Destiny 2: Curse of Osiris |OT| Guaranteed Lighthouse Run, $19.99

Arkage

User requested ban
Banned
Oct 27, 2017
453
All the new areas are beautiful, highly polished, with tight, fun gameplay. This was not made by lazy people. The corporate heads might be charging too much for the product of their labor than YOU would like, but they are NOT lazy.
The "tight, fun gameplay" is literally the same exact thing it was 3 years ago because they refuse to add any new enemy types/races/tactics. It's "tight" but it's certainly no longer "fun." It's just a thing you do to progress, at this point.
 

HDMF76

Banned
Oct 27, 2017
1,316
To insinuate that they only release the bare amount of content because they assume people will just buy it?
To say that they seemingly "just don't give a shit." You know, because they've spent the last 10 years working, trying to figure this concept out, reacting to fans, taking shit, working anyway, trying to build this out clearly means they don't care.

But yes, Bungie is lazy. Clearly. That's why human beings that work there go into work everyday. To tickle their buttholes while they see the dollar signs going up. Death threats, attack on their character and morals? Pssssh they getting the monies!!!!!!!!!!!!!!!

Being critical of a video game: we need to be. I've been extremely critical of Bungie, 343 Industries, DICE and other developers whose games I love. Because I know they are listening. I see them respond on Twitter, respond with patches, blog posts. But also because I know that they also want the game they are working on to be loved. No one puts in effort into anything just cause. Particularly in a space as gruelling as game development. If a game doesn't fit what I want it to be, Halo 5 comes to mind here for me, I respectfully share my criticism as to why its not working for me and then I... stop playing. It's not worth the frustration, the anger for me. And it's an indicator to the studio that perhaps the design decision they made isn't reflective of what the player base, providing them another metric to bring back in and try to fix.

But to level baseless accusations at a group of people doing a thankless job (Because lets face it, making games for the gaming communities we have now? Completely, utterly thankless).

Share your criticisms, vote with your time and effort. But remember that these developers are humans.

Geez.

This doesnt work though. They had it in a good place at the end of D1. They figured it out.

Then give us a stripped down sequel and sell it drip feed style AGAIN.

Nobody is personally attacking Bungie staff. I actually think its Activision who are the main issue. This DLC is lazy though, 100%, and they DO give us the bare minimim that they can get away with. It must be nice in pink and fluffy land but I prefer to see things down to earth.
 

Zereta

Member
Oct 26, 2017
317
The "tight, fun gameplay" is literally the same exact thing it was 3 years ago because they refuse to add any new enemy types/races/tactics. It's "tight" but it's certainly no longer "fun." It's just a thing you do to progress, at this point.
We all know that it's not super simple to just add new enemy types and races, right?
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
883
Let's just be honest with ourselves. All bullshit, formality and misguided respect aside.

Bungie is lazy. Period.

With as many talented people they have, and the sheer number of staff they have on hand, plus all the external help they receive, with as much money they've pulled in from game sales, DLC and microtransactions, along with promises of an improved toolkit and development process and with all of the feedback and outcry from over the years, there's just zero, absolutely ZERO excuse for there to be even more re-skins, missions taking place in existing areas (like in Destiny 1) and just the overall shallowness of everything. The art is nice. The environments look cool, but that's about it. It's funny because I didn't expect much and had very low expectations, yet I still end up unsatisfied. I guess I was hoping that maybe they'll exhibit a spark of inspiration and a sense of nuance and depth.

Nope. Instead, they do the bare minimum, knowing people like me will buy it. What a shame. So much potential, yet they seemingly just don't give a shit.
What's more likely, that 750 people are going into the office and browsing Twitter all day instead of working, or that making new content for Destiny is still really fucking hard?

