Are we making food out of our enemies?
Darkness Guardians indeed
Are we making food out of our enemies?
Still really good, but the DPS is lowered by quite a bit18 bosses later, I got my Ikelos Shotgun! Just in time for it's nerf!
(please tell me it's still worth using...)
18 bosses later, I got my Ikelos Shotgun! Just in time for it's nerf!
(please tell me it's still worth using...)
I see, even though I can't beat it, I found it to be a great against blue enemies in the forge so far.It's still one of the best guns in the game, but instead of 3 seconds of straight beast mode you only get 3 shots, so you can just keep melee the enemy to reapply Trench Barrel. It's still a really good PVE shotgun, and the raid will assumingly bring forth a kinetic version to use to at least offer some kind of variety into the game
the Power Level should never have been raised after 3 months.
We like to customize our characters with our preferred perks, mods and style.
the Power Level raise by 50 just strips away the hardwork of customizing our armor to our liking and just return to juggling with random higher powered armor pieces just to qualify into the Forges
Sorting out my fashion, and mods I guess, is a big motivator for me to hit max PL so it works for me haha.Yeah, I think my actual main issue is with the 50 level increase after sorting out my character how I like.
Ah well, just have to get on with it.
The core complaints remind me of the weapon parts complaints of D1... Neither seem to be a problem to me.
Are people trying to infuse/mw everything or something? My favorite guns I'll fully masterwork and same goes for my favorite gear/infusing... But I always seem to be sitting on plenty just from playing normally. I bet if i went out of my way to do more of those scrap bounties (i often delete these as i get them) and visited spider daily i'd be sitting on a mountain of cores.
Sorry if this has been asked a lot recently but what is the best activity for moving up some light levels? I'm 558 at the moment so can't get the best out of the Black Armoury.
My favourite mode is Crucible so hopefully that is a reliable way to level up.
For pinnacle weapons speak with Shaxx, Zavala and Drifter|OT3| Forged in the grind
Confession: I don't have a clue what pinnacle weapons are and how to start those quests.
Also played nothing but powerful events again last night, move another 2 levels. 604. Fuck this is slow.
Beyond the bounties? You mean the locked weapons below the bounties? I guess I've been lacking in that area, some of those seem really shitty solo e.g. nightfall.
EDIT: Also a lot of them aren't really my thing e.g. I don't like fusion rifles or sidearms. I wish they'd buff Wish Ender, all that work for a mid tier weapon really.
I haven't gotten Load Question, the fusion rifle, but the other two aren't sidearms. The Gambit Auto is basically one of the best primary guns in the game, and it's only legendary too. Also you don't need to do any Nightfalls for the fusion, it can be any regular strike.
For some of you the enemies guarding the Lost Forges are immune to your weapons. We promised more details for players who are still working their way up to 600 and beyond. Here is what we have planned to help you move more quickly up to 600.
This change is planned to land in the 2.1.2 update on December 11. We are also considering additional changes to assist with the Power climb in a future update. We will continue to monitor your feedback on Season of the Forge as it continues.
- Prime engrams will now drop more frequently and with larger power bumps for players under 600 Power
Joe: Hello again, my friends! Hamrick here to answer some hot community questions we have seen and give you a quick glimpse into what Sandbox is working on for the rest of the year and on into 2019.
While we have those hot questions coming right up, I just wanted to take a second to call out something you may have noticed. Instead of building up to one or two massive patches a year, we have transitioned to shipping smaller batches of changes much more frequently. We hope that this new approach will allow us to remain more agile than we have been in the past and allow us to shake up the meta a bit on more frequent intervals. We hope that a year from now we can all look back on this new way of working and agree that it was very successful. Alright, enough of my rambling, onward, to the questions!
Can you buff snipers? We would really like flinch to be reduced and to have more lower zoom scopes.
Snipers are definitely one of the archetypes we are actively looking at and making changes to. For example, later in January, Rapid-fire snipers will be moving to a two-shot body kill. Additionally, we are considering allowing more snipers to be able to one-shot supers on headshots in a future patch.
Lower zoom scopes do exist in the game, but have not been particularly prevalent with post-Forsaken weapons and have been largely limited to a few weapons (ie., The Supremacy), but we'll be increasing the number of them in the game as we move forward.
We don't currently have plans to alter sniper flinch any more at this time, but we will continue to keep an eye on your feedback.
Nova Warp??????????????????????????????
Yup, the Nova Warp super is too dominant right now and we are planning to tweak it. It's currently slated to land with a patch coming in late January.
Spectral Blades hit detection feels much more consistent. Can sentinel and other melees get the same treatment?
We definitely want all melee supers to feel as good and reliable as possible. This is something we are still looking into.
