Devil May Cry 5 |OT| It's been 11 years since we last met. Where does the time go?

Oct 26, 2017
2,410
Japan
I can't seem to pull off the "two sam time" ??? (not sure what the English name is ... or what the Japanese is supposed to be), despite following the instructions of pressing circle immediately after square, or vice versa. In fact, it actually doesn't seem to let me press square immediately after my last shot in circle.

I wonder what I'm doing wrong?
 
Oct 25, 2017
511
It seems like the game's final boss is very obvious of who it will be. Even from the E3 reveal trailer.

Feel like most DMC fans anticipated it. However,
it's cool that Nero being Vergil's son is canon now.

and

Seeing Dante and Vergil get along at the end was a nice touch.
 
Nov 3, 2017
7,643
So I get how Nico made Punchline from the fires of Goliath and Helter Skelter from his vortex.

Ragtime from Greyon and Rawhide from Gilgamesh makes sense as well.

But what did she base on Artemis to make Tomboy and Buster?
 
Sep 9, 2018
567
Yeah the little diaoramas and how they relate to the current situation are great.

They fit a lot of personality into that little van
Yeah but its repetitive and kind if pointless. It would be nice if there was actually some life behind these scenes. Like VA of the cast talking to each other or practicing or whatever. As things stand, there is only so many times I can look at Lady peeking inside the van creepily and Trish leaning against the van or Nico looking confused as fuck before I grow tired of it.
 
Dec 9, 2018
70
After more then 40 hours with the game and finishing DMD (although only through cheese with red and gold orbs and bad ranks), I want to play something else, but I always end up starting up DMCV anyway, since saying to myself that "S ranking DMD is impossible for me" is not enough to stop me from trying :(
 
Oct 25, 2017
12,065
Yeah but its repetitive and kind if pointless. It would be nice if there was actually some life behind these scenes. Like VA of the cast talking to each other or practicing or whatever. As things stand, there is only so many times I can look at Lady peeking inside the van creepily and Trish leaning against the van or Nico looking confused as fuck before I grow tired of it.
it's a menu background...
 
Jan 1, 2018
479
So I get how Nico made Punchline from the fires of Goliath and Helter Skelter from his vortex.

Ragtime from Greyon and Rawhide from Gilgamesh makes sense as well.

But what did she base on Artemis to make Tomboy and Buster?
I assume Helter Skelter, Tomboy and Buster are unrelated arms like Overture that Nicos been working on in the interim
and Gerbera was intended to be the arm she made from from Artemis (look at all the attack similarities and the order of the breakers in Nico's reports), but they changed that when they realised it complimented Overture well and made for a good second arm unlock.
 
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Oct 30, 2017
5,763
So... Any word on the possibility of alternate costume DLC? One of my few disappointments with the game so far is the absence of alternative costumes, a series tradition.

After seeing all that concept art in the other thread, I'm going to need some customization options for my demon hunks.

speaking of spoils

My absolute favourite part of post game is just Vergil sitting in the van on the background screens looking mildly pissed off

what a dork
One of my favorite things in the game for sure. The little touches add so much personality. I love watching the characters just hang out.

Yeah but its repetitive and kind if pointless. It would be nice if there was actually some life behind these scenes. Like VA of the cast talking to each other or practicing or whatever. As things stand, there is only so many times I can look at Lady peeking inside the van creepily and Trish leaning against the van or Nico looking confused as fuck before I grow tired of it.
What a negative perspective. Very few game menus in existence have anything near the personality of DMC5's multiple character vignettes, and they're still not good enough for you.
 
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Sep 9, 2018
567
What a negative perspective. Very few game menus in existence have anything near the personality of DMC5's multiple character vignettes, and they're still not good enough for you.
I appreciate the effort but if they half-ass it, might as well just kept it as sterile as the other DMC games. To me it added nothing to the game except highlight how underutilized Trish and Lady were
 
Oct 30, 2017
5,763
Who did everyone enjoy playing as the most?, Me it's got to be Nero.
Nero feels the best to me. Straightforward and powerful, with lots of depth thanks to his DBs and a spoilery gameplay mechanic.

Everything about Dante's combat flows together so well though. The devs made his DMC4-style insanity manageable, with more lenient timing and tons of added airtime for individual moves, while also giving him a ton of added depth and an awesome weapon set. I only wish he had more Devil Arms from DMC3.

V is fun in his own way, but so drastically different from normal DMC mechanics that it's hard to think of him in the same category as the other characters.

I appreciate the effort but if they half-ass it, might as well just kept it as sterile as the other DMC games. To me it added nothing to the game except highlight how underutilized Trish and Lady were
The presence of those scenes in the first place is a huge bonus. How in the world can you say they "half-assed" those menu backgrounds when you get multiple characters from multiple perspectives doing different things? What nasty cynicism. I really can’t.
 
Oct 25, 2017
12,065
looks like you can knock him out of the animation, though I had to sin to do so.

