I saw this trending over on the /r/destinythegame subreddit, and I thought it was interesting. Destiny 2 was rebooted in 2016. Originally, this was reported on in September 27th, 2016 when Destiny 2 was undergoing development.
https://kotaku.com/sources-destiny-2-coming-to-pc-aims-to-feel-like-a-to-1787153460
The scope of the reboot now seems to be larger than implied in the above based on Jason's comments in his recent appearance on the DTR podcast.
The reboot was reconfirmed again recently in Jason's appearance on the DTR podcast.
https://www.youtube.com/watch?v=A_Z0RgwFnAc&feature=youtu.be&t=14m53s
It seems that Destiny 2 suffered from a reboot in the same way that Destiny 1 did. Read The Messy, True Story Behind The Making Of Destiny if you are unfamiliar with the development problems of Destiny 1.
There's some great insights later on in the podcast including the length of the development of Destiny 1 (5 years with preproduction) vs Destiny 2 (16 months), the reasons behind Eververse (can't keep up with the speed of making a DLC every few months), and more. I'd say it is worth a listen if you're at all interested in some of the behind the scenes decisions that led to Destiny 2.
https://kotaku.com/sources-destiny-2-coming-to-pc-aims-to-feel-like-a-to-1787153460
In April, according to several sources, Bungie had a staff reorganization. During this process, The Taken King director Luke Smith and executive producer Mark Noseworthy became, respectively, director and executive producer of Destiny 2. They rebooted the story that had been written up to that point. A number of veteran Bungie staffers also left the studio around that time. Some went to big companies; others moved to indie development.
The reboot was reconfirmed again recently in Jason's appearance on the DTR podcast.
https://www.youtube.com/watch?v=A_Z0RgwFnAc&feature=youtu.be&t=14m53s
I think that it [Destiny 2] was made in a relatively short period of time. There was a big reboot of Destiny 2 at some point of early 2016. There had been a previous director who was directing the game before Luke Smith (who's the current director) took over. So that guy was kind of put aside and Luke Smith took over. I believe that was in April of 2016 but I might be misremembering. Don't hold me to that exact line. So if you think about it that way then they didn't really have a ton of time. It had been a 16 months period between the reboot and when the game finally shipped.
It seems that Destiny 2 suffered from a reboot in the same way that Destiny 1 did. Read The Messy, True Story Behind The Making Of Destiny if you are unfamiliar with the development problems of Destiny 1.
There's some great insights later on in the podcast including the length of the development of Destiny 1 (5 years with preproduction) vs Destiny 2 (16 months), the reasons behind Eververse (can't keep up with the speed of making a DLC every few months), and more. I'd say it is worth a listen if you're at all interested in some of the behind the scenes decisions that led to Destiny 2.
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