Destiny 2: Forsaken |OT2| How's your sister?

demi

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Oct 27, 2017
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I'm glad it took them 1 day to "fix" Forge (which didnt need fixed)

Now about all that other shit that needs actually looked at...
 
Oct 27, 2017
2,779
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Decided to give gambit another shot after a long break due to terrible matchmaking. Three matches in a row against full stacks. Bungie are just completely effing stupid.
 
Oct 27, 2017
2,315
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Its hilarious that some people are salty about Bungie making one activity slightly easy. You can always wear you LL 10 Eververse chest in the Forge if you want it to be hard you know.
 

kayos90

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Oct 25, 2017
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Its hilarious that some people are salty about Bungie making one activity slightly easy. You can always wear you LL 10 Eververse chest in the Forge if you want it to be hard you know.
You're misunderstanding if you think this is an issue of difficulty. The fallacy is showing its ugly rear head from your post.
 

kayos90

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Oct 25, 2017
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Its hilarious that some people are salty about Bungie making one activity slightly easy. You can always wear you LL 10 Eververse chest in the Forge if you want it to be hard you know.
I think I understood the post just fine. You're response to people being salty about making Forge easier implies that they wanted a challenge. Regardless of whatever intent your post was supposed to have, it reads pretty clear what you're trying to say.

EDIT: If you think I misunderstood your post, you should clarify how I misunderstood it.
 
Oct 26, 2017
9,797
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Montreal
I think I understood the post just fine. You're response to people being salty about making Forge easier implies that they wanted a challenge. Regardless of whatever intent your post was supposed to have, it reads pretty clear what you're trying to say.
an artificial challenge,

not by creative game design but by lazing Power Level increase
 
Bungie did make the road to 600 easier with the prime engram change in the patch notes. The soft cap didn’t change but primes will bring people up to 550 faster which is a higher floor for leveling. (Also with the Halloween event which gave a 600 weapon for a few hours of gameplay over 3 weeks).

I assume the Dawning event may have power level boost elements similar to the Halloween event but will see next week.

If bungie makes a similar change to primes when the next season drops, that should hopefully bring people up faster.

That said, I pulled my casual friend who was 529 and hasn’t raided since d1y3 into a raid yesterday. We finished up through Riven and he was able to go up to 537 from just raid drops and a single prime. It’s a bummer I won’t be able to play forge activities with him though, people who just play a few hours here and there will not get to 600 anytime soon.
It didn't take me very long to reach 600, eventhough I only play few hours per week. I usually only do the solo PVE weeklies, and it took me about 1½ months to reach 600 after I had bought Forsaken. That being said, 1½ months of grind to access a bought content would be extremely annoying.

Getting Horror Story helped a lot, although it was a pain in the ass to get the heavy weapon to the same level, as the RNG granted me 600 primaries mostly. I tend to gather bounties, and redeem them after the weekly reset, so I can complete Ikora's and Dreaming City's weeklies in no time. The same goes for the clan bounties, now that they give more solo PVE ones. If they would prevent me from doing that, I'd most likely quit the game.

I really hate the Masterwork Core part of the grind though. I spent all I had, including all the Legendary Shards, to make masterworks of just a single armor set and a couple of weapons. It took three months to gather that amount of them, and now I don't have enough to increase my gear's LL beyond 600.
 

kayos90

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Oct 25, 2017
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an artificial challenge,

not by creative game design but by lazing Power Level increase
Bungie's solution of progression has always leaned on Power Level. I'm not necessarily disagreeing with you but I think they're struggling finding a solution in regards to meaningful progression.

EDIT: On another note, I think the game has a serious issue in regards to blues. It's almost as bad as the abundance of whites from D3 vanilla. It's pretty bad.
 
Oct 27, 2017
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I think I understood the post just fine. You're response to people being salty about making Forge easier implies that they wanted a challenge. Regardless of whatever intent your post was supposed to have, it reads pretty clear what you're trying to say.

EDIT: If you think I misunderstood your post, you should clarify how I misunderstood it.
If the people say Forge should've stayed at 630 and that there should've been a new activity between 600-630 to grind it to that level, or make the activity actually challenging and not a mind-numbing dunkathon, then I completely agree. My remark is mainly towards "lol scrubs stop whining and go grind milestones again" crowd.
 

kayos90

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Oct 25, 2017
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If the people say Forge should've stayed at 630 and that there should've been a new activity between 600-630 to grind it to that level, or make the activity actually challenging and not a mind-numbing dunkathon, then I completely agree. My remark is mainly towards "lol scrubs stop whining and go grind milestones again" crowd.
Okay... this conversation isn't going anywhere so I have nothing really more to say. I understand what you're saying but it is not rhetorically relevant to the topic at hand. What you're mentioning is not the position that the people who wanted the Forge to stay the same are saying. So you're misconstruing the argument and hence the fallacy. If you decide to bring the argument back to a proper conversation, then I'd be willing to have it. As it stands, I'm not going to have a back and forth with a fallacy as the basis.
 
