Hail the nightmare singlehandedly impeded my progress because:It's the same orchestra as Bloodborne. They turned this
Into this
They know what they are doing because they already did it before. Half of Bloodborne's score wasn't even composed by FROM's composers but external (western) composers (like the one I just posted), and everything was arranged by this orchestra.
The Astraea track in the original is literally 30 seconds on repeat. It's a good song, but it needs something more.I'm really not a fan of how the atmosphere in the remake is totally different to the original, and like with Shadow of the Colossus I think it's quite a bit inferior. In saying that, although I prefer the original track for the tone of the original, the remake version is probably better for the actual boss fight, and is probably in keeping the new atmosphere the remake has while straying closer to From's latest efforts. The sound quality in the original track leaves a bit to be desired.
However:
The small segment of the Astrae rendition here is atrocious.
It's totally lost a lot of the impact of the original. I really hope the full track is better.
EDIT:
Go to 40s, compare with https://www.youtube.com/watch?v=9piElENpvmM
EDIT 2:
And for context on the boss fight for anybody unfamiliar (just a warning this is the boss of the final area in world 5 so if you're particularly spoiler averse; it's probably not a good idea to watch if you've not played before and are sensitive to spoilers): Demon's Souls Boss Battle - Maiden Astraea
Lol This. Nostalgia is a hell of a thingLol at people saying it's "generic af". Tell them it's Elden Ring's OST and they'll say it's a masterpiece.
I believe parts of DeS has real instruments. However, I've always felt that the sound quality was lacking even when I first played it. So yes, I think ds3's vst libraries sound better to me. Still, a live orchestra for ER would be idealOn the other side it’s pretty funny how all of a sudden there are so many experts on how the original demon’s souls soundtrack is completely midi (it’s not.) when they argue that elden ring doesn’t need a real orchestra because the sound library they use for dark souls 3 is fine. Like if you want your farting midi horns go listen to dark souls 3 lol.
Wouldn't expect it from a Namco game, unfortunately.I believe parts of DeS has real instruments. However, I've always felt that the sound quality was lacking even when I first played it. So yes, I think ds3's vst libraries sound better to me. Still, a live orchestra for ER would be ideal
...I love Demon's Souls... But I think some people are really have rose tinted glasses.I dislike the art/music direction of this remake.
Its kinda everything got BIGGER and more GENERIC, the flamelurker music is a exemple of that.
Another good exemple is the Scale Miners, in the original they are skinny and had a weird beer belly, now they are just buffed dudes.
It's true that the original Flamelurker arena just looks like generic abandoned ruins with fire... which suits well enough with "a fire demon sealed in an underground temple since ancient times", in my opinion. The new arena looks like a Doom Eternal arena. A very cool looking one, to be fair, it would definitely be a distinctive arena in that game (I'm currently playing the DLC), but to me it's very obviously a completely different tone, which naturally makes its quality subjective, instead of an objective improvement....I love Demon's Souls... But I think some people are really have rose tinted glasses.
This:
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Isn't any more generic or original than the new design.
And then ike the Flamelurker's original arena:
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It's just really generic ruins. That were generic even for it's time. It doesn't really invoke any specific feeling.
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While not the bastion of personality itself, it still has a lot more striking visuals and design than the original. This one actually feels threatening and really sells the fire design.
Or that fact that Boletaria's castle original design was just very blocky too.
I disagree with this actually. Even if those people aren't outright calling others for liking the new stuff cause it's "shiny" they very much project that people who like the new stuff have simpler and much easily placated tastes with an air of pretentiousness on top.It's true that the original Flamelurker arena just looks like generic abandoned ruins with fire... which suits well enough with "a fire demon sealed in an underground temple since ancient times", in my opinion. The new arena looks like a Doom Eternal arena. A very cool looking one, to be fair, it would definitely be a distinctive arena in that game (I'm currently playing the DLC), but to me it's very obviously a completely different tone, which naturally makes its quality subjective, instead of an objective improvement.
For my money, being "a very cool looking Doom Eternal arena" is exactly why I'm not a fan. Similar to the soundtrack, which has me agreeing with posts mentioning that the new one sounds much more epic, and I completely agree, I just disagree with their conclusion that for that reason it's better. For my personal tastes, for that reason it's worse.
And one man's "very blocky Boletaria" is another man's "utilitarian, Norman architecture", as opposed to the more "Gothic, cooler-colored" Boletaria of the remake.
It honestly baffles me how many people don't seem capable of understanding why others would prefer the original, and keep attributing different preferences to some external factor that would just make us wrong, instead of people with different tastes.
I don't see too many accusations of "you guys are just blinded by the shiny graphics/new console" or whatever from people who prefer the original, it really seems to be entirely from your side of the fence this ever growing group of people who define their thoughts on those who disagree being wrong, instead of the subject matter itself. Just enter any Demon's Souls remake thread and Ctrl+F "Nostalgia is one hell of a drug", you'll surely find at least one post in each thread.
This is obviously not directly aimed at you, it's a prevalent line of thought throughout this thread and pretty much the entirety of this game's (and previously Shadow of the Colossus Remake's) life on this forum, and it's incredibly offputting. A bunch of people criticizing one of From's own games in comparison to the others is perfectly fine (as it should be), but God forbid some people think a different company's take on one of their games is worse.
I'll still take "this product is ruining another product", "this product is disrespectful of dev-not-involved-in-discussion" and "no one should touch company's games" over "you guys in this thread are morons who can't see past your nostalgia". There's a very clear difference to me.I disagree with this actually. Even if those people aren't outright calling others for liking the new stuff cause it's "shiny" they very much project that people who like the new stuff have simpler and much easily placated tastes with an air of pretentiousness on top.
