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Detroit: Become Human is a very ambitious adventure game, and it is built around 3 fundamental aspects.
(Examples below are from the very first chapter of the game to avoid Spoilers)
I. Beyond the QTE
It is important to understand that in Detroit: Become Human, the QTEs are merely the interface of the game.
Instead of having to move the joystick around to interact with items, a specific button prompt will appear as you approach them.
At the same time, not performing an action is also a choice.
For instance, if you are pressed by the time, maybe checking every item in the room is not the smartest thing to do, even though you have the option to do so, and you would have to focus your attention on what is most important.
Evaluating each situation is key.
There are many set pieces in the game that all have new elements to take into consideration.
Your behavior directly affects your relationship with the characters and the game's world.
You may have been conditioned to press a button as soon as it appears on the screen by other games, just like you may be used to a QTE sequence looping until you get it right...
Well, in Detroit: Become Human, any QTE is a choice, and there is no "retry option", as well as no game over.
The game will go on no matter what happens.
More classic QTEs can be found throughout the game, mainly for some action scenes.
But it will always show the results of not completing a QTE, it can lead to battle damage, software instability, characters hating you, and more importantly, characters dying, including the main heroes.
Every death is final.
That being said, in some instances, not completing a QTE can create a more positive outcome.
Rushing heads first might be a crucial mistake.
Once again, make sure to fully understand what situation you're in before acting !
II. Meaningful Choices
Detroit: Become Human is the most branching game ever made by Quanticdream.
Building your own story is the goal.
There are many outcomes for each chapter, some sequences can even be skipped entirely depending on what you do.
Your allies, your enemies, the survival of each character, the fate of humanity, everything is in your hands.
After you complete a chapter, a flowchart will show you the path you took and how many you missed out on. It will also highlight which decisions were game changers for the rest of the story.
The outcomes you missed are masked until you replay the chapter and unlock them to avoid spoilers.
Here is the flowchart of the first chapter to illustrate the number of outcomes :
It is not recommended to replay a chapter to "see the other paths" until you've beaten the game a first time !
Play with consequences.
Create a unique story that will be yours to share with others.
And you can always "go back in time" to change things around once you're done !
III. Android Abilities
Being an Android has perks !
Equipped with the latest software conceived by Cyberlife, the Androids are able to analyze their surroundings in a split second.
Use this to see the points of interest nearby and clarify what your objectives might be.
Connor is equipped with a simulator that allows him to reconstitute the past using elements found in a scene. Using this feature allows Connor to discover new evidence or understand what happened with more precision.
Markus and Kara come with their own set of abilities, but as they are more contextual, it is best to discover them while playing !
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