So... With the TLW still to come, is BA still the worst thing ever made by human hands?
Honestly, BA has been one of my favorite periods of Destiny after a retail release in the franchises history. Yes, it does have its downsides, but so much of them can be attributed to growing pains. All in all, a lot of lessons they learned from prior expansion/content deployments were applied here to great effect
>Not owning the AP only resulted in you being unable to equip BA-labelled gear or enter the new raid. The new holiday event was available to all players.
>All players got to enjoy the Light level bump, even though they didn't own the AP, resulting in a much less split playerbase than earlier attempts at releasing major content throughout the year.
>Almost all of the content BA added was, in a way, to reinvigorate the meta-gameplay loops that are the endgame of Forsaken.
> Some of the guns introduced in BA are incredible, from Hammerhead to Blast Furnace, and now from Jouten to Izanagi's Burden.
> They added new mods as a part of BA, and the mods are actually really solid additions to the weapon mod pool.
A traditional campaign would've simply been a waste - the campaign stuff from CoO or any of the D1 Y1 expansion campaigns were all ass. In fact, the only campaign I found compelling from a player engagement point of view was what they did in Forsaken, which seems to be a direction they want to continue developing in because even though BA didn't have a traditional campaign or story, there was a story in it that players could discover.