Either that or the OT maybe.This was a great read but I don't know why I chose to read this thread. Off to the Destiny subreddit I go.
They serve no purpose beyond giving one team the ability to wipe a round. It's really boring to play bomb and you know the roaming titans can easily run around the map. Twice! Before running out of juice.
D1 had much better supers as Titans only had a single smash and a bubble, and warlocks had the great resurrection super. Brought so much variety to Trials games. Now it's just all invincible roaming shit.
The part about the devs looking at the subreddit for reactions to the pursuits stuff is sad, but a lot of the UI decisions they make are so bad. Even their solution for splitting the quests and bounties seems bad. It just doesn't make sense to me that any of this stuff is treated as an inventory with limited space. Items like the Chalice of Opulence or the Reckoning Synthesizer shouldn't be tucked away in something like that.
Either that or the OT maybe.
That's exactly the action vs RPG element he discussed and I came away from the article with no clear understanding where they stand on the issue. It sounds like you agree with me that it should more heavily weight towards the RPG element than it does right now. However, I can see the other perspective too. Would be nice to know where they stand lol
Really enjoyed getting some longer form analysis of the state of the game, looking forward to hearing more about the 'RPG' part of the game--it's current representation in gear progression is kind of awful in my mind.
I really wish that 'power' on gear would just be removed completely, it adds absolutely nothing to the experience, has no design purpose beyond arbitrarily gating content, and I guess, the psychology play of watching numbers get bigger despite actually doing nothing once you reach whatever 'gate' a given activity has. And as a resource sink as you grind through it. It's a source of false engagement, grinding for grinding's sake, and the game would lose nothing of value if it was simply gone. Or as others have mentioned, it could be made to actually mean something. That would take a lot more work though, so why not just kill it? The gear game, the RPG game doesn't disappear with those numbers because they aren't actually adding anything in the first place.
They serve no purpose beyond giving one team the ability to wipe a round. It's really boring to play bomb and you know the roaming titans can easily run around the map. Twice! Before running out of juice.
D1 had much better supers as Titans only had a single smash and a bubble, and warlocks had the great resurrection super. Brought so much variety to Trials games. Now it's just all invincible roaming shit.
The part about the devs looking at the subreddit for reactions to the pursuits stuff is sad, but a lot of the UI decisions they make are so bad. Even their solution for splitting the quests and bounties seems bad. It just doesn't make sense to me that any of this stuff is treated as an inventory with limited space. Items like the Chalice of Opulence or the Reckoning Synthesizer shouldn't be tucked away in something like that.
Either that or the OT maybe.
When you say 'remove powerful gear', what do you mean by that? Do you mean not have gear power progression at all, or do you mean being able to hit max power by simply running strikes?Yes. I said that. I genuinely don't know what point you are trying to make.
The thing about powerful sources is how there are now a bajillion ways to get powerful gear, and it's kind of hard to explain how some of them give good power increases (+5 or even +10) and some only give +1. My view is that they need to rework power progression in Destiny pretty significantly."shifting Powerful sources" - "want seasonal curation of the game" - what does this mean?
Should be interesting to have that revealed! I currently don't like that I have to keep checking what powerful reward will be reset each day.
They have started referring to Destiny as an action MMORPG. They want to push the game more in an RPG direction with character builds and seasonal progression.That's exactly the action vs RPG element he discussed and I came away from the article with no clear understanding where they stand on the issue. It sounds like you agree with me that it should more heavily weight towards the RPG element than it does right now. However, I can see the other perspective too. Would be nice to know where they stand lol
I'll preface this with saying the art style and the way the game plays (especially on PC) is just a joy to experience but with how they directly come out and say or hint at the engine's shortcomings regarding having to remove stuff/can't implement changes easily, etc they simply must be restricted more than anyone can imagine given the decisions they make sometimes mostly concerning the UI/Director, etc. It's mind-boggling considering the very nature of what this game is (a huge constantly changing game with various destinations and a multitude of events/activities all wrapped up in a GAAS). I mean this type of game is about continually adding content and new play-spaces while making tweaks to all of it's systems both in the background and foreground yet it feels like it is constantly held together by a thread.The part about the devs looking at the subreddit for reactions to the pursuits stuff is sad, but a lot of the UI decisions they make are so bad. Even their solution for splitting the quests and bounties seems bad. It just doesn't make sense to me that any of this stuff is treated as an inventory with limited space. Items like the Chalice of Opulence or the Reckoning Synthesizer shouldn't be tucked away in something like that.
Either that or the OT maybe.
Goddamn you lolWhat the community wants is usually, or at least often, actively destructive towards the game IMO. Win button supers, no challenge PVE, loot showering to the point it's meaningless. etc.
Of course people never blame themselves, though.
The part about the devs looking at the subreddit for reactions to the pursuits stuff is sad, but a lot of the UI decisions they make are so bad. Even their solution for splitting the quests and bounties seems bad. It just doesn't make sense to me that any of this stuff is treated as an inventory with limited space. Items like the Chalice of Opulence or the Reckoning Synthesizer shouldn't be tucked away in something like that.
