No. 1 reason to get the VIP membership in Forza Horizon 4. One of the perks is double credit rewards for every completed event. So, for example, if you win a race and earn 5,000 credits, the game will give you 10,000 total.

Credits aren't available to buy with real money, and you need a lot to buy some of the in-game items. You'll need to buy Bamburgh Castle at 10 million credits to unlock one of the barn finds, so maximizing your earnings is critical.

VIP members get free cars, a house, and exclusive vanity items
VIP members will enjoy much more than just mere credits. There are a number of other in-game perks that only come with a VIP membership. And the first is a free house valued at five million credits. So that's worth having.

Horizon 4 VIPs also get three exclusive Forza Edition cars, VIP crown flair, VIP vanity items including a full outfit, a VIP emote and car horn. Half the fun of a Forza Horizon game is collecting the huge amount of items within it, and the VIP membership gives you items you just can't get otherwise.

You're also treated to weekly bonus super wheelspins. These are the same as regular wheelspins which have returned, only super wheelspins deliver three prizes every time. So if you get really lucky you could end up with three awesome vehicles from a single spin.

I love Forza Horizon 4. Like Odyssey, I don't think those really affect the game, as I myself have never thought of using them, but the argument from some is the inclusion at all is a problem.
 

Deleted member 8408

User requested account closure
Banned
Oct 26, 2017
6,648
Ah, but it does have the XP boost and time-savers decried in Odyssey!

VIP Pass


Car Pass


Treasure Map


And the VIP Pass?


I love Forza Horizon 4. Like Odyssey, I don't think those really affect the game, as I myself have never thought of using them, but the argument is the inclusion at all is a problem.

Oh yeh I know all this. I personally feel like it is a problem because progression can be a slow and grindy slog if there's a particular list of cars that you want to buy and upgrade. If you're happy to take whatever you're given via wheelspins and/or you get lucky then you likely won't see it as any issue and you can happily get by without the VIP. But for me personally... I caved and bought the ultimate edition partly because I'd like to enjoy the time I spend with the game rather than waste my time grinding away in order to have the privilege of playing it on my own terms.

And that's the key thing to understand with all of this, these microtransactions/lootboxes/xp savers/whatever else are not made to be targeted at everyone. They know that they are pushing the buttons of a certain type of player in order to persuade them to part with more cash. That's why they exist. I know for a fact before even playing Odyssey that the xp grind won't bother me. I enjoyed that part of it in Origins and grinding does not tend to bother me in RPG's provided the activities you do when grinding are fun and/or feel meaningful in the context of the game world, but that does not mean I can't see the inclusion of an XP booster as a problem.

So for someone to say "it doesn't effect me" and handwave these practices away... they are missing the point. We need to ask the question of why these things need to exist in the first place.
 
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Oct 27, 2017
9,429
Problem is you're assuming consumers and devs have any sort of leverage. The said thing is, we don't, especially devs. They need a job and will do anything for "their dream". That isn't a character fault on their part, it's capitalism working like a well oiled machine, by conditioning us since birth that a steady job doing something you love is our endgoal in adulthood.

Ever heard the saying "Boss makes a dollar, I make a dime"? Now instead it's "Boss makes millions of dollars, I make a dime."

It's still a basis of choice that people make. It's not like these people have no other choices to make. No one is making them apply to theae companies only. Leverage is lost because they are willing to do that.
 

psychowave

Member
Oct 25, 2017
1,655
1. commenting on videos without watching them should be a bannable offense
2. can we fucking stop with this "gamers rise up XDDDDDDDDDDDDD" crap to deflect criticism against billionaire corporations. i'm gay and a woman, i hate microtransactions, i mostly agree with jim's point that they're exploitative and serve largely just to line the pockets of billionaires, stop comparing me to incels and gamergaters who wish violence on me and people like me just because i don't like to suck corporate dick
 

MisterBear

Attempted to circumvent ban with alt account
Banned
Nov 1, 2017
656
It's such a complicated and complex situation that varies wildly between companies, I hate how reductive game "personalities" are about it.

And the fact is, game companies shut down all the time, thousands of people lose their jobs every day, companies constantly down size and grow with profits. It's not a super stable industry that is the "key to making money".

If you want to tell me there is a large disparity between pay within the industry and that needs to be dealt with, then I can understand. But acting like, "Game devs make enough money" is so ignorant.
 

Armaros

Member
Oct 25, 2017
4,901
It's such a complicated and complex situation that varies wildly between companies, I hate how reductive game "personalities" are about it.

And the fact is, game companies shut down all the time, thousands of people lose their jobs every day, companies constantly down size and grow with profits. It's not a super stable industry that is the "key to making money".

If you want to tell me there is a large disparity between pay within the industry and that needs to be dealt with, then I can understand. But acting like, "Game devs make enough money" is so ignorant.

If you watched the video, you would know Jim Sterling deliberatly separates Developers, IE programmers and designers who make the games. VS publishers and their bosses that sell and publish the games and make most of the money.

