Accurate. Bayonetta is the more accessible series for sure, and the ultra-responsive feel of the controls is instantly rewarding. It's unfortunate that the DMC series feels stiffer to play, but it seems that's the price for combat with unparalleled depth. The weightier physics lend themselves to blazing fast high level play.Bayo it's easier to hit the games skill ceiling in faster the combat is pretty loose and free flow in terms of how things chain and cancel together at the same time it ends up being a bit more limited as they kind have a set flow with the movesets they expect from you.
DMC stuff can come off as stiff at first until you start figuring out how everything can cancel and link together the games open up an insane degree.
So basically Bayo is more fun faster but the more time you invest in dmc the creativity/fun of it goes up a lot.
Of course, Bayonetta allows for some absolutely insane setups with its combat system, which is all about manipulating the enemy's position. Its absence of jump cancels, slightly slower pace, and floatier physics are the only meaningful limiting factors. It would be great if Platinum would make just one Bayonetta game that does away with the built-in limits.