I'll preface this with saying the art style and the way the game plays (especially on PC) is just a joy to experience but with how they directly come out and say or hint at the engine's shortcomings regarding having to remove stuff/can't implement changes easily, etc they simply must be restricted more than anyone can imagine given the decisions they make sometimes mostly concerning the UI/Director, etc. It's mind-boggling considering the very nature of what this game is (a huge constantly changing game with various destinations and a multitude of events/activities all wrapped up in a GAAS). I mean this type of game is about continually adding content and new play-spaces while making tweaks to all of it's systems both in the background and foreground yet it feels like it is constantly held together by a thread.
Just do gambit as a playlist. Sometimes you get prime, sometimes you get regular. Make the armor perks work on both.
It's a decision that had to be made, continue making additional strikes and crucible maps and activating Sony's trap card postponing New Light another year? In retrospect I rather suffer with out the new strikes and maps in order to have everyone on all systems have the same content.i believe the last crucible map added to the game was convergence (remake of pantheon) last september. so we are close to one whole year without new crucible maps. looking at that roadmap picture makes me chuckle a bit though --- new crucible maps and modes will be free to all players...we just won't make any!
You'll still get loot, but I mean they are a Indie dev now (as silly as that sounds) so if Bungie wants to sell me a Fallen Vandal Skin, a Hive Acolyte or let me float around as a damn shank for $20-$25 I'm down (i'm only half serious.....about the shank and that $25, I'm not spending over $20 for skins)Quite worried about the eververse stance. Yes having a clear distinction between aesthetic and function in regards to rewards is cool and all but I quite like the loop of getting bright engrams with consmetic loot. I just hope the bright dust economy is balanced enough that it's decently grindable.
Nah of course not, but..........when you go in the same thread over and over to express your hate for a game, it makes you wonder just who they are talking to ya know? There are things that are known, The Mini Boss grind before today was rough......1000k voices drop rate is low, and Aurc is no longer satisfied with the game....just in case you forgot.I don't see how Aurc is shitposting. Is being negative towards a game shitposting now?
If I criticize Destiny 2, is it shitposting? Is Destiny 2 like above all criticism? It's just untouchable?
I just cannot see at this state how Bungie improves on PvP without either a drastic overhaul (as in, disables supers entirely and/or limits what exotics can be used) or removes it entirely and just has PvP as certain special events or something...
People are already pissed that Crucicle is on a playlist because some modes are just a slog with a bad team, and you want to do the same with Gambit.
what has Bungie said about future games at this point? yes, a new big DLC expansion in winter but has anything leaked about Destiny 3 or is the studio going to focus on this game for 2+ years?
They are only unifying all the consoles now, this should buy them sometime to not only use Destiny 2 as a base but also buy time for Destiny 3. They already said it can't go on forever, the game is huge in size.what has Bungie said about future games at this point? yes, a new big DLC expansion in winter but has anything leaked about Destiny 3 or is the studio going to focus on this game for 2+ years?
That's why I think all eververse shit should look so ridiculousNice article. Better than the PR they did last year with the Summit where no attendee could talk about the background/design choices and only hype Forsaken new amazing mode aka Gambit.
However, worried about 2 things:
Yes Strike bosses are being melted, but if i have to run gazilion strikes for certain persuits, i dont want to spend more time on the same boss over and over again. So i am very worried about nerfing gaurdians and boosting enemies power with shadowkeep.
Second is Eververse, destiny might now be called a action rpg / mmo, but for me its still a looter shooter. Part of this is how i look and i am afraid moving forward all armor/weapons will have a basic (ugly) design and only eververse ornaments can make it look decent.
Time will tell when Shadowkeep drops.
They aren't saying if D3 will happen or if D2 will just keep going 'forever' and just keep getting updated. If I were to bet I would suggest that D2 will just keep getting expansions and annual passes and they'll break apart what they've done for D3 so far to form those content drops.
I think D3 has to happen. D2 is in a weird place in terms of the design because it was originally a much slower paced and more casual focused game, which was pivoted into what it is now. They need to take all the learnings of D1 & 2 and ship a game that is all that from the start.They aren't saying if D3 will happen or if D2 will just keep going 'forever' and just keep getting updated. If I were to bet I would suggest that D2 will just keep getting expansions and annual passes and they'll break apart what they've done for D3 so far to form those content drops.
I think D3 has to happen. D2 is in a weird place in terms of the design because it was originally a much slower paced and more casual focused game, which was pivoted into what it is now. They need to take all the learnings of D1 & 2 and ship a game that is all that from the start.
How they manage that transition is anyone's guess though. Having to earn Whisper a third time would suck.
