That's exactly right.That ongoing narrative will cost extra right? If so that shouldn't be taken into account while scoring shadowkeep.
That's exactly right.That ongoing narrative will cost extra right? If so that shouldn't be taken into account while scoring shadowkeep.
Some destiny lore grand master said is the best story so far in destiny and this reused assets combos is on pair with forsaken and the taken king, this Youtuber needs optometrist eye check soon. This dlc is one of the lowest produced by bungo. Is not even close to Rise of iron, is just bad and don't get fooled by all youtubers that speak highly about this dlc.
but anyone who was hoping for a more dramatic overhaul of its core systems and mechanics will be left wanting.
Bioware will also be fine. Doesn't mean they didn't fall off hard lol.
My understanding was that the actual story content that "should" be part of Shadowkeep is, well, part of Shadowkeep, but the events therein like the current season of things (Vex invasion stuff) is tied to its particular season. If that's not true, well...That ongoing narrative will cost extra right? If so that shouldn't be taken into account while scoring shadowkeep.
Bioware will also be fine. Doesn't mean they didn't fall off hard lol.
It absolutely failed to meet expectations, that isn't even debatable. People were expecting an impossible video game because that's what Bungie has hyped it up to be over the years. I remember playing the alpha and thinking that the Old Russia gameplay was amazing and how I couldn't wait to play the other 20 zones that surely most be there.
Good raid design is another topic altogether.
But saying Bungie fell off hard is false.
Saying Bioware did is true.
You didn't follow the development prior to release then. Go watch some of those old ViDocs and interviews and you'll see why people had impossible expectations for Destiny.I have never seen Bungie hype Destiny up to be an "impossible game". What does that even mean? The raids are actually quite difficult for most of the players engaged with Destiny. But as far as the game as a whole being "impossible", you might have just made that up.
Bungie made the most disappointing game this generation, after having made some of the absolute best experiences of the previous gen. They definitely fell off hard despite Destiny 2 being a slight improvement.
As far as the level scaling, isn't that how it's always kind of worked? New expansion comes out, best way to gear is to play new things. Strikes have always been irrelevant aside from bounties and people just wanting to play them. Bungie has always let strikes go by the wayside.
Aside from that I don't see how much was downgraded. Lots of veteran players don't want (or care) about story campaign anymore. Actually i'd argue that campaign has always been a roadblock to enjoying the best content in Destiny. I'm so glad they removed the need to do it.
Not really a good comparison because people actually play Destiny and those people like Shadowkeep, whereas no one is actually playing Anthem to like anything it is doing.
Just speaking from personal preference here. Bungie with Destiny is nowhere close to where they were with Halo 1-3. Not at a single point. I'd be glad if they managed to pull it off with D3, but until then D1 and 2 aren't much better than DA Inquisition or Andromeda (after patches) to me. Anthem is a different story alltogether though, sure. Bungie hasn't fallen off that far.But saying Bungie fell off hard is false.
Saying Bioware did is true.
Forsaken was HUGE and that was twelve months ago, between then and now, we've had Black Armoury, Season of the Dritter and Season of Opulence.It never ceases to amaze me how so many devs can create so little content. In D1 their excuse was the engine, what is it now, the migration?
"Hi guys I think destiny is disappointing... therefore it must be disappointing for everyone else!"
Regardless of how you feel about what they did with it post-release, the launch version of Destiny was absolutely disappointing.
Regardless of how you feel about what they did with it post-release, the launch version of Destiny was absolutely disappointing.
In the original D2 campaign there is a part where you have a choice of 1 from 3 exotics. The campaign is still the same but that gift had been removed. There is now a new quick mission that gives you Riskrunner as a reward. Riskrunner was one of those three choices.
Nothing else from vanilla Destiny is off limits from you. Some exotics are obtained in a quest, some are RNG drops.
Umm FFXIV: Shadowbringers was critically lauded with only the tip of its year-long content released and I don't remember anyone bemoaning that it wasn't "fairly" reviewed. You get reviewed based on what you put out. Period. Not promises of what's to come.
I played New Light and became immediately frustrated by not knowing where to go to start the damn legacy campaign I'd been on, then deleted the game (after finding that obscure quest giver) when I realized all my progress on said campaign had been completely wiped.
Good as D2 may be to long-term players it's rubbish at introducing new or returning players to its world.
Exactly. Critique the content for being light all day but the armor 2.0 + cross saves has been huge.
Right.. and that doesn't make it the most "disappointing game this generation".
Regardless of how you feel about Destiny's initial launch, the franchise is one of the biggest successes this generation.
Yep, you can just swap weapon mods now at only a Glimmer cost, the Mods are permanent unlocks. Delete them.Weapon mods are like armor mods in that once you have them you have them forever, right? Can I delete all of them? Do I need to keep one?
What about the older Resilience/Recovery/Mobility/Paragon, etc mods, am I safe to delete those too?
I think Destiny was disappointing literally only because their pre-release talk and media showed a different game. They REALLY scaled down the ambition.
