You can tell from the battery life of the lite that the efficiency of the gpu has increased by 35-50%Was there clockspeed leaks and/or CUDA core leaks yet or is this an assumption?
Is that all at the same clocks?Guys, I think I found the bandwidth for lppdr4x and how much that could be for the switch revision.
As it stands, LPDDR4 gives 3.2 Gbps per pin, which for a 64 bit bus comes to 25.6GB/s of bandwidth speed (25.6/8=3.2) on 4GB of Ram. This is Switch's current bandwidth. But for the DDR4X, you are getting 4.266 Gbps per pin which should get you 34.128 GB/s bandwidth, which would be a 1.33x boost over DDR4X! So theoretically, if we get 6GB of Ram in the switch revision, we could get 1.95x the bandwidth (50GB/s), if Nintendo sticks to 64bit bus.
Someone correct me if I'm wrong please^^
Fun fact too, LPDDR5 gives double the bandwidth speeds of LPDDR4, at 6.4 Gbit/s pin.
Can it do that while also saving 50% on energy compared to the lpddr4 ram?Guys, I think I found the bandwidth for lppdr4x and how much that could be for the switch revision.
As it stands, LPDDR4 gives 3.2 Gbps per pin, which for a 64 bit bus comes to 25.6GB/s of bandwidth speed (25.6/8=3.2) on 4GB of Ram. This is Switch's current bandwidth. But for the DDR4X, you are getting 4.266 Gbps per pin which should get you 34.128 GB/s bandwidth, which would be a 1.33x boost over DDR4X! So theoretically, if we get 6GB of Ram in the switch revision, we could get 1.95x the bandwidth (50GB/s), if Nintendo sticks to 64bit bus.
Someone correct me if I'm wrong please^^
Fun fact too, LPDDR5 gives double the bandwidth speeds of LPDDR4, at 6.4 Gbit/s pin.
Being realistic isn't pointless.Possible, but kind of pointless to lock ourselves in to predictions like that.
Everyday I learn something new. Thanks for this!Devs would still need to patch their games to make use of the higher clock frequencies. The Switch OS handles clock speeds by providing a set of performance profiles which set the frequency of the CPU, the GPU and the RAM. Actual games set the frequency at which they run by specifically selecting one of those performance profiles provided by the OS.
This means that, if the new Switch is able to run at higher frequencies, Nintendo will add corresponding performance profiles to the OS and games would then have to be patched to actually make use of them. Otherwise, they will just run on the clock frequencies for the old 2017 Switch.
No.So would it be wise to get a Switch now if you've are not interested in the Switch lite?
Guys, I think I found the bandwidth for lppdr4x and how much that could be for the switch revision.
As it stands, LPDDR4 gives 3.2 Gbps per pin, which for a 64 bit bus comes to 25.6GB/s of bandwidth speed (25.6/8=3.2) on 4GB of Ram. This is Switch's current bandwidth. But for the DDR4X, you are getting 4.266 Gbps per pin which should get you 34.128 GB/s bandwidth, which would be a 1.33x boost over DDR4X! So theoretically, if we get 6GB of Ram in the switch revision, we could get 1.95x the bandwidth (50GB/s), if Nintendo sticks to 64bit bus.
Someone correct me if I'm wrong please^^
Fun fact too, LPDDR5 gives double the bandwidth speeds of LPDDR4, at 6.4 Gbit/s pin.
So with what we know is this implying there wont be a CPU bump?
So would it be wise to get a Switch now if you've are not interested in the Switch lite?
Devs would still need to patch their games to make use of the higher clock frequencies. The Switch OS handles clock speeds by providing a set of performance profiles which set the frequency of the CPU, the GPU and the RAM. Actual games set the frequency at which they run by specifically selecting one of those performance profiles provided by the OS.
This means that, if the new Switch is able to run at higher frequencies, Nintendo will add corresponding performance profiles to the OS and games would then have to be patched to actually make use of them. Otherwise, they will just run on the clock frequencies for the old 2017 Switch.
Guys, I think I found the bandwidth for lppdr4x and how much that could be for the switch revision.
As it stands, LPDDR4 gives 3.2 Gbps per pin, which for a 64 bit bus comes to 25.6GB/s of bandwidth speed (25.6/8=3.2) on 4GB of Ram. This is Switch's current bandwidth. But for the DDR4X, you are getting 4.266 Gbps per pin which should get you 34.128 GB/s bandwidth, which would be a 1.33x boost over DDR4X! So theoretically, if we get 6GB of Ram in the switch revision, we could get 1.95x the bandwidth (50GB/s), if Nintendo sticks to 64bit bus.
Someone correct me if I'm wrong please^^
Fun fact too, LPDDR5 gives double the bandwidth speeds of LPDDR4, at 6.4 Gbit/s pin.
This new sku is essentially an Xbox One S revision. A modest boost to clock speeds that will replace the standard switch, but not significant enough to require patches of games and having enhanced modes for the games.