The first is making jack shit compared to the work they do, especially compared to any equivalent position in tech while working also working more hours. While the latter is making record profits for themselves and their shareholders.

Most of the failed game companies are indie or smaller scale publisher that tend to not have public shareholders.

Game Publishers the size of EA are not shutting down all the time.
 
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saenima

Banned
Oct 25, 2017
11,892
It's still a basis of choice that people make. It's not like these people have no other choices to make. No one is making them apply to theae companies only. Leverage is lost because they are willing to do that.

Yeah devs should just get some damn bootstraps and apply for the bestest jobs only. All of them. Because the bestest jobs grow on trees and smell like rainbows.
 

MisterBear

Attempted to circumvent ban with alt account
Banned
Nov 1, 2017
656
If you watched the video, you would know Jim Sterling deliberatly separates Developers, IE programmers and designers who make the games. VS publishers and their bosses that sell and publish the games and make most of the money.

The first is making jack shit compared to the work they do, especially compared to any equivalent position in tech while working also working more hours. While the latter is making record profits for themselves and their shareholders.

Most of the failed game companies are indie or smaller scale publisher that tend to not have public shareholders.

Game Publishers the size of EA are not shutting down all the time.
You're definitely correct.

I've always wished there was more parity between Publishers, Marketers and Developers. It's definitely profitable to go into Marketing or Publishing, but its risky as hell to go into Development and you have to actively love what you do to maintain that.

Wish there was less emphasis put on Micro-transactions and DLC and more on paying/managing developers to a higher level.
 

Sheepinator

Member
Jul 25, 2018
28,017
I mean when the video starts with the 100 hours a week thing, then talks about unions and bringing voice actors as an example, then talking about how these AAA companies brought that need for more upon themselves and taking their workers for a ride because of that and you come in here and go: "I don't give a fuck about mtx as long as I get muh games (whose developers this video repeatedly talks about getting severely misstreated)" then that comes off as ignorant, to say the least.

You can choose what to post about whatever topic as much as you want, but you can't control how people take that post in the context of a thread, certainly not with shit like "fuck outta here" or "your argument is trash".
That's a very different summary than what is in the OP. Not everyone has the time or inclination to watch a 20 minute YouTube video, which is why a decent summary is important.
 

Kin5290

Member
Oct 26, 2017
3,390
If you watched the video, you would know Jim Sterling deliberatly separates Developers, IE programmers and designers who make the games. VS publishers and their bosses that sell and publish the games and make most of the money.
Which really illustrates the lack of any knowledge he has about the industry, because in many cases it's the developers, not the publishers, who are behind MTX and lootboxes and the like.
 

Armaros

Member
Oct 25, 2017
4,901
Which really illustrates the lack of any knowledge he has about the industry, because in many cases it's the developers, not the publishers, who are behind MTX and lootboxes and the like.

And you think, the developers are never told to add any form of MTX, and that whenever they do add them, its just their own free will?

If you believe that, then you my friend are naive.

The developer doesn't need to be directly told what MTX to add, but they could easily be told and are told they need a game to make X amount of money. And to figure out as way to do so. There is your 'free will' of a developer to add MTX.
 

Sheepinator

Member
Jul 25, 2018
28,017
Which really illustrates the lack of any knowledge he has about the industry, because in many cases it's the developers, not the publishers, who are behind MTX and lootboxes and the like.
More to the point, most of the AAA games are made by developers who are employees of publishers. Those employees typically have bonus plans which are tied to the success of the publisher, including share grants, ESPP, etc. which are tied to stock prices which are related to profits. You would think someone like Jim would know that.
 

Deleted member 5535

User requested account closure
Banned
Oct 25, 2017
13,656
Smaller companies don't have shareholders. In an unregulated environment, small companies will always be absorbed by the big ones.

Also, he's a games journalist, with a gaming audience and he always writes with a gaming angle. Localizing universal topics to your beat is one of the bedrocks of journalism.

"Just shut up and take it" is how every new shitty business practice becomes staple. Just ask airline customers.

Also, informing people is pretty valuable. It's called journalism, you should read about it.

Of course they have. I'm not talking about indie, I'm talking about companies big but not as big as those ones.
 

Armaros

Member
Oct 25, 2017
4,901
More to the point, most of the AAA games are made by developers who are employees of publishers. Those employees typically have bonus plans which are tied to the success of the publisher, including share grants, ESPP, etc. which are tied to stock prices which are related to profits. You would think someone like Jim would know that.

maybe for the higher ups in developer company.

If you think the salaried basic-line programmers are getting stock options when they generally get zero bonuses for working absurd hours during crunch time, you are fooling yourself.

You think the average rock-star employee that works 80+ hours to crunch their latest game is getting anything beyond basic salary?

You all do know the games industry is FAMOUS for being the least paid of any major technology market? While having some of the longest hours and least job security?
 

