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Destiny 2: Forsaken |OT2| How's your sister?

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Nov 20, 2017
805


Black Scorpion w/ High Impact Reserves = Not Forgotten, but with better range.
I'll be honest. I don't really understand High Impact Reserves. I know it gives some bonus damage to the bottom half of the magazine but it looks like instead of a flat damage add it actually increases up to 30% on the last shot meaning if you reload early you are losing out on damage, right?
 
I'll be honest. I don't really understand High Impact Reserves. I know it gives some bonus damage to the bottom half of the magazine but it looks like instead of a flat damage add it actually increases up to 30% on the last shot meaning if you reload early you are losing out on damage, right?
He says in the video it just adds +1 damage per shot.
 
Nov 20, 2017
805
He says in the video it just adds +1 damage per shot.
In PVP, yes, but in PVE the rules are different I believe. That's more of what I meant. I have a Loquitor IV (Halfdan-d clone) with High Impact reserves and I believe it adds 2 or 3 dmg per shot. I also have a Blast Furnace with it and I need to check it because I'm really not sure how much it adds.
 
Nov 7, 2017
1,879


Black Scorpion w/ High Impact Reserves = Not Forgotten, but with better range.
Honestly I touted the BS a lot on here but my last feeling was negative on it. A good pulse will be better.

I think the problem is I just can't like any full auto gun. I need to try it just pulling trigger like it's not FA, but then i worry about losing fire rate with fastest firing archetypes. Plus on Equinox it gets outranged by a Jade or Polaris.

Need to get back to it. Maybe Cerebrus was the problem because I kept running it with Cerebrus. Honestly as of now if my life depended on a scout on a long map I'd go with a well rolled nameless midnight or mida, or Polaris. The high impact reserves thing is interesting though, I imagine he's 4 tapping low resilience guardians? Honestly with my rampage BS I dont see 4 taps just that much with a stack, it's kinda hard to be super precise with FA.

Edit: Azte has good thinking there with the HI reserves. I like the way his mind works on that. However, I dont like the idea of depending on half the mag. Still, seems nice. I get to the bottom half a lot anyway. And drop mag on BS honestly makes the reloads basically instant. He probably shoulda put that on his god roll wishlist.

Also interesting he values stability and recoil direction. BS shoots pretty flat anyway to me, so I completely cast those to the wind in min maxing it (i put on extended barrel for range forgoing the stability barrel). But now I'm thinking maybe I was wrong.

I use all my weapon parts on mod components from ada so I havent got a gunsmith pack in forever though, so any new BS rolls not in the cards anyway.

I mean I just purchased 5 super mods for my Titan, then decided this whole multiple character thing is for the birds anyway lol.

But seriously Bungie needs to lower the WP parts cost of mod comps. I dont want them to go full bungie and make them cheap as water, but i'd love them to cost 175 or 150 or even 200 instead of 250. I played a TON recently and I only had ~750 GP's. That gets me a whopping 3 mods.

You can always do the pulling a blue from inventory thing, but it's really soul crushingly tiresome.
 
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Oct 25, 2017
3,349
If I buy forsaken is it worth running through the other dlcs content or just skip ahead? I already own and 'beat'(platinum'd) the main game back in 2017 so not a total newbie.
 
Nov 7, 2017
1,879
Speaking of sidearms, on my ill equipped Titan I was forced to use an random Anonymous Autumn sidearm for CQC...and it was doing pretty decent.

So I looked up the ttk, optimal .67, but here's the key, with 3 head 2 body. Decently forgiving. No wonder I liked it.

.67 with decent forgiveness, in theory that's what you need to compete Luna at close range. I didn't realize any sidearms had that capability (I know Omolon SA's can hit .50 but it's with all crits). Also, will beat a TLW body shot ttk (.76).

So then I checked the range I think it was like 15 with close scope, disappointing. but then I put the far scope on and it got out to 18-19 IIRC. Pretty nice.

Another one to try if I get time.
 
Oct 27, 2017
130
Bungie should bring back Armsday and add bounties for Banshee that reward mods and mod components. I honestly forget mods exist most of the time because I never get loot to drop with them and buying them is prohibitively expensive.
 
So then I checked the range I think it was like 15 with close scope, disappointing. but then I put the far scope on and it got out to 18-19 IIRC. Pretty nice.
19m or 19 range stat? My best Autumn has a range stat of 57 with farpoint, HCR, and a range-master work.