I'm tossed up on whether I like that chapter 18 boss. On one hand it's a pretty fun fight, but on the other hand fighting multiple anything in this engine that doesn't take too much hitstun is a pain in the ass since the lock-on is finicky and you really can't dodge out of attacks in this game the way bayo can so you can get stuck in a hitstun situation fairly easily
 
Oct 25, 2017
3,014
looks like you can knock him out of the animation, though I had to sin to do so.

I'm tossed up on whether I like that chapter 18 boss. On one hand it's a pretty fun fight, but on the other hand fighting multiple anything in this engine that doesn't take too much hitstun is a pain in the ass since the lock-on is finicky and you really can't dodge out of attacks in this game the way bayo can so you can get stuck in a hitstun situation fairly easily
Actually, you can. Trickster has a move that lets you tech out of being knocked around in combos. I always switch to it after getting hit and it works wonders. In regards to not getting hit in the first place; I honestly just stay in Trickster for most of the Mission 18 bosses. I had a much harder time on SoS than I did on DMD because I had learned so much by that point. Was surprised about how easily they all went down after struggling for several hours on the previous mode.

As for the Mission 17 boss, that might be the one I struggled with the most. Not in terms of defeating it, but using Royal Guard kinda just sucked for me. The first phase is all fine and dandy, but the second phase with all the rapid fire hits with random timing everywhere makes it almost entirely useless. Phase 3 is a mix of both and with more practice I'm sure I could make RG useful there but in the end I just got a relatively unsatisfying victory and moved on.

Either way, I beat DMD and still feel far from done with this game. I do kinda wish the end game was significantly harder, but I guess that's what Hell and Hell is for? DMC3 DMD by contrast is one of those things I just don't see many people ever beating, heh.
 
Oct 26, 2017
1,917
That's why you play on the console for the authentic experience of reading synopsis =p
Loads really fast on ps4 atleast. Just clunky to navigate around.

Hoping to have the plat done before sekiro releases...just gotta stop messing around and having fun with the game.

After more then 40 hours with the game and finishing DMD (although only through cheese with red and gold orbs and bad ranks), I want to play something else, but I always end up starting up DMCV anyway, since saying to myself that "S ranking DMD is impossible for me" is not enough to stop me from trying :(
I'm pretty sure you just have to to beat each mission without dying on DMD.
 
Oct 25, 2017
12,065
Also there's nothing worse than hitting the dpad to go to royal guard and hearing Dante yell "gunslinger!"

Input error or 360 pad sucks (playing on pc), up to you

It's as bad as an accidental hard drop in Tetris 99
 
Oct 25, 2017
2,467
Weirdly, if you use Dante (and probably Nero + other characters) in Diverging Point: V, they'll actually use some of V's animations when entering the boss rush room before snapping back to their regular ones. I'll have to try it with others to see how it looks.
 
Oct 25, 2017
12,065
Actually, you can. Trickster has a move that lets you tech out of being knocked around in combos. I always switch to it after getting hit and it works wonders. In regards to not getting hit in the first place; I honestly just stay in Trickster for most of the Mission 18 bosses. I had a much harder time on SoS than I did on DMD because I had learned so much by that point. Was surprised about how easily they all went down after struggling for several hours on the previous mode.
it's kind of funny
yelling THIS IS BULLSHIT when they use a move you abused through all of V's levels. The umbran crow spear (griffin charge) is so bullshit lol and round robin's range is always a bit larger than I think. And I hate whenever I get spiked by nightmare's AOE spikes if I'm distracted
 
Oct 25, 2017
190
So after watching some streams, some stuff I don’t see which I’ll miss from 3 (based on my best guesses for inclusion in 5 from streams I’ve seen):
-Wild Stomp
-Free Ride
-Wall Run (and clear, 90 degree walls to use it on)
-Doppleganger (both for corny combo potential and jank MP)
-Multiple dashes (I think? Also unsure if near miss dashes build style)
-Ultimate (I think, although given how many fewer ranged enemies there are it’s fine)
-Button mash buffer attacks
-Nevan, which controlled very differently from any of the other devil arms and had some fun DT stuff
-Artemis; same thing
-Kalina Ann wire snatch, which I know overlaps with Nero a bit but not exactly
-DT explosion (I think?)
-Enemy DT (I think?)
-Also it seems much, *much* easier to S tank a mission now?

What else does everyone miss, good as it is?
 
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Oct 25, 2017
138
I can't seem to pull off the "two sam time" ??? (not sure what the English name is ... or what the Japanese is supposed to be), despite following the instructions of pressing circle immediately after square, or vice versa. In fact, it actually doesn't seem to let me press square immediately after my last shot in circle.

I wonder what I'm doing wrong?
the basic idea is that you want to input the other button while the muzzle flash is out/while the gun is still shoot, and then start hitting square a lot - twosome time is a stance that he goes into so you have to keep hitting either the gun or style button to keep it going. if you played previous dmcs, it used to be his neutral input gunslinger move where you can aim it around
 
Nov 22, 2017
286
After close to a 100 tries,10+ hours lmaooo, literally had to SS-SSS every single battle without getting hit (maybe a few times), and use SDT on boss to finish it quickly.
Why tf did they make this shit so hard to S rank? Cant even imagine Human
(Devil Hunter difficulty)