60fps is 1440p.
The 30fps mode not sure if it's Dynamic or Native 4K.
I sure don't hope that a launch game is pushing the hardware to its limit.It's probably already pushing the hardware to its limits. RT would have meant compromises in other areas.
Maybe. But I remember DF adressing Ray Tracing in the released footage.All footage released thus far has been from the performance mode, we haven't seen the quality mode yet.
It was probably a recent change, both the PS Blog and DF analysis mentioned RT in some form.
RT would be a good illumination system....RT=/=much more accurate reflections and nothing else. Demon's Souls looks amazing but objectively it would look better with raytracing, as would literally any other 3D game.
Honestly the wording in the OP makes me wonder if OP misinterpreted the quote.Given that no one really noticed I think that's fine but the miscommunication from Sony is really bad
What's not realtime about a literal realtime implementation of one of the things that make offline renders look way better than video games?I see that my post got misunderstood. I know that RT is about everything, but you can forget a game with full RT GI on PS5 and Series X, this is why I've talked about RT for better SSR and shadows, because it's how RT is going to be utilized on 99% of games.
Honestly? Not worth it, I'll rather get more refined aspects of the game like a full real time illumination system like Demon's Souls do or RDR2, which is still today one of the best, if not THE best, technical achievements in gaming, and it doesn't have an inch of RT.
Yeah, no shit lol.If 99% of developers had the option to use raytracing without the massive performance loss there's not a single one that would opt not to do so for the sake of "artistic vision." As RT would only bring that vision to life more than without.
Almost every game on consoles so far seems to be using it for reflections, which is logical as it can be one of the cheapest raytracing effects with some tweaking.
Maybe. But I remember DF adressing Ray Tracing in the released footage.
I sure don't hope that a launch game is pushing the hardware to its limit.
Maybe. But I remember DF adressing Ray Tracing in the released footage.
Edit:
Also...
DF said the psblog mentions rt but they can't confirm it from the footage.It was probably a recent change, both the PS Blog and DF analysis mentioned RT in some form.
60fps is 1440p.
The 30fps mode not sure if it's Dynamic or Native 4K.
Meeting the harsh launch deadline is more likely imo. I don't think a technical studio like Blue Point would be could with badly optimised tech like that.It's probably already pushing the hardware to its limits. RT would have meant compromises in other areas.
If memory serves me right, DF mentioned it being an announced feature and how will probably be included with the quality mode as they couldn't see it in the performance mode.
I see.I remember that DF mentioned that the game will support ray tracing only for shadows.
Yeah, no shit lol.
I was talking about resources regarding vision, I didn't mean it artistically nor did I say that, perhaps a poor choice of words on my part.
It's going to on a case by case basis. I personally like a mixture of techniques being used where suitible like I believe Ratchet does to get the best visual quality to performance.
You can blame marketing for that as that's one of the easiest ways to market RT as the next step forward compared to say...the many much more complicated aspects of RT. Like, this:Almost every game on consoles so far seems to be using it for reflections
60fps is 1440p.
The 30fps mode not sure if it's Dynamic or Native 4K.
I actually said nothing like that in my Videos on PS5 RT - we just quoted the psblog in an original Video saying evidence of it is Hard to point out iirc. After that we found out it does not use RT at all, so the psblog for some reason was misinformed.It was probably a recent change, both the PS Blog and DF analysis mentioned RT in some form.
Barebones?Bummer. I'm still curious as to what improvements the cinematic mode will bring, because the 60 fps mode is pretty barebones when it comes to shadows.
The game was running in native 1440P, but Bluepoint's AA and motion blur makes everything so crispy that is hard to point this out even through pixel counting.
They can perfectly have been tuning that since the recording of that demo, it's not that weird.DF is wrong then?
Digital Foundry| Demon's Souls Remake: Gameplay Trailer Tech Breakdown + First Next-Gen Frame-Rate Analysis
The game was running in native 1440P, but Bluepoint's AA and motion blur makes everything so crispy that is hard to point this out even through pixel counting. It was very likely running on Performance mode, Graphics 4K mode expected to look good. No signs of raytraced shadows The game was...www.resetera.com
Literally why?
We'll see when DF get to give it their proper analysis I guess, but in the last week all official talk has referred to 60fps mode as "Dynamic 4K"DF is wrong then?
Digital Foundry| Demon's Souls Remake: Gameplay Trailer Tech Breakdown + First Next-Gen Frame-Rate Analysis
The game was running in native 1440P, but Bluepoint's AA and motion blur makes everything so crispy that is hard to point this out even through pixel counting. It was very likely running on Performance mode, Graphics 4K mode expected to look good. No signs of raytraced shadows The game was...www.resetera.com
Apparently they changed it very recently according to Lance McDonaldDF is wrong then?
Digital Foundry| Demon's Souls Remake: Gameplay Trailer Tech Breakdown + First Next-Gen Frame-Rate Analysis
The game was running in native 1440P, but Bluepoint's AA and motion blur makes everything so crispy that is hard to point this out even through pixel counting. It was very likely running on Performance mode, Graphics 4K mode expected to look good. No signs of raytraced shadows The game was...www.resetera.com
Because if you need to choose between a ray traced effect and 5 settings being tuned up as well as 3 other new graphical features being added (just throwing arbitrary numbers to explain that RT is a lot more expensive than most graphical features), I'd take all the other improvements.
I miss dynamic shadows from the light source of our character. For example, in the second trailer, at 0:47 (when he walks up to that crank) there are no shadows cast and the lighting looks pretty simple imo.
Now imagine a scenario where it's not a tradeoff. For all intents and purposes RT is the inevitable future of realtime rendering, especially when it comes to games taking noticeable leaps forward. Steps that will make a game like Demon's look dated eventually.Because if you need to choose between a ray traced effect and 5 settings being tuned up as well as 3 other new graphical features being added (just throwing arbitrary numbers to explain that RT is a lot more expensive than most graphical features), I'd take all the other improvements.