General life lesson: There is always someone who's better than you. (And does it for less money.) ;__;And I thought I was decent with V and parrying with Shadow... Lol >.>
DMC1 and DMC3 yeah. So there is precedence for it.
In DMC5, the healing is your red orbs and devil trigger. You gotta manage your HP. That said they could have changed the checkpoints to be better.. it's particularly punishing for Nero.
Just use red orb revive when you die, it heals you up to some life based on how much you spend.How do you heal with Red orbs I feel like I am missing something important here. Let me login and check.
Sometimes I use red orbs to revive & heal if that's what you meant
Ah I thought that's what you meant. Yeah I've been going with the 7000 optionJust use red orb revive when you die, it heals you up to some life based on how much you spend.
I found the DMD S ranks easier because enemy health scales more than point requirements do, so if you are doing SoS you should be fine on DMD. If you can get through the mission without dying, you are most of the way there already.
First hard stop in my S rank run, I'm only at SOS and I think this run will be the end of me.
Well that's reassuring to hear, thanks.I found the DMD S ranks easier because enemy health scales more than point requirements do, so if you are doing SoS you should be fine on DMD. If you can get through the mission without dying, you are most of the way there already.
They are not made for different characters because imagine playing Nidhogg with Nero or Gilgamesh with V (it would not be good). It would require a substantial amount of time and money, maybe in SE.I hope they do an update at some point that lets you use any character for any mission. Nothing against V and Dante, but full power Nero is probably my favorite moveset in an action game.
Would be fine with Trickster imo.
This. Mods already show this to be fine for Dante because ground trick covers so much ground instantly. Can be annoying for Nero, but he has Blue Rose charge shot so it's not to bad for him either.
They are using both Reverse attack and Inertia mod in that combo. The reverse attack is really just a value they turned on, Inertia is aldo value related but more nuanced and is still WIP but is in a state that is much better than what the game already provides.Saw some guy using payline to reposition Nero under an enemy to then use the Overture uppercut.
I hate consoles ☹️
How does this mod work anyway? Does it turn on something that was turned off or is it more elaborate than that?
They are using both Reverse attack and Inertia mod in that combo. The reverse attack is really just a value they turned on, Inertia is aldo value related but more nuanced and is still WIP but is in a state that is much better than what the game already provides.
And finally we have the TGBS DMC5 review:
I'm just starting this game and loving it so far. The DMC vibe is really strong in this one.
I wasn't feeling V much until I started playing as him. I honestly said "Wow" at the combat style and the first thing that came to mind was that it would be a perfect template for a Pokémon action game. Am I the only one?
That makes sense, came to that conclusion after Vergil/Coop in BP was a no show.I'm sure most people have seen the videos of using mods to access a playable Vergil in DMC5, which many people (including me) took as a gigantic hint that Capcom is planning to release him as DLC.
I was reading through some modding/hacking forums to get a good sense of what everyone has done with the game and I learned one new detail about how Vergil is implemented in the game. You remember the final playable segment (during the credits) where you fight alongside Vergil? That's not "enemy" Vergil configured to target enemies, but that is a version of Vergil implemented as a player character controlled by AI.
This means the playable Vergil modders managed to access is that version and not some work-in-progress Vergil planned for DLC.
Of course, it's still possible Capcom is planning to make Vergil DLC, but one shouldn't see the playable Vergil modders have accessed as confirmation of that.
I'm sure most people have seen the videos of using mods to access a playable Vergil in DMC5, which many people (including me) took as a gigantic hint that Capcom is planning to release him as DLC.
I was reading through some modding/hacking forums to get a good sense of what everyone has done with the game and I learned one new detail about how Vergil is implemented in the game. You remember the final playable segment (during the credits) where you fight alongside Vergil? That's not "enemy" Vergil configured to target enemies, but that is a version of Vergil implemented as a player character controlled by AI.
This means the playable Vergil modders managed to access is that version and not some work-in-progress Vergil planned for DLC.
Of course, it's still possible Capcom is planning to make Vergil DLC, but one shouldn't see the playable Vergil modders have accessed as confirmation of that.