They said what the battery size was, only thing they said different from here was that there was no clock speed increase in the enhanced switchThey missed a few things in that video, the battery size for the Lite too.
They said what the battery size was, only thing they said different from here was that there was no clock speed increase in the enhanced switchThey missed a few things in that video, the battery size for the Lite too.
Yeah, which you can literally find in the official spec sheet. And Logan is not the codename for X1 (That's Erista) but for Tegra K1.They missed a few things in that video, the battery size for the Lite too.
The battery size is 3570 MAh. Their "sources" didn't even get right something that was in the official spec sheet from the very announcement.They said what the battery size was, only thing they said different from here was that there was no clock speed increase in the enhanced switch
Oh I'll have to watch it again I thought he did say 3570, if they got that wrong and the Logan thing wrong too they should redo the whole video at this point lolYeah, which you can literally find in the official spec sheet. And Logan is not the codename for X1 (That's Erista) but for Tegra K1.
The battery size is 3570 MAh. Their "sources" didn't even get right something that was in the official spec sheet from the very announcement.
They said "About 3300 MAh?"Oh I'll have to watch it again I thought he did say 3570, if they got that wrong and the Logan thing wrong too they should redo the whole video at this point lol
There's no general consensus per se, but I think 1.5-2.0x in overall power is modest. Something along the lines of PS4-->PS4 Pro, or even GC --> WiiHave we determined what modest gpu bump even means. Did whoever it was just outright tell people the new clocks?
Still hoping he meant modest bump for docked mode. The new model could probably run docked clocks while portable and still maintain a similar battery life if the efficiency curve is nearly identical to X2 (which I'd assume it is or better since X2 is basically already a 16nm X1 with double the bus width).
Digital foundry says the clock speed isn't increased in the enhanced switched
Maybe they missed what was said in the op here or they got their own source that knows the speed?
Yeah, there's no source for anything else coming. It might be coming, or it might not, we don't really know.
It's not completely clear but it doesn't seem like there is anything else being talked about.
This is definitely what the WSJ was talking about though.
So what should we expect(if anything) from
the new ram?
I hope not. Hated the vita , and ZHD oled screen. It's the main reason I'm planning on buying an XR, instead of the XS.
I dont like oled either because of burn in, also micro led is better than oledHating OLED is crazy. It's the most beautiful and capable display tech we have right now.
I dont like oled either because of burn in, also micro led is better than oled
Micro led effectively doesn't exist in consumer tech right now.
Burn in is not a factor if you don't play the same game or watch the same channel for hours on end, day in day out. I can understand why that's an issue for some people but it isn't something that will affect me, unless my panel is faulty. But LCDs can also be faulty, so...
I had an OLED phone that was flawless, but the Vita? Green splodges appear under the screen in low light, which kind of ruins the selling point of improved black levels.Hating OLED is crazy. It's the most beautiful and capable display tech we have right now.
Ugh I remember that on vita, when the whole screen was black but turned on I could see stuff in the screen too, made it look dirtyI had an OLED phone that was flawless, but the Vita? Green splodges appear under the screen in low light, which kind of ruins the selling point of improved black levels.
Those higher clock configs are there for a reason, methinks. With the die shrink having been tested since last year, I think this was what Nintendo was waiting for in regards to using those clocksI would be surprised if the clocks are more then 10% higher on either model.
Surprise!I would be surprised if the clocks are more then 10% higher on either model.
the rumors that said the capability of the machine would be enhanced "for avid gamers". at most it'll just be a slight improvement in frame rate on existing games and a slightly higher clock speed will be available. it's just a standard revision, nothing pro about it.
while they didn't say anything specific about the improvements, it's easy to take the rumors out of context, and using the name "pro" makes it worse because you immediately start thinking about the ps4 pro which is a much bigger change.
im sure you didn't think that there would be a big difference, and that's great for you, but i'm of the opinion that most people thought this revision would be a bigger jump.
Digital foundry says the clock speed isn't increased in the enhanced switched
Maybe they missed what was said in the op here or they got their own source that knows the speed?
Who knows.. 7nm they definitely could. But they're likely going with 16/12nm. DDR4X does help bring down the watt usage by 0.5 volts.. And if they replaced the A57s with A72/A73, etc, they will save more on power consumption. I believe from what we've seen so far, The Switch Pro only needs like a 2.25-2.5x boost to make it on par with xbone. So 900-10000 TFLOP GPU, and then equivalent 2-2.5x boost in CPU and bandwidth, and maybe 6GB RAM.The pro doesn't make sense I think, it won't hit the base Xbox One specs, unless it's TV only and even then Xbox One is a weak hardware already this time, and probably cost a lot. A modest upgrade to the base units are much more reasonable since hardcore might buy it, giving new life to the unit, and there's the Lite to take care of the casuals.