"THIS GAME IS RUINING THE ORIGINAL!"
"THIS GAME IS DISRESPECTFUL OF MIYAZAKI!"
"NO ONE SHOULD TOUCH FROM SOFTWARE'S GAMES!"
I also hate the topic of "Generic" and "Originality"
Fuck Originality. It's overrated. People often equate it to quality when that can't be further from the truth.
By some people's arguments, this should be considered the best track in Resident Evil.
It's so original.
They're just as bad as those they're decrying.
This really captures the difference. It can't be understated how contrasts like this--the slow, contemplative PS3 theme vs a flaming demon who will punch you to death--can make these experiences so much more memorable. From does a great job of creating memorable experiences by subverting expectations. Music, how it was used, and where it was used, was a big part of this toolkit.PS3: slow, contemplative walk down a long hallway
PS5: boss fight
Don't sound, the music don't have same feeling. These 3 or 4 new compositions that they showcased is not close to Bloodborne or Dark Souls 3, it's close to Diablo III.It does sound like a From Software game post Demon Souls, which is kinda the problem.
In a way Demon Souls is the last old school From Software game for their PSone/PS2 era.
I feel it would be very weak as an Elden Ring OST. I expect a lot better.
The issue is that the old DeS compositions does not really work really well with the new re-arrenged, bombastic style of new From's productions.
Other than: "Feelings" can you actually state why it's closer to Diablo 3? I've seen enough gut reactions in other places saying it sounds similar to Bloodborne music.Don't sound, the music don't have same feeling. These 3 or 4 new compositions that they showcased is not close to Bloodborne or Dark Souls 3, it's close to Diablo III.
Epic x Unsettling. Bloodborne is not pleasant to listen, this new compositions are.Other than: "Feelings" can you actually state why it's closer to Diablo 3? I've seen enough gut reactions in other places saying it sounds similar to Bloodborne music.
What? Yes. Bloodborne's music is pleasant to listen to. You need to better explain. You say a lot without ever going into any specifics that would actually explain your point better.Epic x Unsettling. Bloodborne is not pleasant to listen, this new compositions are.
I don't think no one called anyone a moron here, and hyperbolic posts aren't certainly better.I'll still take "this product is ruining another product", "this product is disrespectful of dev-not-involved-in-discussion" and "no one should touch company's games" over "you guys in this thread are morons who can't see past your nostalgia". There's a very clear difference to me.
Epic x Unsettling. Bloodborne is not pleasant to listen, this new compositions are.
All music I listened from the remake are confortable and I don't get stressed or tired listening. Bloodborne sountrack is not confortable to listen, it's stressing and the visual artstyle are unsettling as well.What? Yes. Bloodborne's music is pleasant to listen to. You need to better explain. You say a lot without ever going into any specifics that would actually explain your point better.
PS5 by a mile
I highly diasgree. I think BB's OST is very pleasant to listen to.Epic x Unsettling. Bloodborne is not pleasant to listen, this new compositions are.
I can't disagree more. I love listening to Bloodborne. There is few tracks I'd say that unsettle me. Some songs are straight up epic boss fight music that hype you up.All music I listened from the remake are confortable and I don't get stressed or tired listening. Bloodborne sountrack is not confortable to listen, it's stressing and the visual artstyle are unsettling as well.
This Remake looks iluminated, cartoony and sound epic, I don't feel the same mood in any sense.
This is a good point. Music is not just in a vacuum, it's listened to while playing the game.This really captures the difference. It can't be understated how contrasts like this--the slow, contemplative PS3 theme vs a flaming demon who will punch you to death--can make these experiences so much more memorable. From does a great job of creating memorable experiences by subverting expectations. Music, how it was used, and where it was used, was a big part of this toolkit.
I would be surprised if anyone who has not played the original Demon's Souls preferred the original song. The music only takes on its true character when heard in context.
I highly diasgree. I think BB's OST is very pleasant to listen to.
I don't mind, everyone could think for themselves and like or dislike anything.I can't disagree more. I love listening to Bloodborne. There is few tracks I'd say that unsettle me. Some songs are straight up epic boss fight music that hype you up.
I don't know how to express well it in english, but looks like they are "making it more available to consume". I don't even know if the word acessibilization makes sense or even is used by in english speakers.These poll results are grim haha. The original soundtrack is so much more unique and interesting, the remake sounds like it could be from a huge number of other games and it evokes no emotional response in me other than "cool boss." The original Demon's Souls did a fantastic job at creating a unique mood that felt fresh when I played it back in 2009, the aesthetic changes in this remake feel like they're pushing it towards having far more generic presentation.
I don't think people are 'stuck' on the mindset of it being a remaster, rather that the different tones, themes, etc. for some people lose a lot of what made the original so beloved. If you remake the game and you make it different and the end result is inferior for somebody to the original people aren't going to respond with a 'well done for trying to be different!' when you just made a worse version of the (now largely inaccessible) original; if people preferred the tone (which many do) then people would praise it accordingly.I think people are stuck in the particular mindset of the new game being a "remaster" of the original, while in reality it's a from-the-ground-up remake with it's own different tones, themes, etc.
I think the updated version's style is actually much more strongly aligned with the boss fight tracks in later From games, so I'd say a reason why the latter is more preferred is because it's closer to what most people actually expect from boss tracks in the series rather than a preference for generic tracks.I'm suprised by how many people cite epicness as one of the improvements over the original. No wonder we are bombarded with this kind of generic soundtrack. People just love epicness and bombast.