Raid Matchmaking, that's a spicy meatball. I've always been of the mindset that it shouldn't be a thing. I could see it possibly working for the normal versions of Raids as they tend to be slightly simpler, less complex and the mechanics are typically a little bit easier however, throwing six randos together with no guarantee that any of them have mics or are willing to use them isn't exactly the best formula for success. People can work together to a certain degree as we've seen in Escalation Protocol, Blind Well, BA Forges, Gambit, PvP and Reckoning but when you start to throw real mechanics into the mix, that's where things start to break down quickly.
Bungie has stated in the past that they design the Hard mode version of the raid first and then take out mechanics and features later for the normal modes. Problem is they moved away from that after Leviathan. Eater of Worlds, Spire of Stars, Last Wish and Scourge of the Past don't have them. Yes, EoW and SoS have prestige modes but it's just modifiers, the mechanics of the encounters don't change. So do we go back to Normal & Prestige versions of Raids or do we keep it as is with just the 'normal' versions?
And functionally how would that even work? Players select the Raid they want to do then start fresh? or select the specific encounter they wish to complete? Would a microphone be required? and if so, how would Bungie ensure people actually use it? Do they simplify encounters in the Raid to make concessions for random MM teams? Should players be required to already have a completion before entering the MM version?
It's a complex issue no doubt but I still standby my original stance.