Devil May Cry 5 |OT| It's been 11 years since we last met. Where does the time go? [Now on Xbox Gamepass]

Syril

Member
Oct 26, 2017
4,152
Awwww shiiiit, ma poor boi. 😿

It's a bit strange to see them so beaten up in 5 regarding their healing ability. A shot in the head used to heal so quick, bruises like that should be nothing.

Well, maybe they are so exhausted at that point already, that they can control their demonic powers and neglect healing for other stuff.
It's been pretty well established that injury in DMC works entirely on the role of cool.
 

0ptimusPayne

Member
Oct 27, 2017
1,381
Just started this on Xbox. Is it normal that the lip syncing is well out of sync when the characters are talking in cutscenes, or is this a bug? Thanks!
 

Syril

Member
Oct 26, 2017
4,152
Just started this on Xbox. Is it normal that the lip syncing is well out of sync when the characters are talking in cutscenes, or is this a bug? Thanks!
Capcom seems to do the audio in their cutscenes as a single clip that lasts the entire scene, so if the cutscenes stutters at all, the audio is out of sync for the entire rest of the scene. That's how it is on the PC version at least.
 

0ptimusPayne

Member
Oct 27, 2017
1,381
It actually got better after the prologue cutscenes thankfull. I think the lips move a bit weird in the RE engine anyway, kinda stood out in re2make too haha.
 
I don't think it's a engine thing, especially since the older game RE7 was fine and didn't have issue with RE2.
I didn’t see it in RE2 either, but that slight uncanny valley feeling DMC‘s characters give off was discussed every now and then since the first trailer. There is def something going on, especially in motion / while talking, even if you can’t really put the finger on it. It’s not really off synch… but not matching either… just weird.
 

Edge

Member
Oct 25, 2017
9,504
Celle, Germany
Man, now I remember again why I haven't bought it so far.
I love the series to death and played it since 1 got released on OG PS2, but 5 frustrates me so much. Every time I get a bad rating after a fight it sucks every little bit of fun out of me for some reason.
The game looks and feels so awesome and prestige but then the fights start and it's just overcomplicating as fuck to get good ratings.

Do combos, use different attacks, shoot, use your arm, pump your arm up constantly at the same time but on top don't forget to dodge and use taunts. I'm not a f'n magician, it's just too much. I don't remember all the other games including DMC to make a f'n science out of the fighting system.

Maybe it's just me, being way too sensitive when the fights are bad and I suck, but it really feels like that a bad battle literally sucks my enjoyment and fun for this out of my body, every fight a little bit more. It's frustrating.
 

Sibersk Esto

Member
Oct 25, 2017
6,481
Man, now I remember again why I haven't bought it so far.
I love the series to death and played it since 1 got released on OG PS2, but 5 frustrates me so much. Every time I get a bad rating after a fight it sucks every little bit of fun out of me for some reason.
The game looks and feels so awesome and prestige but then the fights start and it's just overcomplicating as fuck to get good ratings.

Do combos, use different attacks, shoot, use your arm, pump your arm up constantly at the same time but on top don't forget to dodge and use taunts. I'm not a f'n magician, it's just too much. I don't remember all the other games including DMC to make a f'n science out of the fighting system.

Maybe it's just me, being way too sensitive when the fights are bad and I suck, but it really feels like that a bad battle literally sucks my enjoyment and fun for this out of my body, every fight a little bit more. It's frustrating.
It helps for me to establish "rules" in certain situations in fights. Taunt usually at the start of a battle and when I have space, get airborne ASAP, don't commit to the long combo strings, use the arms in their specific situations. 5 is probably the biggest entry mechanically but I find it gives me more options.
 

Seyavesh

Member
Oct 25, 2017
153
Man, now I remember again why I haven't bought it so far.
I love the series to death and played it since 1 got released on OG PS2, but 5 frustrates me so much. Every time I get a bad rating after a fight it sucks every little bit of fun out of me for some reason.
The game looks and feels so awesome and prestige but then the fights start and it's just overcomplicating as fuck to get good ratings.

Do combos, use different attacks, shoot, use your arm, pump your arm up constantly at the same time but on top don't forget to dodge and use taunts. I'm not a f'n magician, it's just too much. I don't remember all the other games including DMC to make a f'n science out of the fighting system.

Maybe it's just me, being way too sensitive when the fights are bad and I suck, but it really feels like that a bad battle literally sucks my enjoyment and fun for this out of my body, every fight a little bit more. It's frustrating.
don't sweat the ranks and don't feel overwhelmed- the game gives you a ton of options and the style system is just there to encourage exploration and switching things up

just do what you want to do and try new stuff (esp try out breakers and their super moves as they are the big juice for nero)

think less that you "have" to switch stuff and just do what you want while sprinkling some "what if i do this" in there and the ranking will come naturally

oh also if you didnt know, jumping makes you invincible until youre like halfway up so that oughta make things less frustrating in getting a decent style rank as getting hit is the big thing that tanks it
 

Gilver

Member
Nov 14, 2018
1,867
Costa Rica
Man, now I remember again why I haven't bought it so far.
I love the series to death and played it since 1 got released on OG PS2, but 5 frustrates me so much. Every time I get a bad rating after a fight it sucks every little bit of fun out of me for some reason.
The game looks and feels so awesome and prestige but then the fights start and it's just overcomplicating as fuck to get good ratings.

