While Detroit: Become Human's story is certainly the brainchild of enigmatic Quantic Dream founder David Cage, in terms of execution it's also the most collaborative and ambitious on the French studios' CV, sporting a team of writing and directing talent to help communicate the game's complex themes and branching narrative.
To find out a little more about how this worked in practice, we sat down with lead writer Adam Williams and shooting director Benjamin Diebling to discuss the hard work that goes into creating a world as rich and detailed as that of Detroit: Become Human.
1. It's a hugely collaborative story
Quantic Dream's founder, David Cage, may have been central to Detroit: Become Human's creation, but the tale of finding humanity within androids turning 'deviant' was a team effort.
"David was very keen on making this the most collaborative – and interactive – thing he's ever done," explains Adam, who previously worked as a television writer, which also included producing pilots for the BBC. "I was brought in to help him finish and elaborate on the story.
"At the same time, lots of the team pitched in. For example, the composers of the game had a huge input in working on the emotional grammar of the scene, and how the scene could be played out.
"It's our job to let the player write their own story," he continues. We're inviting the player into the writing room and asking them to tell us what happens. Our role is to pose questions and allow the player to answer them in a way which lets them think about the themes in an organic way."
Rest of the article here: https://blog.eu.playstation.com/201...ive-team-brought-a-world-of-androids-to-life/