Curse of Osiris is shallow and the main campaign is a drag, but to call Bungie "lazy" is inaccurate and insulting. It also makes you seem like a really shitty person.
 

treemonkeys

Banned
Oct 28, 2017
156
Not trying to defend him, but moreso trying to view from his perspective, I think he sees lazy as the apt term as they reuse old content to pad out and charge people as if it's new content. Think of it this way. You're using portions of your old essay on your new essay assignment and calling it new. It is a tad bit disingenuous.
I totally get that people don't like to see re-used content, at the same time, for a game that is trying to build a world they "never go back here, ever" approach would be pretty silly. The reused areas still had new voice lines, different enemy encounters, they didn't make themselves, it's not like copy pasting an essay. Maybe they shouldn't have advertised 8 story missions, and the reused areas would be a nice bonus? The people making this are likely not the same as the ones advertising and selling it to you.
 
Oct 25, 2017
1,088
Adding new enemy races isn’t the biggest deal to me. My problem is their encounter design or philosophy is extremely lacking and boring. I feel all of their campaigns have had this problem.

They put you in a big open space and just funnel enemies at you with no rhyme or reason. There’s no challenge or creativity in the way you fight the enemies. Here’s another drop ship with 3 dregs and a captain, how intriguing...
 

kayos90

Community Resettler
Member
Oct 25, 2017
2,061
This doesnt work though. They had it in a good place at the end of D1. They figured it out.

Then give us a stripped down sequel and sell it drip feed style AGAIN.

Nobody is personally attacking Bungie staff. I actually think its Activision who are the main issue. This DLC is lazy though, 100%, and they DO give us the bare minimim that they can get away with. It must be nice in pink and fluffy land but I prefer to see things down to earth.
Activision isn't part of core game design. That's Bungie's territory. Bad game design decisions fall on Bungie and unless they have some people giving them critical feedback to change it they aren't going to. That being said, Destiny 2 and CoO is the game they wanted to make as they have said numerous times. I honestly believe this game isn't for the people who we think it is anymore and that's fine. Bungie should hope that the fanbase that enjoys the game will generate enough revenue for their financial expectations.

I totally get that people don't like to see re-used content, at the same time, for a game that is trying to build a world they "never go back here, ever" approach would be pretty silly. The reused areas still had new voice lines, different enemy encounters, they didn't make themselves, it's not like copy pasting an essay. Maybe they shouldn't have advertised 8 story missions, and the reused areas would be a nice bonus? The people making this are likely not the same as the ones advertising and selling it to you.
In the user's defense, the story missions and the strikes are pretty much the same. Idk... I would consider that... sort of unethical.
 

Niceguydan8

Member
Nov 1, 2017
2,927
We all know that it's not super simple to just add new enemy types and races, right?
I mean, yeah, but it's not like they haven't had multiple years to come up with something.

The Taken was a fine half step, but that was what, over 2 years ago?

Alternatively, Bungie could at least attempt to make their encounters feel different from 3 years ago, which it pretty much doesn't.
 

ViewtifulJC

Banned
Oct 25, 2017
21,020
What's more likely, that 750 people are going into the office and browsing Twitter all day instead of working, or that making new content for Destiny is still really fucking hard?

Curse of Osiris is shallow and the main campaign is a drag, but to call Bungie "lazy" is inaccurate and insulting. It also makes you seem like a really shitty person.
you would say that, seeing as you wrote an entire book about how "lazy devs" is a shitty thing only shitty ignorant people say, considering how hard developers wo--

oh...
 

treemonkeys

Banned
Oct 28, 2017
156
I'm entirely convinced Bungie is incapable of generating enough content to make a viable MMO out of Destiny. I don't think throwing money at Bungie is going to make their anemic content creation progress much faster.
I don't think there is any MMO trying to put the level of artistic detail in every area of the game that Bugnie is doing. The assets/textures in WoW in particular are very low quality by comparison.
 