A lot of the pre-forsaken subclasses feel underpowered now. Can they get buffed?
Yes! We have some planned buffs coming to older subclass paths in the patch currently slated for late January, but we are already looking ahead to what we'd like to do in patches further down the line. We will be regularly looking into tuning subclass content to ensure that there's a healthy balance of viable choices in all activities. We use a combination of data and community feedback to track the right things to fix, so please continue to surface which choices feel the least viable to help guide us.
Any changes to the top exotics being used in the Crucible like One Eyed Mask, Shards of Galanor, etc.?
These exotics get talked about quite a bit and while I don't have any immediate incoming changes to share, I expect that they will be getting looked at in the future.
Telesto is currently besto. Can you tone it down or move it to the Power slot?
Late in January you will find that Telesto's bolts-to-kill will now match its charge rate, where it was previously doing more damage than other fusion rifles of its type. That said, due to it being affected less by damage falloff due to its explosive nature, it will still be more consistent than fusion rifles of the same charge rate. Worth noting, PvE damage will be increased to keep parity there. Once we see how these changes land, we can decide if and what to do next. The goal still being to buff where we can, but when we have to nerf, you're going to find us trying to inch down instead of going nuclear… at least as much as we can.
Scouts Rifles still feel weak in both PVP and PVE. Can they come up?
This is another archetype we are looking at and I would currently expect to see changes show up in future patches.
Could SMGs get a non-precision damage buff?
We just recently buffed the range on SMG's to make them more competitive. We'll be monitoring the data and feedback for a bit to help us decided where to take them next. If we find that they still aren't good enough, we will be happy to buff them further.
Can Fusion Rifles get buffed? Maybe longer range or higher damage to combat shotguns?
This is another archetype we are looking at and I would currently expect to see changes show up in future patches. We did bring up the damage of Rapid Fire Fusion Rifles in 2.1.0 last week.
Any plans to adjust Wavesplitter?
It's not at the top of our list but we do intend to take a look at it. First we want to look at the global ammo economy for trace rifles in PvP, and then we can take a look at Wavesplitter's effectiveness.
Titan skating is rampant on PC. Do you plan to remove it?
We'd like to fix this, however, we're being careful about how we do so because it's so closely tied to the core feel of the Lift ability. In other words, we don't want a Titan skating fix to change the way the Lift ability feels for all players. We'd love to have a simple fix to this issue we could roll out immediately, but this one is going to take us a while to land on something solid.
To recap, we want to roll out smaller batches of patches more frequently. We want to bring things up whenever possible, but when we do need to bring something down, we are going to try and inch it down and into the correct location. And finally, there is a patch coming, currently slated for late January, where we expect you to see some changes coming to things like Rapid-fire snipers, Telesto, Nova Warp and pre-Forsaken subclasses… And we have much more planned for the months ahead.
In all honesty PvP was amazing up until a few weeks before the season ended and everybody got Luna's, figured out super exploits & all the casuals bailed.Why are we waiting for another 2 more months for PvP change and taking feedback when it should have been taken care of at the start of season 5 after all the feedback during season 4? Man, fuck the sandbox team and fuck hamwick.
One Eye Mask have been overpowered since the start, same for novawarp. Its been a damn headache going against these overpowered things for 3 months only for bungie to slap your face some more by saying novawarp won't get changed until 2/3 into a season and One Eye Mask have just started being look into which means that stupid exotic won't get nerfed until late season 6. It should not take 5 fucking months to fix something.In all honesty PvP was amazing up until a few weeks before the season ended and everybody got Luna's, figured out super exploits & all the casuals bailed.
1170 kills later, I finally got my 50 Perfect Fifth kills. The perk is solid, just not for final blows.I don't know what the worst thing in this game is, but the process for the Polaris Lance catalyst has got to be up there.
Didn't have the heart to tell them that they have a bad roll.
You should be using full choke over smoothbore!
Like it matters when it has full choke. It will disintegrate anyone he points it at
I just noticed yesterday, that the Black Armory vendor sells Mod Components, and it's total bullshit that getting the rarest material in the game more easily is locked behind the annual pass. Just like getting Masterwork Cores from Spider was locked behind Forsaken DLC.
The goal still being to buff where we can, but when we have to nerf, you're going to find us trying to inch down instead of going nuclear… at least as much as we can.
https://www.bungie.net/en/News/Article/47518For those among you who accept the challenge of becoming the world's first Fireteam to conquer the Scourge of the Past, set your alarms and prep your fireteams. Scourge of the Past will unlock in the EDZ map tomorrow (12/7) at 9 AM PST. Players waiting in Orbit who do not see this activity become available in their Director may need to log out and back in after 9 AM.