Am still waiting for a max-range Translation Theory. The archetype isn’t as forgiving but I still really like it.
 
Jan 25, 2018
230


Black Scorpion w/ High Impact Reserves = Not Forgotten, but with better range.
High Impact Reserves is just a bad perk for me on any weapon with a decently sized clip.

On Fusion Rifles, where you spend most the match with like, less than 5 shots total, sure. It's great. But I don't want to have to empty a clip just to start getting the effect of my perk.

Not Forgotten, I pump in two headshots and the perk procs. Easy peasy.
 
Nov 7, 2017
1,879
So on my Titan that lifetime titan triumph, I've killed 149 hunters and 85 warlocks. That basically means there's almost 2X as many hunters as Warlocks running around.

GG other classes, was fun while it lasted. Hunters running totally rampant. The dodge gives us too much mobility. And to think I used to decry the dodge as the most useless ability of the classes.

Looks like Destiny is the hand cannon, shotgun, and hunter game. Sorry guy. That's just how it belongs.

I remember that guy who clutched a 1v3 Trials match the whole way. He was shade stepping all over the place. Portent of things to come.


I really miss fast Wardcliff Coil dodge reload :(
 
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Oct 28, 2017
476
So on my Titan that lifetime titan triumph, I've killed 149 hunters and 85 warlocks. That basically means there's almost 2X as many hunters as Warlocks running around.

GG other classes, was fun while it lasted. Hunters running totally rampant. The dodge gives us too much mobility. And to think I used to decry the dodge as the most useless ability of the classes.

I remember that guy who clutched a 1v3 Trials match the whole way. He was shade stepping all over the place. Portent of things to come.

I really miss fast Wardcliff Coil dodge reload :(
Wait what? You base the amount of hunters versus other classes in the crucible on your lifetime kills as a Titan? Let’s not even get into how low your kills are here...but does one person even qualify as a sample size? I’m confused...maybe you should get your information from a more reliable source than yourself? Your post actually made me chuckle.

https://destinytracker.com/destiny/population

Seems pretty even to me...?! Maybe you just faced a lot of bad hunters in the crucible and the warlocks outgunned you more often than not. Also possible no?
 
Oct 30, 2017
5,406
Any pleb can pick up a hunter and run amock, Warlocks require mastery. Y'all bitched and whined so hard they had to nerf us into the ground.

Respect the space magic.
 
Oct 28, 2017
2,618
Southeastern PA
I have almost as many hunter kills as warlocks and titans put together. 60k+. So yes there are way more hunters running around in PVP. It's always been that way.

Hell my trains are usually 90% hunters. Most people on my list main hunters.
 
Oct 25, 2017
1,461
You know why do the majority pick hunters? Because they look cool with their cloaks, knives and gunslinging, not their actual in game abilties. That is all. Not because they are op huh duh. Only a idiot like a certain someone will assume that.
 
Oct 25, 2017
10,376
Miami, FL
I think Shark is drunk half of the time.
It would explain so much if true.

You know why do the majority pick hunters? Because they look cool with their cloaks, knives and gunslinging, not their actual in game abilties. That is all. Not because they are op huh duh. Only a idiot like a certain someone will assume that.
My guess? It's the title of the class. "Hunter". Well yea...ppl want to HUNT so...easy selection.
 
Nov 8, 2017
4,185
UK
28 runs this week, 315k NF score and finally got the Osprey, putting a close to my Wayfarer grind. Happy to have my first seal.



p.s. fuck resonate stems
 
I think hunters’ popularity does have a lot to do with their jump being the most ‘normal.’ It probably feels more natural to a lot of people. That jump also makes it easier to shotgun ape than with any other class on console. They’ve got a low barrier to entry, but also a high skill ceiling.

28 runs this week, 315k NF score and finally got the Osprey, putting a close to my Wayfarer grind. Happy to have my first seal.



p.s. fuck resonate stems
Sick look, congrats.
 
Oct 25, 2017
1,461
MountainTop with sticky nades perk is actually LEGIT. I had a guy popping a golden gun only to walk on my sticky nade and died. I caught so many guardians by that. I plant sticky nades at choke points, heavy ammo, behind them when they retreat or walls where they would hug it. Not to mention I can still 1 hit kill if I hit them directly. I fucking love the MountainTop
 
Oct 27, 2017
1,617
Not gonna keep getting fucked by this games non existant dupe protection.