Niceguydan8

Member
Nov 1, 2017
2,927
I don't think there is any MMO trying to put the level of artistic detail in every area of the game that Bugnie is doing. The assets/textures in WoW in particular are very low quality by comparison.
The art team doesn't seem to be the problem from the outside at least. The stuff they put out is top notch on a consistent basis. The systems they implement around that, however, are not.
 

treemonkeys

Banned
Oct 28, 2017
156
In the user's defense, the story missions and the strikes are pretty much the same. Idk... I would consider that... sort of unethical.
I would agree that how it is advertised seems a little unethical. Simply making it this way is not unethical. At the same time, all people had to do was wait a day if this type of thing is going to be a problem for them.
 

TyrantII

Member
Oct 25, 2017
2,287
Boston
We all know that it's not super simple to just add new enemy types and races, right?
The boss baddy was an new enemy type, and there were model changes for the acendant / entangled Vex.

I have no need for a new race personally, mostly because I don't expect Bungie to put in the heavy lifting needed to add them to the universe thematically.

Adding different AI and animations would be a better use of resources for a game like this that takes cues from MMOs and RPGs. I don't really care for the sequel day of old where you need "new enemies" for every new romp because it was easier than telling a unified, epic story of a world that feels alive and lived in.

Not that Bungie is hitting that out of the park either.
 

Slythe

Member
Oct 26, 2017
341
You’re not wrong about that part, as someone who played D1 from launch I just accepted that as D1 having development issues and it’ll get ironed out in D2.

Shame on me for thinking that way cause here we are again in D2 and the same thing is going to happen. This is DLC 1 after all the feedback and criticism they’ve had for 3 years, this is it? I’m legit shocked.
Yeah, it's like an incredibly talented football team that always comes out flat in the first half. It's not as simple as being lazy or greedy. It's simply part of their identity.

Bungie seem very dedicated to their vision and philosophies. Given that, it's not surprising to me that it takes them months (and even years) to correct course on their mistakes.
 

bonch00ski

Member
Oct 25, 2017
2,712
Reading this thread, and seeing what Massive did with their free update for The Division this week it's amazing what comes out of a company that is trying its hardest to keep its players and make a good impression for its sequel.
 

kayos90

Community Resettler
Member
Oct 25, 2017
2,061
I would agree that how it is advertised seems a little unethical. Simply making it this way is not unethical. At the same time, all people had to do was wait a day if this type of thing is going to be a problem for them.
This is speaking for myself at this point but as a person who bought the CE that came with the DLC1 and DLC2, the current situation makes me sad. I don't want Bungie to fail. I want to love this game because I loved D1. As it stands now, the DLC is a failing. And here's the real eyeopener. I always knew this DLC would fail. The problems I have with D2 are issues that are the core design level. It's not more content that we need. We need design changes. That is not something that is easily fixed in a small DLC. I wanted Bungie, however, to express change and show that they are learning from Blog post last week. But they showed that they didn't. This is the part that makes me really sad.
 

Zereta

Member
Oct 26, 2017
317
Other studios do it.

Actually other devs dance around Bungie's output.
Many other games feature enemies that are just human dudes with the same weapons we use. One is bigger with a rocket launcher. Oh a new one! He has a riot shield, I suppose.

A game with a world and lore like Destiny (or Halo for that matter), "adding" new enemies is a monumental task.

Not saying I dont want it. I'm just saying I understand why they're not just flooding us with new enemies.
 

RetroRadTV

Member
Oct 27, 2017
1,954
I wouldn’t call Bungie lazy. I would call them misguided or perhaps not focused.

They clearly want to deliver a fun experience to players , but maybe with how big they are now it’s just so bloated they can’t reach the goals they set out for what players want.

I played the first 4 story missions last night. I plan to complete the story and MAYBE grind up close to max after but have zero desire currently.

The best part of the dlc is visuals so far. Soundtrack has been a big miss for me.
 

