Please tell me why
I'd say it's because D2 multiplayer has degenerated into a bunch of wandering the map and getting insta-killed by the numerous abilities and special weapons Bungie's implemented to make sure every class has a means to delete at least one person from existence per usage. Shoulder charge, headshot knife, charge grenade, special weapons, etc. Before anyone says anything, yes, I know that's not all people use in Crucible. But it's a decent chunk of my deaths in the game, and I'm far from a bad player.
I'd say it's because D2 multiplayer has degenerated into a bunch of wandering the map and getting insta-killed by the numerous abilities and special weapons Bungie's implemented to make sure every class has a means to delete at least one person from existence per usage. Shoulder charge, headshot knife, charge grenade, special weapons, etc. Before anyone says anything, yes, I know that's not all people use in Crucible. But it's a decent chunk of my deaths in the game, and I'm far from a bad player.
In Breakthrough, it's far from perfect, but at the very least you're not reliant on specials or cooldowns to be able to contest a lot of different weapons... even if for the most part it comes down to 150RPM scout rifles. But hey, I like the fact that each gunfight has a consistent, rapid pace to it, even if the cheesers who use Graviton with mid-tree Nightstalker and crouchwalk all over the place completely ruin the mode. They're why I stopped playing Breakthrough.
IMO, it's a band-aid at best. What we really need is a full rework of Crucible: spawn with primary ammo only, and control parts of the map that offer special ammo at semi-regular periods of time (such as with weapon pickups in Halo). Have heavy be substantially less plentiful, but offer two spawns for it so players are fighting over 3-4 special ammo spawns and 1-2 heavy spawns (based on map size).
I'm also curious what folks think regarding replacing the shoulder charge instant kill with a knockback that instantly kills if they hit a wall. That way you can at the very least push players into danger and deal a decent bit of damage that can be followed up with some gunfire if you don't instantly get results, but it punishes shotgun bulls by putting enemies they panic melee out of shotgun and melee range.
I'd say it's because D2 multiplayer has degenerated into a bunch of wandering the map and getting insta-killed by the numerous abilities and special weapons Bungie's implemented to make sure every class has a means to delete at least one person from existence per usage. Shoulder charge, headshot knife, charge grenade, special weapons, etc. Before anyone says anything, yes, I know that's not all people use in Crucible. But it's a decent chunk of my deaths in the game, and I'm far from a bad player.
In Breakthrough, it's far from perfect, but at the very least you're not reliant on specials or cooldowns to be able to contest a lot of different weapons... even if for the most part it comes down to 150RPM scout rifles. But hey, I like the fact that each gunfight has a consistent, rapid pace to it, even if the cheesers who use Graviton with mid-tree Nightstalker and crouchwalk all over the place completely ruin the mode. They're why I stopped playing Breakthrough.
IMO, it's a band-aid at best. What we really need is a full rework of Crucible: spawn with primary ammo only, and control parts of the map that offer special ammo at semi-regular periods of time (such as with weapon pickups in Halo). Have heavy be substantially less plentiful, but offer two spawns for it so players are fighting over 3-4 special ammo spawns and 1-2 heavy spawns (based on map size).
I'm also curious what folks think regarding replacing the shoulder charge instant kill with a knockback that instantly kills if they hit a wall. That way you can at the very least push players into danger and deal a decent bit of damage that can be followed up with some gunfire if you don't instantly get results, but it punishes shotgun bulls by putting enemies they panic melee out of shotgun and melee range.
Bungo:So apparently the codes are now repeating themselves? I wonder if that means its solvable or is bungo fucking with us?
So apparently the codes are now repeating themselves? I wonder if that means its solvable or is bungo fucking with us?
Hot fix got delayed. Because Bungo.Wait, didnt Bungie say the EDZ Obelisk problem would be fixed today?
Ah, gotcha. Thanks :)
Ah gotcha.Nah two of the codes were taken from pre-release images of the obelisks so there will be another hour with a "repeat" because of that.
breh you've got my sub if you ever go proDid Gladd just get 1100+ subs within the last few hours?
Jesus... And here I am working a soulless, thankless desk job that makes me hate myself even more...
Did Gladd just get 1100+ subs within the last few hours?
Jesus... And here I am working a soulless, thankless desk job that makes me hate myself even more...
But PXG has the most accomplishments and time invested among Destiny resetera and also hold down a job. He can totally do D2 for a living lol.
But PXG has the most accomplishments and time invested among Destiny resetera and also hold down a job. He can totally do D2 for a living lol.
