• An old favorite feature returns: Q&ERA is back! This time we'll be collecting questions for Remedy Entertainment, makers of Max Payne, Alan Wake, Quantum Break, and Control. Members can submit questions for the next 18 hours, 20 minutes, 20 seconds. Submissions will close on Dec 12, 2019 at 12:00 AM.

Devil May Cry 5 |OT| It's been 11 years since we last met. Where does the time go? [Now on Xbox Gamepass]

snausages

Member
Feb 12, 2018
2,632
Tbh I didn't notice that with Nico but yes it's a very leery game (haven't watched the cutscenes since initial playthrough)

WRT controls, the whole push the stick forward/backward/back&forward and press a face button while switching styles is kind of the only way they can squeeze so many skills onto a single character.

Well, it probably isn't the only way. But any alternative would still introduce a lot of complexity or involve making some cuts here and there (eg, the one people mentioned about mapping styles to triggers would take away the ability to charge attacks while doing style stuff)
 
When she bends over for no reason whatsoever. And the camera zooms in oh so slightly onto her lower back.

I'm not the person to call shit like that out, but it felt so unnecessary.
She could use a little longer clothes, but at least she's fine in the usual cutscenes. If you look at the other women and the fact, that they even found a way to put shower scenes into the game - Nico got lucky. -_-
 

Rubblatus

The Fallen
Oct 25, 2017
741
I understand the combat has a lot of potential, and tbf I managed to get the hang of the combos I had unlocked by the end of the game. But I genuinely think the controls are just silly complicated for no reason.
As far as Dante's kit is concerned, there's a reason for everything. Most of the time that reason's making sure that 150+ individual moves/combos are always reasonably accessible without cutting major grandfathered systems, but there's also a lot of shitty scenarios that never have an opportunity to come up since they're gated behind a style switch in the first place (See: Just about every Gunslinger move*).

That said, if overly complex controls were your big hang-up and you're otherwise still interested in the franchise, give DmC or DMC3 a go.
On the DmC side, it cuts a ton of systems and series staples that you probably wouldn't miss for a more streamlined controller layout. Royal Guard and Swordmaster are gone to make room for stances toggled by a held trigger input to jump between two weapons which also change the properties of a lot of Dante's utility skills. D-Pad's still used a lot to switch which firearm you have out and which weapon gets equipped when you go into a stance, but you can coast pretty hard on just rocking Osirus and either Eryx/Arbiter for most of the game.

On the DMC3 side, Dante's locked to one style and two firearms/two melee weapons that don't have particularly deep movesets because of technical limitations at the time. Be a better jumping in point than the insanity that's DMC5 Dante.

Dante's Ivory Shoot command in Gunslinger can take a long walk off a short pier for all I care.
 

Ringten

Member
Nov 15, 2017
2,194
That said, if overly complex controls were your big hang-up and you're otherwise still interested in the franchise, give DmC or DMC3 a go.
I have played DmC! Really loved that game.

I can see what makes DMC V so good, and I was able to pull of nice combos here and there. But at the same time, it reminds me quite a bit of fighter games. Where you have got to memorize and chain attacks together. Some, which are hard to pull off (such as the back and forth ones) but in the right hands look masterful indeed.

Maybe my playthrough would have been more enjoyable as well if the game unlocked skills at a better pace. Especially at the start it feels so limiting, and quite honestly a shit mash m up.
 

rahji

Member
Oct 25, 2017
1,011
Spent like 15 gold orbs to complete mission 15 to 19 on Dante must die. Man I suck at this game. Especially that Cerberus cost like 5 gold orbs. Sometimes I don't even know what is going on at the screen but it is fun nonetheless. I wish the controls would be more easy.
 

OniBaka

Community Resettler
Member
Oct 25, 2017
1,168
Sydney
Controls just takes practice, can't really complain about them since I've been playing since 1. My only main issue is Nero having so many hold inputs.
 

BadWolf

Member
Oct 25, 2017
6,652
On the DMC3 side, Dante's locked to one style and two firearms/two melee weapons that don't have particularly deep movesets because of technical limitations at the time. Be a better jumping in point than the insanity that's DMC5 Dante.
Not sure why someone would need to go to DMC3 for that since you can just limit your loadout and stay in one style in DMC5 if you want.

That's the great thing about Dante in DMC5, he can be as straightfoward or as complex as you want him to be. He's a beast even if you stick to just one or two weapons.
 

Rubblatus

The Fallen
Oct 25, 2017
741
Not sure why someone would need to go to DMC3 for that since you can just limit your loadout and stay in one style in DMC5 if you want.
It's not that complicated. Because 1.) Simpler weapons/universal systems to deal with and 2.) They've played DMC5. I'm pretty sure they'd be aware they can limit their own loadout if they beat the game with Dante. Instead I'm suggesting the much easier to control (And good) Itsuno-era games in the franchise because they may be able to get invested into the franchise easier with those games and transfer that enthusiasm back to DMC5 when he feels up for it.

That leaves 3 and DmC because I'm not going to recommend more style switching and a mandatory three-weapon toggle single button toggle right away.
 
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BadWolf

Member
Oct 25, 2017
6,652
It's not that complicated. Because 1.) Simpler weapons/universal systems to deal with and 2.) They've played DMC5. I'm pretty sure they'd be aware they can limit their own loadout if they beat the game with Dante. Instead I'm suggesting the much easier to control (And good) Itsuno-era games in the franchise because they may be able to get invested into the franchise easier with those games and transfer that enthusiasm back to DMC5 when he feels up for it.

That leaves 3 and DmC because I'm not going to recommend more style switching and a mandatory three-weapon toggle single button toggle right away.
If they want more DMC then sure, DMC3 is fantastic.

If they want something less complicated then it won't be much different with DMC3, especially since the game is harder. 4 had mandatory loadouts for Dante, 5 doesn't. Complexity is optional. Control is pretty much the same.

DMC is a fighting game in action game form so he got that part right. Motions are much, much easier than fighting games though. Back-Forward is probably the most complicated motion in DMC5 for the most part, and that is pretty much all that needs to be said. Aside from that there's just V's fork etc.
 
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OniBaka

Community Resettler
Member
Oct 25, 2017
1,168
Sydney
Honestly I can see where they are coming from with DMC5 inconsistent lock-on system, very frustrating when it lock-ons to the furthest enemy sometimes rather than the one you are comboing.

Something that should not have been an issue since previous games did it so well.
 

BadWolf

Member
Oct 25, 2017
6,652
The lack of post release support/fixes has been surprising.

Lock-on should have been addressed months ago. The problem missions for S ranking like 10, 18 etc. should have already been adjusted as well.
 

snausages

Member
Feb 12, 2018
2,632
Lock on is really bad. It makes Dante really hard to enjoy when fighting regular enemies.

One thing I've learned about SDT is it's way better than trickster if you can maintain SSS šŸ˜Ž

The teleport move is infinite iframe basically

 

snausages

Member
Feb 12, 2018
2,632
Console has no real advantage I'm aware of. I play on PS4 Pro, it handles itself ok but once you unlock more skills and there's fireworks everywhere it's not rare that things can be a little framey.

PC has mods but mostly that's for repeated playthroughs.