HDMF76

Banned
Oct 27, 2017
1,316
Activision isn't part of core game design. That's Bungie's territory. Bad game design decisions fall on Bungie and unless they have some people giving them critical feedback to change it they aren't going to. That being said, Destiny 2 and CoO is the game they wanted to make as they have said numerous times. I honestly believe this game isn't for the people who we think it is anymore and that's fine. Bungie should hope that the fanbase that enjoys the game will generate enough revenue for their financial expectations.



In the user's defense, the story missions and the strikes are pretty much the same. Idk... I would consider that... sort of unethical.
Wouldnt it be Activision who set the schedules and DLC timeframes etc? I always assumed they pull the strings and Bungie act accordingly, could be wrong though
 

Akita One

Member
Oct 30, 2017
3,974
I'm not saying individual employees are lazy. As a collective however, they are. That or just poorly managed. Companies with less talent, the fraction of their size, with far less money, create more ambitious, more engaging content with far more variety. I seriously want to know what their problem is.
Come on man, you are better than this. If you don't like the game then that's fine. But most people work very hard and their jobs and take pride in what they do...and alot of people really like Destiny 2. You are trying to judge a companies' worth based on your disappointment? Especially since I'm guessing you liked Destiny 1?

This is what the Mario+Rabbids dev was talking about when feedback becomes too harsh. Implying they are lazy, don't care, or are poorly managed is over-the-top.
 

kayos90

Community Resettler
Member
Oct 25, 2017
2,061
Wouldnt it be Activision who set the schedules and DLC timeframes etc? I always assumed they pull the strings and Bungie act accordingly, could be wrong though
I mean... Activision sets the timing but it's not like Bungie magically says these core designs aren't changing due to timing.
 

treemonkeys

Banned
Oct 28, 2017
156
This is speaking for myself at this point but as a person who bought the CE that came with the DLC1 and DLC2, the current situation makes me sad. I don't want Bungie to fail. I want to love this game because I loved D1. As it stands now, the DLC is a failing. And here's the real eyeopener. I always knew this DLC would fail. The problems I have with D2 are issues that are the core design level. It's not more content that we need. We need design changes. That is not something that is easily fixed in a small DLC. I wanted Bungie, however, to express change and show that they are learning from Blog post last week. But they showed that they didn't. This is the part that makes me really sad.
By what standard is it failing? Player population certainly isn't a problem, not sure if we will ever know how many copies were sold. This DLC was likely already done when they made the blog post, those changes should come on the 12th I think.
 

Zereta

Member
Oct 26, 2017
317
Even a game that's bad or a game that you don't like takes massive amounts of blood and sweat. And time.

No one is sitting around building a game to try and "get you!" Their time is more valuable than that.
 
Oct 25, 2017
1,088
Wouldnt it be Activision who set the schedules and DLC timeframes etc? I always assumed they pull the strings and Bungie act accordingly, could be wrong though
Activision let Bungie delay D1 for a year, they then let them delay D2 for a year. They then gave Bungie, not 1 but 2 of their studios to assist them in creating content while covering all the cost.

I don’t think Activision is to blame for Bungie putting out lackluster and shallow content.
 

Lord Brady

Banned
Oct 26, 2017
8,392
Come on man, you are better than this. If you don't like the game then that's fine. But most people work very hard and their jobs and take pride in what they do...and alot of people really like Destiny 2. You are trying to judge a companies' worth based on your disappointment? Especially since I'm guessing you liked Destiny 1?

This is what the Mario+Rabbids dev was talking about when feedback becomes too harsh. Implying they are lazy, don't care, or are poorly managed is over-the-top.
Bungie's own employees claim they were mismanaged. But I agree that calling individuals 'lazy' doesn't help anyone. No one knows what devs were instructed to make. All I know is that the end result of all their planning etc was a half-assed DLC. They couldn't even be bothered to test their guns in the crucible.