Nah dude, its just a mentle hurdle, the more you do, the more you get used to it to build confidence. In the end streaming is another job. And considering how accomplished you are in the franchise, it is a waste if you don't do it. You can always start out streaming without showing your face, look at Bluewestlo. He streams successfully but he never shows his face. His voice, laughter and his humor carries him.I appreciate that. A lot of friends, even family have pushed me to stream. I'm too self conscious about how I look on camera. I'm too self aware of my flaws, I guess. I don't think I'm cut out for it. Having a thick skin in forums and social media is one thing. But on YouTube or Twitch is a whole different ball game. It takes a level of self confidence and ego to succeed in that. It's why I've never cared about fame.
Plus, I'm good at the game, but there are far better players out there. Way better. I see myself as being knowledgeable and having fairly good ideas as to how to make the game better though.
LOL. True. The thought of playing this season full time makes my butthole itchy.
Most Destiny streamers are probably really depressed knowing their game is their livelihood tbh. What if the next season is worse? What if Bungie totally fucks up? No raids, no difficult content, crucible is a nightmare. Smart ones like Goth branch out, and do variety.
You must submit Cayde's Ramen ticket.It's going to be the item you need for the Bastion quest that will sit in your inventory for two weeks.
I don't doubt the niche appeal.It's not just about the streamers though, I probably don't need to tell you there's a niche pocket of the D2 community that lap this stuff up and have been yearning for something like this for a while now. I think it's cool that this is for them.
They said Seasonal loot would reappear, but it would take 6+ months.I want an Imperative scout rifle, you think they will ever bring it back? :(
Trying to find a nice hard hitting Scout that I like the look of. Lots of uggos out there.
They said Seasonal loot would reappear, but it would take 6+ months.
My guess is they will be inspired by the model that some great mobile games follow, where they rerun seasons alongiside other new stuff so newcomers dont loose out too much.
Like say after this batch of 4 Seasons they do a PVP season, but rerun Season of Undying/Dawn/... and refresh other stuff so PVE players dont feel like there is "nothing" to do.
Little side note, Imperative isnt actually all that good a scout.That would be great, I would like to have a chance to earn some of the stuff I missed. I like the idea of a PvP based season, with an old PvE one that's run at the same time.
I want an Imperative scout rifle, you think they will ever bring it back? :(
Trying to find a nice hard hitting Scout that I like the look of. Lots of uggos out there.
Playing Destiny this long and I honestly have no idea how to judge weapons since there are no raw numbers to compare. Since I only do PVE its not a big deal and for PVP I just copy what other ppl kill me with.
I just go by gun feel mostly. Currently rocking that Moon Handcannon and I love that thing just because every time it fires it sound like a robot elephant just ripped a big one.
There are raw numbers to compare, but you mostly need outside tools.Playing Destiny this long and I honestly have no idea how to judge weapons since there are no raw numbers to compare. Since I only do PVE its not a big deal and for PVP I just copy what other ppl kill me with.
I just go by gun feel mostly. Currently rocking that Moon Handcannon and I love that thing just because every time it fires it sound like a robot elephant just ripped a big one.
Bad news? You think you have bad news, for me?! Friend I have been playing Destiny 2. Take your best shot!
Bad news? You think you have bad news, for me?! Friend I have been playing Destiny 2. Take your best shot!
Yeah Im using Light.gg more now just to help me compare weapons and perks a bit better but I still stick to what feels good to me mostly.There are raw numbers to compare, but you mostly need outside tools.
I recently started following some yt person that does detailed weapon reviews(not the joke the big ytbers do for the clicks, but actually using it extensively).
Enlightened me to the glory of Rapid Hit and even showed me that Field Prep is actually great, since its basically outlaw on demand just crouch, hit reload and start running again, for enhanced reload you only need to be crouched when you hit the button, not the entire animation.
your post reads like you aren't using DIM.
Yeah Im using Light.gg more now just to help me compare weapons and perks a bit better but I still stick to what feels good to me mostly.
I actually started going for field prep more as well just for what you mentioned but framing it as outlaw on demand is something I never thought of and kinda makes sense.
I prefer to hang back in fights so I can train myself to get into crouch easier than if I was in the thick of it and I started seeing the value of the perk if nothing else better is available or too tedious to try to roll.
What exactly is DIM ?your post reads like you aren't using DIM.
you ARE using DIM, right?
*begins to sweat*
From what i saw in the video i watched, the reload speed buff of field prep is the same as outlaw, but activating the perk is trivial compared to getting a precision kill (especially for me with my controller on pc).I actually started going for field prep more as well just for what you mentioned but framing it as outlaw on demand is something I never thought of and kinda makes sense.
on lordy. It is the quintessntial in-browser, drag-and-drop, destiny item manager. My friend, please go here, sign in and thank us later.What exactly is DIM ?
I saw some streamer mention it a bit in passing, but i didnt really get it.
From what i saw in the video i watched, the reload speed buff of field prep is the same as outlaw, but activating the perk is trivial compared to getting a precision kill (especially for me with my controller on pc).
If you have the Solar Ritual Machinegun, it has field prep and i used that to learn how to use the perk right.