It won't hit it due to thermal and cost consideration, even then why bother Xbox One has the worse ports this gen already (console/PC side) and I doubt they'll have Pro-only game (3rd party won't, there's no first party game that can be downported like Xenoblade Chronices to 3ds). They could provide a bumped up Pro specs but wouldn't mean that they have 3 units to manufacture? Did 3DS XL sold a lot?Who knows.. 7nm they definitely could. But they're likely going with 16/12nm. DDR4X does help bring down the watt usage by 0.5 volts.. And if they replaced the A57s with A72/A73, etc, they will save more on power consumption.
I'm not expecting it of course. Its probably going to still be A57 CPU but bumped up.. Maybe to 1.75GHZ or in between, who knows.. Nintendo has a track record of boosting CPU and RAM in verisions..
And GPU increase, we could see 1.20-1.65. I'd be surprised if they didn't increase the RAM in some way, considering the bandwidth is the major bottleneck along with the CPU. They'll get that 1.33x boost for bandwidth, but I don't think it would be enough to push 900p to 1080p
The double negatives are confusing me?The biggest reason why a theoretical XB1 level pro never made any sense is that nobody (besides maybe Nintendo) would ever make games exclusive to it and not playable on the base Switch, since they'd be locking themselves out of a 40M+ userbase.
So they would still have to release their games on the base Switch. And that then makes you wonder why Nintendo would invest in such a device when there is really no benefit to them or to other publishers.
Instead, using a new more efficient and cheaper chip actually benefits Nintendo- they get more profit per unit. At the same time they can run some games at higher performance levels while quietly unlocking higher performance profiles on the OG Switch as well (which we see they already did for MK11).
A small-moderate boost as a side effect of moving off of 20nm always made sense for this point in the life of the Switch. An XB1 powered mega Switch never really did.
I'd much, much rather have color uniformity than self-emitting pixels. And burn-in IS an issue with OLED for a lot of panels especially with videogames due to HUDs no matter how careful you are. Finally, they don't excel in maximum brightness and if you usually have some degree of ambient lighting in your room, other technologies have better maximum brightness while retaining extremely intense contrasts and great color reproduction such as QLED for HDR viewing, while still being cheaper and having none of the uniformity or durability downsides.Hating OLED is crazy. It's the most beautiful and capable display tech we have right now.
The double negatives are confusing me?
Also, since xbone base is only 2.5x more powerful across the board at most in CPU, GPU, the gap isn't that wide to lock OG switch games out. Nintendo knows better not to make exclusives like new 3ds. That being said, if AAA third party developers wanted to, that's up to them. But again, I don't think the gap between the two is wide enough that ports would be impossible on switch from xbone/PS4 base. Doom, Wolfeinstein, and Witcher 3 are good examples... but yes, nobody now is confidential we'll get xbone specs. Some are just wondering the possibilities of what could be done vs what will be
If they replace the OG Switch with this, then yeah. There's going to be a decent install base in a few years. I mean its up to the third party devs.. If they'd port a game they normally wouldn't do on the OG switch like he latest cod or assassins creed, but they did on xbone, then its better than nothing. I do I think most games should be able to port on Switch though, unless devs don't want the game running like crap.Which double negatives?
And I mean yeah, if they're porting the game to the base Switch too then it would be nice to get much better performing versions on an upgraded Switch. But from the perspective of Nintendo and the publisher what exactly is the benefit there? A few enthusiasts like us upgrade their Switch?
I still think it would be very silly for any third party publisher to put a game exclusively on a theoretical XB1 level Switch, even if Nintendo allows it. They're missing out on a huge chunk of the audience that way.
games can be updated to use the new modes. Crash Team Racing is doing that as did Zelda and Mario. if there was a mode to use that clock speed at all times, they'd probably use that tooIs there more info or confirmation on the performance boost for this thing? Is it possible there might not be any noticeable improvements? Main reason I ask is because New 3DS didn't have a "boost mode" feature IIrc. Games that weren't designed with New 3DS in mind just ran the same as the original model. Is it possible that cool be the case here too?
People fail to realise that even if it gets boosted another 27% 1Ghz (or even the famed 921Mhz a hacked Switch can reach) in power that's pretty much another Xbox 360 being duct-taped onto the docked mode. That's substantial to me.
Whoa whoa whoa, not so fast. The standard unit that we use on this board is still duct-taped GameCubes.
Okay so if I'm right about what Mike meant by "base clock" (and I might not be) I think we're looking at exactly a 25% boost in GPU clock speeds across the board.
The previous maximum clock speed was around 921MHz which is a 12x multiplier of the 76.8MHz base clock. The new max is 1228.8MHz, so if we assume it is the new 12x multiplier of this new base clock (again, assuming this is what Mike meant about the higher base clock) then we're looking at a base clock of 102.4MHz. That means the new 5x multiplier (replacing the 384MHz mode of the OG Switch) would be 512MHz, 6x would be 614.4, 10x (aka docked) would be 1.024GHz.
Again this is based on a lot of assumptions and could easily be wrong (probably is).
New 3DS was in some ways (CPU, RAM) a much bigger spec increase over the original than PS4 Pro, but didn't have software taking much advantage of it outside of the flat-out exclusives.So we're looking at a "New" situation instead of a "Pro"?