I don’t think Activision is to blame for Bungie putting out lackluster and content.
Completely agree with this. Bungie gets all the blame (or praise) for the content they put out.
 

kayos90

Community Resettler
Member
Oct 25, 2017
2,061
By what standard is it failing? Player population certainly isn't a problem, not sure if we will ever know how many copies were sold. This DLC was likely already done when they made the blog post, those changes should come on the 12th I think.
My standard. Sorry, I should've clarified again later on in that post. Everything I had posted there was an opinion to me.
 

Omnistalgic

Member
Oct 27, 2017
7,184
NJ
^nah you can keep the random perks, I’d rather just have really good weapons and they be hard to get, and have way more crucible options.

Like a 6v6 free for all would be nice m.
 

kayos90

Community Resettler
Member
Oct 25, 2017
2,061
Sorry for the double post but before this thread becomes a warzone with banned user left and right, i want to make everyone know that the current Forum Policy dictates that calling devs/studios lazy is unacceptable and can be grounds for bans. HEAD SUP.
 

Digital

Banned
Oct 28, 2017
1,166
Good news: I dropped $20 on this so I could bitch about it like everyone else. Fun fact: everything nu-Bungie does these days can be described starting off with "It might disappoint you, to be honest."

Raid "Lair"? "It might disappoint you, to be honest."
New World Space? "It might disappoint you, to be honest."
Heroic Strikes back? "It might disappoint you, to be honest."
Infinite Forest? "It might disappoint you, to be honest."
Heroic Adventures? "It might disappoint you, to be honest."
New Campaign Missions on Mercury? "It might disappoint you, to be honest."

It's telling that Bungie's motto is basically "keep your expectations in check" (which was funnily enough the tone of the conversation when revealing the raid lair on stream).
 
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Zereta

Member
Oct 26, 2017
317
^nah you can keep the random perks, I’d rather just have really good weapons and they be hard to get, and have way more crucible options.

Like a 6v6 free for all would be nice m.
When a Better Devils drop, I don't want to be anxious about whether it's going to have the combination of perks that's gonna make the drop worth. I want to be immediately excited because I know what the drop means.
Now what happens when the next Better Devils drop? They need to fix that. But fixed rolls have been awesome. Guns have personality and character now. It's great.
 
Oct 25, 2017
6,571
Ireland
Listen, I'll critique and call out Bungie when they fuck up. But to call them lazy, is incredibly insulting.

People need to remember at the end of the day, they are people too man. They ain't sitting back and laughing every day

"Hahaha we really got our fans guys, all their money. And we've barely done anything!"

Come on son you know you're better than that
 

Xiaomi

Member
Oct 25, 2017
6,987
Oh hey, I'm heading to Nessus now. I bet this will not be a waste of time.

...god damn it.
 

Luchashaq

Banned
Nov 4, 2017
4,329
After seeing what is in this I'm so happy that I sold my physical copy. Bungie fooled me twice but not doing it a third time. Can't believe how little content is in these games an updates.
 

-PXG-

Banned
Oct 25, 2017
6,186
NJ
I'm not trying to insult anyone particular at Bungie. Clearly people go into work every day and do their jobs. I'm just saying there's a clear disconnect between people's expectations and what Bungie, as a collective, has produced. It could management. It could be conflicting ideas. It could be redundancy. I don't know. I don't work there. But what I do know is that they can do better. They have too good of a reputation and Destiny is too good of a game for things to go to waste.
 

treemonkeys

Banned
Oct 28, 2017
156
Never played it but from what I heard, it was DoA.
Yeah, it's bad, even as someone who is interested in the game I'm staying away because the population is so low.

Listen, I'll critique and call out Bungie when they fuck up. But to call them lazy, is incredibly insulting.

People need to remember at the end of the day, they are people too man. They ain't sitting back and laughing every day

"Hahaha we really got our fans guys, all their money. And we've barely done anything!"