Oct 27, 2017
2,315
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Okay... this conversation isn't going anywhere so I have nothing really more to say. I understand what you're saying but it is not rhetorically relevant to the topic at hand. What you're mentioning is not the position that the people who wanted the Forge to stay the same are saying. So you're misconstruing the argument and hence the fallacy. If you decide to bring the argument back to a proper conversation, then I'd be willing to have it. As it stands, I'm not going to have a back and forth with a fallacy as the basis.
Its not a fallacy when I've seen a few post here and on Reddit hand waving how stupid it was to put your very first new activity at +30LL, mostly insulting towards people complaining about it.

Btw what is the position of the people who want the very first introductory activity to be at +30? One that locks 100% of the new content behind it? I'd love to hear it.
 
Oct 27, 2017
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I do not care about the light level grind part. But the fact the 'new' content forges are just the same as before is silly. I don't care about no new areas as long as the content is good. Yes I know forges were on the road map but really expecting them to be something different in some exciting matter is too much? No, it's the same jump in pit with enamies and a timer used again and again. This really isn't cutting it. I know it's the beginning of the season, but ffs they could have started it a little better.
 

kayos90

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Oct 25, 2017
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Its not a fallacy when I've seen a few post here and on Reddit hand waving how stupid it was to put your very first new activity at +30LL, mostly insulting towards people complaining about it.

Btw what is the position of the people who want the very first introductory activity to be at +30? One that locks 100% of the new content behind it? I'd love to hear it.
It being stupid that they released a new activity +30 LL is not tied to the idea that people want a challenge. People who are celebrating the hotfix are doing so because they can access the content and play it instead of being locked out by an arbitrary number set aside from Bungie. People who are dismayed by the hotfix are doing so because not everything needs to be accessible and played day one. This is a loot-based game that focuses on progression. I don't see raids being accessible day one. I don't see high tier dungeons being accessible day one either. You need to level up and grind to access that. It's not about challenge at all which is what you're citing is the main vocal point. It's all about progression.

Now I understand an argument can be made that lowering the requirement by 5LL is a necessary change because in reality Forge is the only new playable content with the new content drop and it seems stupid to release a new content when no one can access said content. That being said, I think Bungie should've just rolled with the punches on this just to let the community know that the Annual Pass is not another Expansion. It's different. it's meant to be a slow drip feed of content over a year period. Not everything will be accessible upfront and not everything will be playable upfront. Other live games act this way and the Destiny community hasn't had an opportunity to experience this shift. Bungie is taking a fundamentally new approaching to putting out content that the playerbase isn't used to and they reacted violently negative. It's a slapstick method but I think it's required.
 
Oct 27, 2017
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People who are dismayed by the hotfix are doing so because not everything needs to be accessible and played day one.
Let me correct this before I read the rest of the post since I've seen people say this hundred times and being corrected a hundred times.

NOT EVERYTHING, BUT SOMETHING, AT LEAST A SINGLE THING. JUST....ONE....THING.
 
Oct 25, 2017
4,269
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NJ


Got screwed over on so many drops. Even saving bounties didn't really help me much. Really lame that we're even allowed to do that and others having such stupidly good RNG, thus giving them a massive advantage come Friday.

I still have a few things to pick up, but nothing that will make any major gains.
 

kayos90

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Oct 25, 2017
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Let me correct this before I read the rest of the post since I've seen people say this hundred times and being corrected a hundred times.

NOT EVERYTHING, BUT SOMETHING, AT LEAST A SINGLE THING. JUST....ONE....THING.
Read my second paragraph if you're being lazy.
 
Oct 27, 2017
2,315
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Read my second paragraph if you're being lazy.
I did and came upon this gem again.

Not everything will be accessible upfront and not everything will be playable upfront.
Needless to say you've completely failed to understand why people are complaining. Nobody's asking for EVERYTHING day one and that's not what this is about, it boggles my mind that this needs to be repeated so many times.
 

kayos90

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Oct 25, 2017
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I did and came upon this gem again.



