One of these days people will realize all these rendering techniques and features, raytracing, screen space reflections, cube maps, shadow maps, dynamic resolutions, anti aliasing, etc, are all just pieces of a puzzle the developer puzzles together to work towards achieving his design goals and artistic vision. Under development constraints mind you.
None of these pieces are essential, they are chosen and used in conjunction to achieve a vision. Raytracing is just another tool in the developers toolbox. Just because you have a new tool available doesn't mean you have to use it. Tools are just that, they can help you achieve your goals but if there are better ways to get to where you want to go, you leave them in the toolbox.
With how this game looks in its current state, I don't think there is much to criticize here regarding the decisions Blupoint Games made.