Come on son you know you're better than that
"Ok team, I know we've all had fun drinking on the job the past few weeks, but we need to release a DLC next week. Who's ready to reuse some assets?" :D
 

GhaleonEB

Member
Oct 27, 2017
562
This doesnt work though. They had it in a good place at the end of D1. They figured it out.

Then give us a stripped down sequel and sell it drip feed style AGAIN.

Nobody is personally attacking Bungie staff. I actually think its Activision who are the main issue. This DLC is lazy though, 100%, and they DO give us the bare minimim that they can get away with. It must be nice in pink and fluffy land but I prefer to see things down to earth.
This is actually attacking the Bungie staff, and you're making one of the worst arguments you can make about a game. The people that worked on its development busted their asses. Game development is hard as hell and Bungie - and other devs - don't give the minimum they can get away with. They do the best they can in the time they have with the resources available. They make mistakes, might have have a flawed vision, etc and there are a lot of ways to critique the game without going after the developer's work ethic. Calling them lazy is not among them. I remember this kind of thing being tossed out during the Dark Below post-launch. Turns out the devs on that crunched non-stop for three months to build it. Then, after a grueling and difficult development, got called lazy. There were a lot of circumstances that led to it being what it was, but being lazy was not a component. It's a horrible argument to make and just undermines any other criticism you might have on offer.
 

Ocean

Member
Oct 25, 2017
2,969
Logged in. Played first mission of the DLC to check how the balance patch changed things. Moving still felt slower than D1. Logged out.
 
Nov 1, 2017
2,904
At some point all the Destiny 1 hardcore 1000+ hours godroll poopsocks need to get over that Destiny 2 is just not made with them in mind. The sooner you do the sooner you'll probably come off as not as desperate and sad.
 

Zereta

Member
Oct 26, 2017
317
I'm not trying to insult anyone particular at Bungie. Clearly people go into work every day and do their jobs. I'm just saying there's a clear disconnect between people's expectations and what Bungie, as a collective, has produced. It could management. It could be conflicting ideas. It could be redundancy. I don't know. I don't work there. But what I do know is that they can do better. They have too good of a reputation and Destiny is too good of a game for things to go to waste.
I would also argue that there aren't a lot of games like Destiny and that while the industry is moving towards these kinds of games being the norm, it's still in the process of figuring things out. Destiny is a very much an example of how difficult figuring this stuff out it.

I don't want to say they can do better because I'm not going to assume that what I think "better" is is actually any good. I don't make games. They do. If they try and figure this out and fail, they fail.
 

SmartWaffles

Member
Nov 15, 2017
4,869
I don't think Bungie as a whole company, or any of the staff is lazy. But as a video game studio, this Bungie is frustratingly misguided and lack focus. Halo days Bungie weren't that much better considering the tech issues, delays and content cuts, but in the end there were always brilliant individuals keeping things together, and this is something currently Bungie needs.
 

Omnistalgic

Member
Oct 27, 2017
7,184
NJ
When a Better Devils drop, I don't want to be anxious about whether it's going to have the combination of perks that's gonna make the drop worth. I want to be immediately excited because I know what the drop means.
Now what happens when the next Better Devils drop? They need to fix that. But fixed rolls have been awesome. Guns have personality and character now. It's great.
Yeah, they just need to increase the weapons basically and make sure you can customize them more. Like the faction quest you can complete to give your armor special looks and add-ons. Little things like that go a long way.
 

Zereta

Member
Oct 26, 2017
317
Yeah, they just need to increase the weapons basically and make sure you can customize them more. Like the faction quest you can complete to give your armor special looks and add-ons. Little things like that go a long way.
Or some sort of acknowledgement in the UI and systems that shows that many duplicates of that weapon has dropped. Maybe you can feed duplicates into the weapon to unlock an additional perk? Maybe you can feed them in to unlock weapon exclusive shaders? I still think this is how Masterworks should work. Your Masterwork weapon is a culmination of evolving your base legendary with dupes.