It's crazy to think that Resident Evil has been going on for 23 years now. But despite that time, the series seems to have a bad case of not upping the stakes in any real way. Think back to all of the mainline titles and how the stories always progress and you'll see what i'm getting at. Every stories main playable characters survive and significant events that take damage (whether characters or settings) are all newly establish. Here's a quick list of how things go in every mainline game + revelations 1 and 2 (Things I miss such as Darkside Chronicles and the CG films follow the same formula anyway).
Survivors
RE0 - Billy and Rebecca
RE1 - Jill, Chris, Barry, Brad, and Wesker
RE2 - Ada, Sherry, Claire, and Leon
RE3 - Carlos, Jill, and Nicholai survive (Canonically, though most see him die due to routes)
RE4 - Leon, Ashley, and Ada
RE5 - Chris, Sheva, Josh, and Jill
RE6 - Chris, Leon, Hunnigan, Ada, Jake, and Sherry
RE7 - Ethan, Joe, Chris, Zoe, and Mia (I believe this is canon order)
Rev 1 - Chris, Jill, Parker and others
Rev 2 - Natalia, Barry, Claire, Natalex and Moira
CVX - Claire and Chris
Deaths
RE0 - secondary Squad member deaths and Marcus (villain)
RE1 - secondary Squad member deaths
RE2 - William and Annette Birken, Kendo, and Marvin
RE3 - Brad and Mikhail
RE4 - Luis, Krauser, Saddler
RE5 - Wesker, Excella, and Irving
RE6 - Simmons, Piers, and Carla
RE7 - Jack, Lucas, and Marguerite
Rev 1 - Rachel and Norman
Rev 2 - Secondary Squad member deaths
CVX - Alexia, Steve, and Alfred
Events
RE0 - Introduced facility is destroyed
RE1 - Introduced mansion is destroyed
RE2 - Introduced city is destroyed
RE3 - New areas introduced to Raccoon City are destroyed
RE4 - Escape from the area with a section destroyed
RE5 - Escape from area
RE6 - Tall Oaks Destroyed, China Infected then fixed, Neo Umbrella Facility Destroyed
RE7 - Area around Baker Estate Quarantined
Rev 1 - Terragrigia Introduced and Destroyed, Ships the game took place on destroyed
Rev 2 - Island Evacuated (There's more about this with the Heavenly Isle Manga)
CVX - Areas Destroyed
Excuse me keeping it simple, but I really wanted to show how formulaic the series has gotten over 23 years. You're always typically looking at either New Secondary Characters (Villain or Good) dying in the game they're introduced along with the setting the game takes place being destroyed or fixed. While any main characters have plot armor preventing infection and death and the overall universe effect is kept to a minimum. I'd argue Dead Rising did a better job with establishing rules and stakes to its universe than RE has thus far (Since you had the sequel show us how civilians now react to these threats and how corporations use the infected for business).
For a series returning to its roots, I think this is one aspect that needs to be left in the past. The more a horror game can present uncertainty for the cast as a whole, the more you're able to cause tension and uncertainty in your players. Now this isn't to say Resident Evil needs to turn into Game of Thrones where every character might bite the bullet at any moment. But I think it shows the problem with not planning ahead with the series at least in some aspects.
Personally I think the series doing 3 simple things would go a long way
- Set up how these outbreak impact the world of RE for regular people
- Show that the main cast aren't fully invincible (Whether it be infection or death)
- Let there be build up for a villain/characters/location rather than using it up in 1 game (This is why wesker works so well in RE5)
Granted, at least one of these things is potentially happening (Natalex in Rev 2). But when I can seriously look at Resident Evil: ORC as one of the more ambitious titles in the series in terms of what it attempted to bring to the table story wise. There's a problem.
However, I do know this entire topic is very dependent on how you see the RE series. Since even I agree a good title is a good title regardless of being formulaic. But I think everyone can agree that variety is still something worth seeking out in such a long running series for the side that puts story/lore over gameplay. Since it ends up just giving back to those who are just gameplay/atmosphere focused in most cases.
Survivors
RE0 - Billy and Rebecca
RE1 - Jill, Chris, Barry, Brad, and Wesker
RE2 - Ada, Sherry, Claire, and Leon
RE3 - Carlos, Jill, and Nicholai survive (Canonically, though most see him die due to routes)
RE4 - Leon, Ashley, and Ada
RE5 - Chris, Sheva, Josh, and Jill
RE6 - Chris, Leon, Hunnigan, Ada, Jake, and Sherry
RE7 - Ethan, Joe, Chris, Zoe, and Mia (I believe this is canon order)
Rev 1 - Chris, Jill, Parker and others
Rev 2 - Natalia, Barry, Claire, Natalex and Moira
CVX - Claire and Chris
Deaths
RE0 - secondary Squad member deaths and Marcus (villain)
RE1 - secondary Squad member deaths
RE2 - William and Annette Birken, Kendo, and Marvin
RE3 - Brad and Mikhail
RE4 - Luis, Krauser, Saddler
RE5 - Wesker, Excella, and Irving
RE6 - Simmons, Piers, and Carla
RE7 - Jack, Lucas, and Marguerite
Rev 1 - Rachel and Norman
Rev 2 - Secondary Squad member deaths
CVX - Alexia, Steve, and Alfred
Events
RE0 - Introduced facility is destroyed
RE1 - Introduced mansion is destroyed
RE2 - Introduced city is destroyed
RE3 - New areas introduced to Raccoon City are destroyed
RE4 - Escape from the area with a section destroyed
RE5 - Escape from area
RE6 - Tall Oaks Destroyed, China Infected then fixed, Neo Umbrella Facility Destroyed
RE7 - Area around Baker Estate Quarantined
Rev 1 - Terragrigia Introduced and Destroyed, Ships the game took place on destroyed
Rev 2 - Island Evacuated (There's more about this with the Heavenly Isle Manga)
CVX - Areas Destroyed
Excuse me keeping it simple, but I really wanted to show how formulaic the series has gotten over 23 years. You're always typically looking at either New Secondary Characters (Villain or Good) dying in the game they're introduced along with the setting the game takes place being destroyed or fixed. While any main characters have plot armor preventing infection and death and the overall universe effect is kept to a minimum. I'd argue Dead Rising did a better job with establishing rules and stakes to its universe than RE has thus far (Since you had the sequel show us how civilians now react to these threats and how corporations use the infected for business).
For a series returning to its roots, I think this is one aspect that needs to be left in the past. The more a horror game can present uncertainty for the cast as a whole, the more you're able to cause tension and uncertainty in your players. Now this isn't to say Resident Evil needs to turn into Game of Thrones where every character might bite the bullet at any moment. But I think it shows the problem with not planning ahead with the series at least in some aspects.
Personally I think the series doing 3 simple things would go a long way
- Set up how these outbreak impact the world of RE for regular people
- Show that the main cast aren't fully invincible (Whether it be infection or death)
- Let there be build up for a villain/characters/location rather than using it up in 1 game (This is why wesker works so well in RE5)
Granted, at least one of these things is potentially happening (Natalex in Rev 2). But when I can seriously look at Resident Evil: ORC as one of the more ambitious titles in the series in terms of what it attempted to bring to the table story wise. There's a problem.
However, I do know this entire topic is very dependent on how you see the RE series. Since even I agree a good title is a good title regardless of being formulaic. But I think everyone can agree that variety is still something worth seeking out in such a long running series for the side that puts story/lore over gameplay. Since it ends up just giving back to those who are just gameplay/atmosphere focused in most cases.
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