Mood. I don't think the story of the darkness ever really concludes though; all the darkness factions (i.e. hive, vex, and probably the triangle/fade/whatever) are all fighting to be left at the end of the universe. They are basically fighting entropy. So, they can continue the story as long as people want to play it.Destiny 3 built on a new foundation of RPG mechanics and a proper MMO UI/UX, with all of the story content, locations, adventures, strikes, raids, and endgame activities from both D1 and D2 as well as a new campaign to conclude the story of the Darkness, and our gear and characters from D1 and D2 from all platforms merged into a single account. It will be a 400 GB download; do it Bungie, you cowards.
Won't that be exactly the case in October 1?Cut to making it so if I buy Shadowkeep I get everything before it and don't have to rebuy a bunch of crap to move to PC thanks.
No forsaken and the expansions following will still need to be purchased afaik.
I mean if everything is ala carte come October you can probably save some money by skipping season of the drifter completely
There are four seasons, when you buy the season pass you get the remaining 3I still don't understands how seasons work. Shadowkeep comes with a season, is that specifically Season of the Undying or is that just the first season you haven't bought?
There are four seasons, when you buy the season pass you get the remaining 3
Ok from what I understand from your scenario is thisBut that's what I mean. What season does someone who hasn't bought the Y2 annual pass get when they buy Shadowkeep? What happens if they buy the Y3 annual pass after that, do the extra seasons backfill the Y2 seasons you haven't bought?
It's absolutely true. Not sure what you're talking about. When the focus becomes to sell MTX the best rewards always end up coming from the paid section because it's incentivization from their side to make additional income.
Ok from what I understand from your scenario is this
You buy shadow keep (you skipped y2 season pass)
You will get Shadowkeep and the first season of y3
As far as year 2 goes you won't have to buy the full season pass. You can purchase them individually. So hypothetically you can buy black armory and season of opulence and skip season of the drifter.
But then again, will we even be running that content in season 3 to level up? After all Luke did mention that us going to dreaming city is long in the tooth.
With New Light you get D2 vanilla with the year 1 dlc for free. Forsaken (great campaign and content if you want to experience) is also a seperate purchase. With that said you'll still be able to go to tangle shore/dreaming city if you don't buy forsaken. You just won't be able to do any of the missions.
As of right now, y2 season pass and forsaken are seperate. The season pass is a supplemental optional content to the main autumn release.The Y2 season pass is part the purchase of Forsaken, I don't think you can buy Forsaken separately.
That's not what he was saying, so you should make those arguments on your own. also, your argument is hyperbolic--the focus in destiny is not to sell MTX, "best rewards" is subjective as hell, and they offer optional ways to acquire those "best rewards" anyways (with the exception of exotic weapon quest MTX's, which Luke specifically used as an example of how MTX fund further content not in the planned pipeline) so I don't even know what either of you are talking about. he's either sorely misinformed or a troll, which is why I replied to him as such especially given he doubled down and continued to spew nonsense.It's absolutely true. Not sure what you're talking about. When the focus becomes to sell MTX the best rewards always end up coming from the paid section because it's incentivization from their side to make additional income.
But that's what I mean. What season does someone who hasn't bought the Y2 annual pass get when they buy Shadowkeep? What happens if they buy the Y3 annual pass after that, do the extra seasons backfill the Y2 seasons you haven't bought?
It's absolutely true. Not sure what you're talking about. When the focus becomes to sell MTX the best rewards always end up coming from the paid section because it's incentivization from their side to make additional income.
Most the sparrows, ghosts, shaders that are unique interesting come from eververse or raid rewards of course which are nice. But most from eververse. And the more they stand to profit. Which probably isn't a ton right now given the model for consistent players. The cooler it will get. I've never seen any game do otherwise. I doubt Destiny will.Which "best rewards" come from eververse? I sure as hell would like to know. The eververse armor is pretty ugly af aside from a set or two. The only things that were the "Best rewards" were the glows for the solstice event and the mini sparrow (Which were obtainable by just playing the game and earning bright dust)
Most the sparrows, ghosts, shaders that are unique interesting come from eververse or raid rewards of course which are nice. But most from eververse. And the more they stand to profit. Which probably isn't a ton right now given the model for consistent players. The cooler it will get. I've never seen any game do otherwise. I doubt Destiny will.
Yes, I would definitely expect most of the glowy, animated armors and shaders to come from Eververse. Personally, I'm okay with that here as the currency for buying most Eververse things will be farm-able.Most the sparrows, ghosts, shaders that are unique interesting come from eververse or raid rewards of course which are nice. But most from eververse. And the more they stand to profit. Which probably isn't a ton right now given the model for consistent players. The cooler it will get. I've never seen any game do otherwise. I doubt Destiny will.
I'm not saying it gauranteed will be. I'm just saying they've been moving closer and closer and now they've announced that there will be even more gear that are exclusively unlocked via Silver.Whats the problem when you can earn them by playing the game and earning bright dust? Its not like its silver only.
I'm not saying it gauranteed will be. I'm just saying they've been moving closer and closer and now they've announced that there will be even more gear that are exclusively unlocked via Silver.