Firstly, this thread is about content that isn't already a lock for the platform. Stuff such as Capcom, Fromsoft, and other developers that rarely skip the console (Outside special cases like exclusives) aren't the focus here. There's different varieties of Japanese/Asian support and AAA or Shonen Anime Titles don't seem to be an issue for the Xbox ecosystem even from the start of this gen.
----------------
In 2018, it seemed like there was some good strides made with Japanese Output. Primarily with Sega and Namco who both brought over titles that might've skipped the system before hand (Valkyria Chronicles 4 & Tales of Vesperia: DF). Granted, there were still odd omissions here and there but it seemed like things would iron out.
We're now past E3 and it feels like there was a sudden 180 on the supposed "support" we would've expected by now.
Major Asian Titles at Xbox E3
Xbox One Titles from Square (Not developed by Western Teams)
-------------------
The big titles that feel like they wouldn't have happened without a trip to Japan are PSO2 and Tales of Arise. I feel pretty confident that everything else at this E3 would've hit the Xbox regardless. Fromsoft & DBZ don't really skip the system unless there's exclusivity in play and CrossfireX just seems like MS banking on a potential PUBG style hit.
Square's E3 show was a big surprise after all of the talk of "trips" however. While I didn't expect much to begin with, you can tell there's either been no talks or not very good ones. Square seems to be fully invested in Xbox as a western experiences only console outside huge name JPN IPs (RS is an exception to the rule). I'd argue, this is likely the studio Phil needs to sit down with most and really work with to see what their concerns are.
Both of these lineups aren't meant to be taken as "If these games are coming to X platform, they should be on Xbox as well" but more to show just how much more work needs to be done in this field. It's always such a sad state to see where we're now compared to say the first half of the Xbox 360's life cycle.
It's easy to say "Well Japanese games don't sell on Xbox" but if said titles never come to xbox that'll never change.
Personally, i'm unsure what MS can really do at this point outside perhaps throwing money at Japanese Indie titles, pushing more developers to try the digital only route for their titles, or purchasing a developer located in Japan (Who would be open to it) to act as a bridge to relations there across the board. Despite my criticisms in this thread, I do appreciate the work Phil and the rest of the team has put in so far, but I would still like to see more (Even as a multi-platform owner).
----------------
In 2018, it seemed like there was some good strides made with Japanese Output. Primarily with Sega and Namco who both brought over titles that might've skipped the system before hand (Valkyria Chronicles 4 & Tales of Vesperia: DF). Granted, there were still odd omissions here and there but it seemed like things would iron out.
We're now past E3 and it feels like there was a sudden 180 on the supposed "support" we would've expected by now.
Major Asian Titles at Xbox E3
- Tales of Arise
- Elden Rings
- Phantasy Star Online 2
- CrossfireX
- Dragon Ball Z: Kakarot
Xbox One Titles from Square (Not developed by Western Teams)
- Final Fantasy VIII: Remastered
- Romancing Saga 3
-------------------
The big titles that feel like they wouldn't have happened without a trip to Japan are PSO2 and Tales of Arise. I feel pretty confident that everything else at this E3 would've hit the Xbox regardless. Fromsoft & DBZ don't really skip the system unless there's exclusivity in play and CrossfireX just seems like MS banking on a potential PUBG style hit.
Square's E3 show was a big surprise after all of the talk of "trips" however. While I didn't expect much to begin with, you can tell there's either been no talks or not very good ones. Square seems to be fully invested in Xbox as a western experiences only console outside huge name JPN IPs (RS is an exception to the rule). I'd argue, this is likely the studio Phil needs to sit down with most and really work with to see what their concerns are.
Both of these lineups aren't meant to be taken as "If these games are coming to X platform, they should be on Xbox as well" but more to show just how much more work needs to be done in this field. It's always such a sad state to see where we're now compared to say the first half of the Xbox 360's life cycle.
It's easy to say "Well Japanese games don't sell on Xbox" but if said titles never come to xbox that'll never change.
Personally, i'm unsure what MS can really do at this point outside perhaps throwing money at Japanese Indie titles, pushing more developers to try the digital only route for their titles, or purchasing a developer located in Japan (Who would be open to it) to act as a bridge to relations there across the board. Despite my criticisms in this thread, I do appreciate the work Phil and the rest of the team has put in so far, but I would still like to see more (Even as a multi-platform owner).