Needless to say you've completely failed to understand why people are complaining. Nobody's asking for EVERYTHING day one and that's not what this is about, it boggles my mind that this needs to be repeated so many times.
I already addressed this point within the first sentence of my response. I understand the community's position quite clearly and I even preemptively cited it. And I agree with it. Why you think I don't understand this even though I wrote it out is beyond me. It's like you're selectively reading.

Now I understand an argument can be made that lowering the requirement by 5LL is a necessary change because in reality Forge is the only new playable content with the new content drop and it seems stupid to release a new content when no one can access said content.
 
Oct 30, 2017
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Omg, Bungie low key buffed Ace of Spades

The mad men and women

That banner image is low res af, OP, you should feel great shame. Just kidding, that's a neat feature, mobile version of the site still sucks though
 
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OP
OP
Stalker
Oct 25, 2017
1,615
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Omg, Bungie low key buffed Ace of Spades

The mad men and women

That banner image is low res af, OP, you should feel great shame. Just kidding, that's a neat feature, mobile version of the site still sucks though
It's just shitty compression. It's half baked
 
Oct 26, 2017
228
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Is there any point to picking up the season pass if you aren't at 600 Light going in? I was actually gonna buy the season pass blind for a bit, but reading and watching a bit of gameplay, that seems like a bad idea.

I beat the Forsaken base raid once in October and I haven't really played it since. Ended up with 585ish Light.
 
Oct 25, 2017
3,538
0
Germany
Is there any point to picking up the season pass if you aren't at 600 Light going in? I was actually gonna buy the season pass blind for a bit, but reading and watching a bit of gameplay, that seems like a bad idea.

I beat the Forsaken base raid once in October and I haven't really played it since. Ended up with 585ish Light.
There is no reason to pick it up if you are not 600, no. You can still get to 650 without it btw. But if you aren't really playing the game regularly, this isn't really the Kind of Content cycle for you
 
Oct 30, 2017
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The season pass extends the end game, new activities, challenges, forges, milestones, quests, weapons etc. If you enjoy playing Destiny and want more destiny, go ahead.

The season pass is an extentions of the endgame, if you dont see yourself putting in the time, I recommend you steer well clear.
 
Oct 25, 2017
5,514
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Decided to give gambit another shot after a long break due to terrible matchmaking. Three matches in a row against full stacks. Bungie are just completely effing stupid.
I've learned to just worry about my own individual performance and contributions

Hell I've even been key in stealing a match or two from stacked teams.

If you solo queue into gambit expect most games to be stacked against you
 
Oct 25, 2017
3,538
0
Germany
I've learned to just worry about my own individual performance and contributions

Hell I've even been key in stealing a match or two from stacked teams.

If you solo queue into gambit expect most games to be stacked against you
yeah it's how i see it too
if you solo queue, don't go nuts and Play to win,Play to "complete" and just have fun.
try some dumb stuff, try some weapons or supers you normally wouldn't use
it can be quite amusing
 

Qudi

Member
Jul 26, 2018
464
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You have be 600 to do black armory stuff? LOL, I’m at 537 (maybe 538) and that took a long time as a casual.
i started Fosaken 1 month later after its launch an reached 600PL on all characters 2 weeks ago. I just played on my main char and did every milestone and porwerful engram rewards activity. Then i just swappen all my 600 wepaons to my alt chars and a bought from xur an armor exotic for alts. I never did the raid in that that time. Horror Story was a big help.

Im just a solo casual as well but its way easier to level up now than back in y1.
 
Oct 25, 2017
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Well bitching about RNG seems to work out ok. I really think they buffed the exotic drop. Recieved my 3rd Forsaken exotic since the reset (Wavesplitter, 6th Coyote, and now 2Tailed Fox).

Also had the Osprey drop on my first Nightfall run and got the Secret Victories (+ Modifier) emblem from failing a T3 Blind Well.

Not a bad RNG day.
 
Seems exotic drops have increased for everyone except me.
Got 3 exotic on my brothers account just doing weekly milestones in 1 day. Haven’t seen an exotic on my account for a month.


Tried the forge can see it being neat with a pre made team but crap shoot with randos. Failed out 1st wave with 14/20, I did 9 of them. Also some of the flashy guys didn’t drop balls so dunno what’s up.

Prob just play as normal and get to 650, skip forge stuff till then. Prob take a month at this rate, if they fix blind well, hugging the wall and walking slowly didn’t make a difference.

Guess it wouldn’t be Bungie update if they didn’t break major gameplay stuff with an update.
 

BMW

Member
Oct 25, 2017
1,261
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This DLC has really taken the wind out of my sails. Honestly, Bungie's plan for Destiny is exhausting and designed for people that play for a living.