And getting tired of bungie's slow ass reaction times to everything too--worst in class for a GaaS title. Standards have been set and they are way below bar.
 
Nov 7, 2017
1,879
No its just him is wrong. He love to spew out alot of misinfo not to mention he hate handcannons.

i've heard both numbers reported early on. i thought the .8 was people rounding tbh.

it's not like it makes practical difference. i'll go with whatever is on mercules spreadsheet.

Edit: Which is .8. As I expected since .8 seems "official" to you guys. i was going with early reports on reddit and such.
 
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Nov 7, 2017
1,879
It would explain so much if true.


My guess? It's the title of the class. "Hunter". Well yea...ppl want to HUNT so...easy selection.

i still remember day 1 of d1 demo...character select...i honestly thought warlocks looked cooler, but it seems like hunter is implicitly just set up as the cool mid/ranger class. and you gotta like the whole stealthy assassin ethos. it's natural people gravitate too it. so i kinda half reluctantly went hunter.

honestly bungie pushes everybody to use all 3, very hard through systems, but they made hunter the most attractive, so what did they expect.

but yeah at the end of the day it's the jumps. they're goofy on the other classes. like titan in crucible, to get somewhere high, i gotta float and be super vulnerable. i cant hop up quick, unless it's a low jump. so annoying.

btw does anybody like lockdown? doing it now for the triumph, and i actually do. very intense, and the zones really matter unlike control. and with 4v4 and high objective based intensity, you feel like your play matters more to the outcome.

maybe it's just because it's a change of pace though. or maybe because been getting a lot of scrubs and winning often.

at like 2 am it seemed like i could barely get a match on xbox. is that even possible on a major console? player count so low? people hate lockdown? apex legends stealing everybody?
 
Nov 20, 2017
805
Never spent much time on the other classes but Titan jumping does take some getting used to. It is really not for evasion and like you say, it makes you super vulnerable if you add any height to the jump. Titan's are good at either standing their ground or moving quickly in one direction but not necessarily aerial direction changes. You learn to work around it.
 
Oct 25, 2017
1,813
28 runs this week, 315k NF score and finally got the Osprey, putting a close to my Wayfarer grind. Happy to have my first seal.



p.s. fuck resonate stems
Gratz, glad you got it. I felt bad getting it after 3 runs, and it took you that long. So much for drop protection.

I probably got it so fast because I've been lazy and still need heroic adventures on nessus and Mars. So Osprey wasn't the last thing I needed.
 
Oct 27, 2017
10,002
Maybe people would have picked Warlocks if their jump wasn't ass. sorry
Warlocks have the easiest and safest jump in the game. Platforming becomes a walk in the park and avoiding hordes of enemies is much more possible with how long you can float.

Contrary to popular belief, flying in the air isn’t a death sentence if you make an effort to actually avoid projectiles getting shot at you. It’s why control glide is best glide, lads.

PVP wise, Warlocks got blink. Ain’t nothin’ compete with that.
 
Oct 26, 2017
11,125
Montreal
I tested shit out in Rumble and got my load out down, Bygones, Erentil with BackUp Plan, Wardcliff and Tranversive Steps.

Transversive Steps is the way to go for Warlocks in Rumble
PVP wise, Warlocks got blink. Ain’t nothin’ compete with that.
Blinking after sprinting counts for Transversive Steps for the auto-reload perk :)
 
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Oct 25, 2017
1,813
Warlocks have the easiest and safest jump in the game. Platforming becomes a walk in the park and avoiding hordes of enemies is much more possible with how long you can float.

Contrary to popular belief, flying in the air isn’t a death sentence if you make an effort to actually avoid projectiles getting shot at you. It’s why control glide is best glide, lads.

PVP wise, Warlocks got blink. Ain’t nothin’ compete with that.
When you put on the strong directional control jump platforming becomes a joke.
 
Oct 30, 2017
5,406
Warlocks have the easiest and safest jump in the game. Platforming becomes a walk in the park and avoiding hordes of enemies is much more possible with how long you can float.

Contrary to popular belief, flying in the air isn’t a death sentence if you make an effort to actually avoid projectiles getting shot at you. It’s why control glide is best glide, lads.

PVP wise, Warlocks got blink. Ain’t nothin’ compete with that.
Tell these Fools.
 
Oct 25, 2017
8,772
When you main a Titan and then switch to Warlock-the jumping always kills me. If you double jump right away-you're fine. But I'm just not used to doing that so I always fall to my death.
 
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