The One S needed the extra power to upscale games to 4k and display HDR, the unintentional benefit of that was games with dynamic resolutions and variable framerates dropped less. But no dev configurations were used to take advantage of the S's boosts.
I imagine the New Switch (which I call XL because it follows the DS naming conventions, OG, lite, XL) won't have "XL Enhanced" ports. Just all the games that are dynamic resolution are gonna hit closer to 720p undocked and 900p or 1080p docked. And framerates stay 30fps or 60fps more consistently.
They would have probably be able to clock it higher, but nothing indicates a better cpu sadly.So with what we know is this implying there wont be a CPU bump?
Yes. I'm a little hopeful for this as Nintendo does have a track record of using mid cycle upgrades to universally improve old software (without forcing devs to go back and manually support it) but at the same time not exactly in this way (game performance). Docked clocks undocked is really mainly what I'm hoping for since all games already have that profile so it'd be a pretty painless upgrade.This isn't necessarily true though, is it? Hacked consoles can force games to run at higher clock speeds, there's no reason to assume Nintendo cannot update the firmware to basically upgrade each performance profile that currently exists. Say, they upgrade the 384MHz profile to run at 460MHz, so that all games that use the 384MHz profile on the OG Switch use the 460MHz profile on the new Switch.
The X has 4GB extra RAM?What advantage would it be to have 6GB of RAM instead of 4GB? I mean, even the PS4 Pro and the Xbox One X doesnt have extra RAM*, so how likely is it that a developers will make games around 4GB and 6GB for Switch Pro?
* = PS4 Pro has 1GB extra RAM, but its only used for OS purposes, as far as i know.
I had no idea. Which advatanges does it bring?
I guess they could, in theory, just upgrade the existing profile, but this comes with a high risk of some games not liking this at all (crashes, etc.), so I don't expect them to take this "hack-y" approach. There are simply too many games out in the wild already to risk this.This isn't necessarily true though, is it? Hacked consoles can force games to run at higher clock speeds, there's no reason to assume Nintendo cannot update the firmware to basically upgrade each performance profile that currently exists. Say, they upgrade the 384MHz profile to run at 460MHz, so that all games that use the 384MHz profile on the OG Switch use the 460MHz profile on the new Switch.
Guys, I think I found the bandwidth for lppdr4x and how much that could be for the switch revision.
As it stands, LPDDR4 gives 3.2 Gbps per pin, which for a 64 bit bus comes to 25.6GB/s of bandwidth speed (25.6/8=3.2) on 4GB of Ram. This is Switch's current bandwidth. But for the DDR4X, you are getting 4.266 Gbps per pin which should get you 34.128 GB/s bandwidth, which would be a 1.33x boost over DDR4X! So theoretically, if we get 6GB of Ram in the switch revision, we could get 1.95x the bandwidth (50GB/s), if Nintendo sticks to 64bit bus.
Someone correct me if I'm wrong please^^
Fun fact too, LPDDR5 gives double the bandwidth speeds of LPDDR4, at 6.4 Gbit/s pin.
One X has 12GB and it allows more assets to be loaded into the memory. Higher resolution textures, shadows, more lighting effects, higher resolutions, longer draw distances, etc.What advantage would it be to have 6GB of RAM instead of 4GB? I mean, even the PS4 Pro and the Xbox One X doesnt have extra RAM*, so how likely is it that a developers will make games around 4GB and 6GB for Switch Pro?
* = PS4 Pro has 1GB extra RAM, but its only used for OS purposes, as far as i know.
I had no idea. Does that mean that it cuts down on loading, since that information is already stored in the RAM?One X has 12GB and it allows more assets to be loaded into the memory. Higher resolution textures, shadows, more lighting effects, higher resolutions, longer draw distances, etc.
Emily said she expects this to be announced by the end of August. It will almost certainly be released this year probably in September along with the Lite.
It will 100% be released within the next 177 days since they filed a short term confidentiality request with the FCC (180 days is the term, it was filed 3 days ago) regarding pictures of the chips used.
What advantage would it be to have 6GB of RAM instead of 4GB? I mean, even the PS4 Pro and the Xbox One X doesnt have extra RAM*, so how likely is it that a developers will make games around 4GB and 6GB for Switch Pro?
* = PS4 Pro has 1GB extra RAM, but its only used for OS purposes, as far as i know.
Yes. I'm a little hopeful for this as Nintendo does have a track record of using mid cycle upgrades to universally improve old software (without forcing devs to go back and manually support it) but at the same time not exactly in this way (game performance). Docked clocks undocked is really mainly what I'm hoping for since all games already have that profile so it'd be a pretty painless upgrade.
I guess they could, in theory, just upgrade the existing profile, but this comes with a high risk of some games not liking this at all (crashes, etc.), so I don't expect them to take this "hack-y" approach. There are simply too many games out in the wild already to risk this.
