I guess if you measure your games by quantity over all else those numbers might be impressive, but without context they're meaningless garbage.
513 characters
2,000 script pages
35,000 camera shots
74,000 unique animations
5.1 million lines of code
Like does it matter that there's 2000 pages if it's garbage, or 74,000 unique animations if they still all look like shit? how are they even measuring that? Is it really a good thing that they're using that many unique animations to begin with, isn't that inefficient?
5.1 million lines for basically a visual novel. I wouldn't be bragging about how bloated your code is. Something about the focus lately on distilling games into how much stuff they have in them as opposed to whether any of that stuff is any good really annoys the fuck out of me, but I guess I can't be surprised, it's easier to shoot out puff pieces about biggest world map/most animations ever!!!! than it is to hardball a dev with something resembling an interesting interview