In a statement issued by Denuvo owner Irdeto (the latter acquired the former earlier this year), the company states that it tracked pirate downloads of an unnamed 'AAA' (big budget, major studio) title during the first few days after its release. Without Denuvo protection it was quickly cracked and made available on P2P networks and from there, pirates did their thing.
"Irdeto tracked the downloads of a major sports title on P2P networks after the title, which did not include anti-tamper protection, was cracked on the same day of its release," the company says.
"During the first two weeks, Irdeto detected 355,664 torrent downloads of the illegal copy of the title. Given the retail price of the game, this puts the total potential loss of revenue from P2P downloads at $21,336,283."
Irdeto highlights the first 14 days following release as the most critical for such a game, claiming that up to 80% of sales take place during the period. An impressive 50% of those sales take place within the first four days, the company adds.
It's worth noting that while Denuvo games are often cracked very quickly, it's definitely not uncommon for protection to stand up to the first two weeks of attacks. Denuvo can usually hold off crackers for the first four days, so these figures are obvious marketing tools for a technology that has been somewhat diminished after various cracking groups began taking its challenge personally.
But just in case Denuvo only manages a single day of protection, owner Irdeto suggests that the effort is worth it – even dropping down to the importance of standing firm for an hour.
"The research also found that the first day of release alone is crucial for the protection of a AAA title, as 12% of the illegal P2P downloads occurred within the first day of the cracked copy appearing on the P2P networks (and a substantial number of these in the first hour)," the company adds.
https://torrentfreak.com/denuvo-cit...a-game-not-using-its-anti-piracy-tech-181108/