Do combos, use different attacks, shoot, use your arm, pump your arm up constantly at the same time but on top don't forget to dodge and use taunts. I'm not a f'n magician, it's just too much. I don't remember all the other games including DMC to make a f'n science out of the fighting system.

Maybe it's just me, being way too sensitive when the fights are bad and I suck, but it really feels like that a bad battle literally sucks my enjoyment and fun for this out of my body, every fight a little bit more. It's frustrating.
You just need to turn that frustration into fighting spirit!
The more you play the better you get in DMC regardless of how bad you think you are right now, you just need familiarity with the game.
The more you play DMC the better the game gets.
 

snausages

Member
Feb 12, 2018
2,117
Sunni rubbing it in 😅

Nero's best tool is exceed. I think the frustration is that his fighting style feels limp and awkward without it, or without a grasp on how to take advantage of his mobility options.

Even tho hes a more basic fighter Nero's got a higher skill floor than Dante I feel like, because Dante in this game is way more approachable than he was in 4.
 

SunhiLegend

The Legend Continues
Member
Oct 25, 2017
2,308
Sunni rubbing it in 😅

Nero's best tool is exceed. I think the frustration is that his fighting style feels limp and awkward without it, or without a grasp on how to take advantage of his mobility options.

Even tho hes a more basic fighter Nero's got a higher skill floor than Dante I feel like, because Dante in this game is way more approachable than he was in 4.
I saw the thread in OT and title updated that it's on Gamepass and figured I'd post a GIF I never posted here to bump the thread, didn't even see the post above, wasn't meant to look like I was rubbing it in XD.

On topic though I didn't really pay much attention to the style rankings, at least not on the first playthrough since you're unlocking, obtaining new skills all the time while going through. I do like the ranking system though, makes you experiment a little more, try new stuff to increase it. But yeah, combat is so good though no matter the skill level, just feels great and looks good so as long as I'm having fun killing demons it's all cool.
 

OniBaka

Community Resettler
Member
Oct 25, 2017
1,149
Sydney
I saw the thread in OT and title updated that it's on Gamepass and figured I'd post a GIF I never posted here to bump the thread, didn't even see the post above, wasn't meant to look like I was rubbing it in XD.
What people don't realize when you make combo vids is your're also controlling the camera so you clearly see everything. Usually I scrap my successful ones if the camera is bad.
 
OP
OP
Dahbomb

Dahbomb

Community Resettler
Member
Oct 25, 2017
4,151
Man, now I remember again why I haven't bought it so far.
I love the series to death and played it since 1 got released on OG PS2, but 5 frustrates me so much. Every time I get a bad rating after a fight it sucks every little bit of fun out of me for some reason.
The game looks and feels so awesome and prestige but then the fights start and it's just overcomplicating as fuck to get good ratings.

Do combos, use different attacks, shoot, use your arm, pump your arm up constantly at the same time but on top don't forget to dodge and use taunts. I'm not a f'n magician, it's just too much. I don't remember all the other games including DMC to make a f'n science out of the fighting system.

Maybe it's just me, being way too sensitive when the fights are bad and I suck, but it really feels like that a bad battle literally sucks my enjoyment and fun for this out of my body, every fight a little bit more. It's frustrating.
DMC5 is the most complicated DMC game (and the most complicated action game) and the fact that you understand the complexity of the game means you are already ahead of the curve. But you don't need to delve into a lot of the complexity to do well or have fun.

The main focus should be on not getting hit and mixing up your attacks/actions. With Nero definitely use Wire Snatch a lot to close the distance to keep up the combos and you should be always trying to Exceed all attacks (press the Exceed button after every attack, even if you fail it's fine... just keep at it). Use the Breaker attacks and the powerful moves when in a pinch. Use High Roller (the launcher) a lot to juggle enemies. Mix and match all of your basic abilities on the fly and you will get the hang of it.

There is also a training mode (called the Void) to try out stuff. Experiment to your heart's content. A lot of progress can be made when you just learn to execute simple actions in a stress free environment so that you can build muscle memory. Try out with simple actions and little by little keep adding something more on top of it.


As far as making a science out of the fighting system... this has been the trend for the series since DMC3. Even DmC has a lot going on in its combat system. It's ultimately very satisfying when it all clicks together.


Any tips on the controls or a control layout? Dont like the you need to use the shoulder buttons alot for things.
For Nero I use R2 for my gun button, [] for Devil Bringer and L1 for Exceed. Devil Trigger on L2 and Break Way on the D-pad.

For V I place Griffon on a Shoulder button like L1 and the rest is mostly the same. Dante's controls are mostly the same but I like to have L1 for melee weapons wap.
 

AzorAhai

Member
Oct 29, 2017
858
Finally played the whole series and started V. I'm quite liking it for now, it's focused without bullshit which is what I needed after all these slow AAA open worlds.

I'm surprised at the amount of bosses though.