But the game has always been a huge success.
The raids have been probably the best PvE coop experience this gen. Game feels like a dream to play. Great art.
Halo PvP is unmatched but I would take Destiny PvE any day.
Define huge, how long was the campaign, 5 hours? 10? New worlds?Forsaken was HUGE and that was twelve months ago, between then and now, we've had Black Armoury, Season of the Dritter and Season of Opulence.
For Skeep we got a new raid, yes a short campaign, a handful of exotic quests, nightmare hunts, Armour 2.0, New Light, Steam Migration and much more to come. This #lazydevs rhetoric needs to die.
It quite literally does. Destiny launched, and was disappointing. Two years later it was a bit better and had a bit more to do, and five years later it had a much better sequel, but none of that can change the fact that Destiny was a disappointment. It was successful in the long term, it arguably became "good" as Bungie continued to improve it, but it was a disappointment. Addressing that reality isn't related to or a critique of what the series is today.
See above. It did become a success. Many people like it. Destiny 2 with its expansions is arguably a good videogame. None of that changes that Destiny 1 failed to deliver on the expectations it set, making it a disappointment. If you feel like there was another release this generation that failed so spectacularly to meet the expectations it set, I'd absolutely be open to that conversation. But none of this changes that Destiny was a disappointment.
Regardless of how you feel about Destiny's initial launch, the franchise is one of the biggest successes this generation.
Forsaken was massive, bigger than Taken KingDefine huge, how long was the campaign, 5 hours? 10? New worlds?
For an "MMO" destiny content has been scarce especially compared to how meaty expansions WoW gets for example. I know, different type of games but still.
I doubt the devs are lazy but they must have some management issues or the engine is truly that horrible to work with.
No point in arguing with you considering Destiny is the #2 best selling FPS behind Call of Duty and the 7th best selling franchise overall.
Keep in mind that anything in Forsaken can only be acquired if you own Forsaken. I think this applies to the season pass weapons too like Jotun.Alrighty, looks like I will be playing tonight then with a new character, thanks again for answering my questions, I do appreciate it.
I'm not really sure how it being successful in the long term changes the fact that it was disappointing at the time of release.
Right.. and that doesn't make it the most "disappointing game this generation".
It quite literally does. Destiny launched, and was disappointing. Two years later it was a bit better and had a bit more to do, and five years later it had a much better sequel, but none of that can change the fact that Destiny was a disappointment. It was successful in the long term, it arguably became "good" as Bungie continued to improve it, but it was a disappointment. Addressing that reality isn't related to or a critique of what the series is today.
It quite literally does. Destiny launched, and was disappointing. Two years later it was a bit better and had a bit more to do, and five years later it had a much better sequel, but none of that can change the fact that Destiny was a disappointment. It was successful in the long term, it arguably became "good" as Bungie continued to improve it, but it was a disappointment. Addressing that reality isn't related to or a critique of what the series is today.
See above. It did become a success. Many people like it. Destiny 2 with its expansions is arguably a good videogame. None of that changes that Destiny 1 failed to deliver on the expectations it set, making it a disappointment. If you feel like there was another release this generation that failed so spectacularly to meet the expectations it set, I'd absolutely be open to that conversation. But none of this changes that Destiny was a disappointment.
Jesus christ. You didn't just move the goal posts to try and be 'right' you melted them down and erected a statue of saint 14.
Bungie has fucked up dozens of times with destiny. It is also a success with which they were lucky to fail upwards after multiple rough starts. Both things are true. Selling well doesn't magically erase their failures and invalidate criticism. The hell is wrong with some of you
After the reviews and player response, I dunno if SK is even worth buying. Especially since I don't normally raid anymore. Might be better off with just the season pass or wait until a discount comes for SK + season pass. Especially since I want to play on both PC and PS4 and I would need to buy both there - although I think you only need to buy the deluxe edition/season pass once and the season pass will apply to the 2nd platform?
Regardless of how you feel about what they did with it post-release, the launch version of Destiny was absolutely disappointing.
Also, let's be clear about what "disappointing" means. It doesn't mean they made the worst game, or a game that wasn't successful. The expectations that Bungie themselves set leading up to release, the amount of time and resources Bungie had and the expectations that set industry wide, were objectively not fulfilled.
I'm not going to argue with people who stuck with the series or came back to it years later once significant amounts of content had been added and much was changed to improve the situation, but at it's core Destiny in 2014 was profoundly disappointing.
That's a nice cross you have there.Earlier in the year, I made a thread expressing the same concerns and potential grievances that reviewers would come to express today, and was largely shouted down as a hater that had no clue what he was talking about, as a reactionary who was judging prematurely. Looking at these reviews now, it looks like I was right about recycled content and the revisiting of the Moon as a destination being a sticking point in the critical consensus. Still deeply bewildered by the fans that got angry at other people for not wanting to revisit the same destination five years later in a $35 expansion, even if they did spruce it up a little. Lol.