If that's the case, then I doubt I'll get it. Getting the New 3DS after owning the original was a waste outside of the 10 hours I played of Monster Hunter due to the nub.
Okay so if I'm right about what Mike meant by "base clock" (and I might not be) I think we're looking at exactly a 25% boost in GPU clock speeds across the board.
The previous maximum clock speed was around 921MHz which is a 12x multiplier of the 76.8MHz base clock. The new max is 1228.8MHz, so if we assume it is the new 12x multiplier of this new base clock (again, assuming this is what Mike meant about the higher base clock) then we're looking at a base clock of 102.4MHz. That means the new 5x multiplier (replacing the 384MHz mode of the OG Switch) would be 512MHz, 6x would be 614.4, 10x (aka docked) would be 1.024GHz.
Again this is based on a lot of assumptions and could easily be wrong (probably is).
Better pray for nVidia messing up again then because otherwise that ain't happening.His replies tell me that a hacked Switch Lite could possibly be the best handheld in existence
Okay so I got Mike to elaborate a little on the increased GPU clock:
I'm not 100% sure what this means but I think the base clock is the lowest possible clock speed where every other possible clock speed is a multiple of this base clock. I feel like I remember the base clock for the OG Switch GPU being about 76.8MHz, where every other possible clock speed is a multiple of that (384 is 5x, 460 is 6x, 768 is 10x, etc.).
So if that base clock has been increased then every game will indeed see improvements. The extent of the improvement depends on the increase of course, if it's just to 80 then that'll barely be a difference. Hopefully it's higher than that, maybe closer to 90 or even 100.
From tests done, the X1 couldn't handle maintaining the max GPU clock speed for a long period of time in a small form factor like the Switch. This new Switch, thanks to better energy efficiency, may not have that issue.1GHz for docked mode seems a safe bet for the new Switch as they won't push max clocks.
Okay so I got Mike to elaborate a little on the increased GPU clock:
I'm not 100% sure what this means but I think the base clock is the lowest possible clock speed where every other possible clock speed is a multiple of this base clock. I feel like I remember the base clock for the OG Switch GPU being about 76.8MHz, where every other possible clock speed is a multiple of that (384 is 5x, 460 is 6x, 768 is 10x, etc.).
So if that base clock has been increased then every game will indeed see improvements. The extent of the improvement depends on the increase of course, if it's just to 80 then that'll barely be a difference. Hopefully it's higher than that, maybe closer to 90 or even 100.
To prevent compatibility issues, would it be better to use a different multiplier than to change the base clock?
From tests done, the X1 couldn't handle maintaining the max GPU clock speed for a long period of time in a small form factor like the Switch. This new Switch, thanks to better energy efficiency, may not have that issue.
1080p requires 44% more pixels than 900p. I'm no tech expert but I'm not sure if 25% GPU and 25% more bandwidth (something proportional in bandwidth is required) would be enough for that.I still don't see them going for max clocks. They never have because of potential hardware failures.
I think even 1GHz might be pushing it in Nintendo's eyes but hopefully they land somewhere around there as that should be enough to push dynamic 900p games to 1080p native.
Sounds like it could be accurate to me, nothing unbelievable about it, it's also a nice upgrade if rightOkay so if I'm right about what Mike meant by "base clock" (and I might not be) I think we're looking at exactly a 25% boost in GPU clock speeds across the board.
The previous maximum clock speed was around 921MHz which is a 12x multiplier of the 76.8MHz base clock. The new max is 1228.8MHz, so if we assume it is the new 12x multiplier of this new base clock (again, assuming this is what Mike meant about the higher base clock) then we're looking at a base clock of 102.4MHz. That means the new 5x multiplier (replacing the 384MHz mode of the OG Switch) would be 512MHz, 6x would be 614.4, 10x (aka docked) would be 1.024GHz.
Again this is based on a lot of assumptions and could easily be wrong (probably is).
Okay so I got Mike to elaborate a little on the increased GPU clock:
I'm not 100% sure what this means but I think the base clock is the lowest possible clock speed where every other possible clock speed is a multiple of this base clock. I feel like I remember the base clock for the OG Switch GPU being about 76.8MHz, where every other possible clock speed is a multiple of that (384 is 5x, 460 is 6x, 768 is 10x, etc.).
So if that base clock has been increased then every game will indeed see improvements. The extent of the improvement depends on the increase of course, if it's just to 80 then that'll barely be a difference. Hopefully it's higher than that, maybe closer to 90 or even 100.
So if the new switch base clock is increased to 44.9 from 38.4 where does that put the new profiles at?FWIW (likely nothing) I had a look at the subsequent Tegra module GPU frequencies, and The TX2 base clock is ~44.9 and the Xavier is ~47.5, so maybe that is a rough idea of what improvement to expect (counting Switch as 38.4 instead of 76.8)
17% higher if that's how it works, but from the tweet above, 33% might be the real increase.So if the new switch base clock is increased to 44.9 from 38.4 where does that put the new profiles at?