Deleted member 5864

User requested account closure
Banned
Oct 25, 2017
2,725
Which really illustrates the lack of any knowledge he has about the industry, because in many cases it's the developers, not the publishers, who are behind MTX and lootboxes and the like.
And you do know why that is, right? Because publishers incentivize developers to come up with such systems and it usually means the leads get better support for their teams, or they are allowed to fill more positions, or they are given more time to realize their scope. Most of the time it is a trade off for more support by their publishers because they only speak one language. People love going around perpetuating the "EA gives developers enough rope to hang themselves" except they love leaving out the part where the rope usually comes (as we found out with the Kotaku piece on the cancelled Star Wars game) with certain asterisks, for example:
Hennig also wasn't used to working with a corporation like Electronic Arts. Despite being owned by electronics giant Sony, Naughty Dog had been able to operate autonomously, in large part because they were widely perceived as the corporation's prestige video game studio. At EA, however, things were different. "She was giving these massive presentations on the story, themes," said one person who worked on Ragtag. "EA executives are like, 'FIFA Ultimate Team makes a billion dollars a year.' Where's your version of that?"

https://kotaku.com/the-collapse-of-viscerals-ambitious-star-wars-game-1819916152

Do you think developers absolutely love filling their shit with MTX and lootboxes, or is it more that they understand the language their execs like and use it to get better stuff and realize their vision, facilitated by a system they see around them? If you are trying to characterize the situation as Jim being ignorant of what he is talking about because there might be cases developers push for worse systems than the publishers might have in place then you got your shit wrong. It doesn't really illustrate anything like you say, it might just be the case that sometimes it is one, sometimes the other or sometimes both. AND developers still get the shit end of the stick because they make less money, work stupid hours and are mass laid off after projects misfire even when the publisher is posting record profits year in and out, like the example above. So Jim is still correct in making that distinction.
 
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Deleted member 19218

User requested account closure
Banned
Oct 27, 2017
4,323
5) This is the case regardless of the game in question, be it Battlefront II, Assassin's Creed Odyssey or Devil May Cry V.

But at the same time are there not stories like Obsidian struggling recently and maybe getting bought out by Microsoft? I imagine sometimes it's not always easy to just shun loot boxes and maybe it sometimes helps to keep something afloat. Like yeah, some games don't need it but did Jim really say regardless of game? (I am at work so I can't quite watch it right now)

That's a destructive opinion to float around and going to generate resentment towards struggling companies.
 

Sheepinator

Member
Jul 25, 2018
28,017
maybe for the higher ups in developer company.

If you think the salaried basic-line programmers are getting stock options when they generally get zero bonuses for working absurd hours during crunch time, you are fooling yourself.

You think the average rock-star employee that works 80+ hours to crunch their latest game is getting anything beyond basic salary?

You all do know the games industry is FAMOUS for being the least paid of any major technology market? While having some of the longest hours and least job security?
Citations needed for all of your claims.

I'll provide some to counter, with citations. Here's the EA Bonus Plan. For Take Two (includes Rockstar), they paid out $383M in internal royalties last year. If you think employees are working 100 hour weeks for a 0% share of that, I have a bridge to sell you. One of the final salary surveys by Game Developer magazine showed about 31% of developers getting stock options/equity, and that survey was open to all developers not just those at public companies, and almost 50% got annual bonuses, so yes, I'd say it's common that they are getting additional compensation in some form.
 

Sheepinator

Member
Jul 25, 2018
28,017
even when the publisher is posting record profits year in and out, like the example above. So Jim is still correct in making that distinction.
I said here way way way way back in post #23 that people shouldn't just mention profits without also considering profit margins. As revenue goes up, it's perfectly normal that profits would go up if the same profit margins are maintained.
 

khamakazee

Banned
Oct 27, 2017
3,937
I do agree with Jim in a lot of ways but he has a tendency to always focus on the cream of the crop, those that make billions of dollars. Does Mr. Sterling talk much about the smaller studios that are struggling, the studios that close down and if so does he just retreat to blaming the big guys screwing the little guys? Jim doesn't do a grea job representing the whole industry, only attacking the top profit makers.

I don't believe the AAA market is sustainable. Is it reasonable to have bigger development teams and longer hours worked and expect prices to remain $60, or should we just have a AA market and do away with the AAA games all-together? What's been happening is the Gold or Ultimate editions which now can cost over $100 is the full package so that is one area they can take. Adding micro-transactions and lootcrates is also impacting those buyers as well because of how some games are designed to slow down progression or 'grind' it out but often you do extra XP or boost points with the more expensive bundles. So it's clear they are intentionally making it more and more difficult for the vanilla buyers, but again is it reasonable to expect game prices to remain the same forever?

This is a profit driven industry, so him attacking the CEO for how much they make isn't that relevant. That has more to do with wages at the lower level and disproportional they are, it's the same thing with Walmart and other big companies. That doesn't mean the cost of the games should never go up in price.
 

SolidChamp

Banned
Oct 27, 2017
4,867
Yeah, can't really argue with this particular video.

Exactly.

How is he wrong here? He's not.

And he's so fucking right about people defending microtransactions in games they enjoy playing. Certain journalists went on twitter to defend it with AC Odyssey because "hey, I'm having a great time with this game. I don't see the problem!"