If it has 6GB I would guess most games will default to 4GB support.What advantage would it be to have 6GB of RAM instead of 4GB? I mean, even the PS4 Pro and the Xbox One X doesnt have extra RAM*, so how likely is it that a developers will make games around 4GB and 6GB for Switch Pro?
* = PS4 Pro has 1GB extra RAM, but its only used for OS purposes, as far as i know.
EDIT: Seems like the Xbox One X has 12GB of RAM, i didnt know that.
he states that lite and new both have these 3 versions
Yeah but if the system isn't much more powerful it won't make a big difference. 4 GB is plenty for a current Switch but the limits come from its bandwidth, CPU and GPU first, not the memory amount. If this is just a modest upgrade even 6GB is fine.One X has 12GB and it allows more assets to be loaded into the memory. Higher resolution textures, shadows, more lighting effects, higher resolutions, longer draw distances, etc.
he states that lite and new both have these 3 versions
also the first two are dev kits too?
I was planning on upgrading to a more powerful version, but if this is just a modest bump then I'll probably just stick with what I have.
Didn't see that, where?Also he seems to suggest there will be a smaller battery on this than the original,
Yeah, thats true. I was thinking of OS features, but wasnt sure what they could add of exclusive features.They could allocate more to the OS to add some new OS features. Currently there is 800MB allocated to the Switch OS I believe.
I doubt this will have more than 4GB though.
I'm curious of not having native party chat is due to RAM restiction. But longer recording could be a good option, indeed.If it has 6GB I would guess most games will default to 4GB support.
With games.specifcally patched for Pro using more.memory with higher quality texture.
What else will increased RAM.be used for? Quote possibly native voice chat and longer video record time as I believe recordings are stored in memory before being saved. And Nintendo has expressed interest to let people record for longer than 30 seconds via comments I recall from. 2017 when video recording was first added.
He's also made a few new posts today but I haven't been able to go through them yet.
Yeah and some games that really push the system by using every last scrap of memory available currently do not support video. Warframe comes to mindYeah, thats true. I was thinking of OS features, but wasnt sure what they could add of exclusive features.
I'm curious of not having native party chat is due to RAM restiction. But longer recording could be a good option, indeed.
I don't think anyone should be expecting any more RAM. Just slightly faster RAM.
From what I understand he's saying the T214 chip (aka Mariko) has three profiles, those three profiles being present in the documentation of both the Lite and the "new" Switch. All that means is that both the Lite and the "new" are using that T214 chip, since every device using the chip would have documentation of that chip in the firmware.
So the third profile would refer to a standard devkit used to develop games for both the Lite and "new".
If "enhanced features" means an improved OS we might get 8gb with 2 of it going toward the console
He's also made a few new posts today but I haven't been able to go through them yet.
X2 also has doubled bandwidth.Wouldn't a 50% GPU jump and 50GB/sec bandwidth basically be a Tegra Parker (commonly referred to as a Tegra X2) in performance?
They would have probably be able to clock it higher, but nothing indicates a better cpu sadly.
All my hopes were for the newer Switch was being able to get 550-600GFlops docked and getting the CPU at about 1.4GHz clocked. And slightly improved bandwidth. If it can deliver this I will buy one no issue. But with no calls about CPU clock I'm a little worried.
Again, we know the CPU can be clocked at 1.75GHz in the OG Switch. It probably can't sustain that for a long period of time but this revision likely can. So it all comes down to whether Nintendo allows developers to use that profile that currently already exists for longer periods of time.
Wouldn't a 50% GPU jump and 50GB/sec bandwidth basically be a Tegra Parker (commonly referred to as a Tegra X2) in performance?
It will cancel some. Worst case scenario it will use as much energy as OG RAM, which would be .5 watts more.Can it do that while also saving 50% on energy compared to the lpddr4 ram?
Or does doing that cancel out the energy savings?
Yeah I noticed something didn't add up when I checked on TX2 specs after I initially posted, having 8GB ram with a 128 bit bus at only 2.25x the amount as the 4GB Ram on OG switch. I do know that double the bus means double the bandwidth. But I would think adding more RAM would increase bandwidth?I guess they could, in theory, just upgrade the existing profile, but this comes with a high risk of some games not liking this at all (crashes, etc.), so I don't expect them to take this "hack-y" approach. There are simply too many games out in the wild already to risk this.
Maximum bandwith for LPDDR4x on a 64bit interface is always 33.3Gbytes/sec (4266Mhz * 64 / 8 / 1024) regardless of the configuration of the RAM modules (i.e. two chips with a 32bit interface each or one chip with a 64bit interface). This is indeed a 33% increase over regular LPDDR4 ram (which maxes out at 3200Mhz) but to further increase the bandwidth, you'd need to provide the SoC with a wider memory interface.
Since firmware 7.0.0 there are two profiles that have a 1785mhz CPU clock.I know, I read your response. But unlike the GPU the CPU has never wavered from the 1GHz clock in any profile so it implies to me that they aren't going to be having CPU performance profiles anytime soon.